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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-30 08:24:05 +00:00
GLideN64/src/Graphics/Parameters.h
2021-01-20 17:07:23 +07:00

139 lines
3.8 KiB
C++

#pragma once
#include "Parameter.h"
namespace graphics {
namespace colorFormat {
extern ColorFormatParam RED_GREEN_BLUE; //Windows has a macro called RGB
extern ColorFormatParam RGBA;
extern ColorFormatParam RG;
extern ColorFormatParam RED;
extern ColorFormatParam DEPTH;
extern ColorFormatParam LUMINANCE;
}
namespace internalcolorFormat {
extern InternalColorFormatParam NOCOLOR;
extern InternalColorFormatParam RGB8;
extern InternalColorFormatParam RGBA8;
extern InternalColorFormatParam RGBA4;
extern InternalColorFormatParam RGB5_A1;
extern InternalColorFormatParam RG;
extern InternalColorFormatParam R16F;
extern InternalColorFormatParam DEPTH;
extern InternalColorFormatParam RG32F;
extern InternalColorFormatParam LUMINANCE;
extern InternalColorFormatParam COLOR_INDEX8;
}
namespace datatype {
extern DatatypeParam UNSIGNED_BYTE;
extern DatatypeParam UNSIGNED_SHORT;
extern DatatypeParam UNSIGNED_INT;
extern DatatypeParam FLOAT;
extern DatatypeParam UNSIGNED_SHORT_5_6_5;
extern DatatypeParam UNSIGNED_SHORT_5_5_5_1;
extern DatatypeParam UNSIGNED_SHORT_4_4_4_4;
}
namespace textureTarget {
extern TextureTargetParam TEXTURE_2D;
extern TextureTargetParam TEXTURE_2D_MULTISAMPLE;
extern TextureTargetParam RENDERBUFFER;
extern TextureTargetParam TEXTURE_EXTERNAL;
}
namespace bufferTarget {
extern BufferTargetParam FRAMEBUFFER;
extern BufferTargetParam DRAW_FRAMEBUFFER;
extern BufferTargetParam READ_FRAMEBUFFER;
}
namespace bufferAttachment {
extern BufferAttachmentParam COLOR_ATTACHMENT0;
extern BufferAttachmentParam COLOR_ATTACHMENT1;
extern BufferAttachmentParam COLOR_ATTACHMENT2;
extern BufferAttachmentParam DEPTH_ATTACHMENT;
}
namespace enable {
extern EnableParam BLEND;
extern EnableParam CULL_FACE;
extern EnableParam DEPTH_TEST;
extern EnableParam DEPTH_CLAMP;
extern EnableParam CLIP_DISTANCE0;
extern EnableParam DITHER;
extern EnableParam POLYGON_OFFSET_FILL;
extern EnableParam SCISSOR_TEST;
}
namespace textureIndices {
extern TextureUnitParam Tex[2];
extern TextureUnitParam NoiseTex;
extern TextureUnitParam DepthTex;
extern TextureUnitParam ZLUTTex;
extern TextureUnitParam PaletteTex;
extern TextureUnitParam MSTex[2];
}
namespace textureImageUnits {
extern ImageUnitParam DepthZ;
extern ImageUnitParam DepthDeltaZ;
}
namespace textureImageAccessMode {
extern ImageAccessModeParam READ_ONLY;
extern ImageAccessModeParam WRITE_ONLY;
extern ImageAccessModeParam READ_WRITE;
}
namespace textureParameters {
extern TextureParam FILTER_NEAREST;
extern TextureParam FILTER_LINEAR;
extern TextureParam FILTER_NEAREST_MIPMAP_NEAREST;
extern TextureParam FILTER_LINEAR_MIPMAP_NEAREST;
extern TextureParam WRAP_CLAMP_TO_EDGE;
extern TextureParam WRAP_REPEAT;
extern TextureParam WRAP_MIRRORED_REPEAT;
}
namespace cullMode {
extern CullModeParam FRONT;
extern CullModeParam BACK;
extern CullModeParam FRONT_AND_BACK;
}
namespace compare {
extern CompareParam LEQUAL;
extern CompareParam LESS;
extern CompareParam ALWAYS;
}
namespace blend {
extern BlendParam ZERO;
extern BlendParam ONE;
extern BlendParam SRC_ALPHA;
extern BlendParam DST_ALPHA;
extern BlendParam ONE_MINUS_SRC_ALPHA;
extern BlendParam CONSTANT_ALPHA;
extern BlendParam ONE_MINUS_CONSTANT_ALPHA;
extern BlendParam SRC1_COLOR;
extern BlendParam ONE_MINUS_SRC1_COLOR;
extern BlendParam SRC1_ALPHA;
extern BlendParam ONE_MINUS_SRC1_ALPHA;
}
namespace drawmode {
extern DrawModeParam TRIANGLES;
extern DrawModeParam TRIANGLE_STRIP;
extern DrawModeParam TRIANGLE_FAN;
extern DrawModeParam LINES;
}
namespace blitMask {
extern BlitMaskParam COLOR_BUFFER;
extern BlitMaskParam DEPTH_BUFFER;
extern BlitMaskParam STENCIL_BUFFER;
}
}