.. |
BufferCopy
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Add ColorBufferReaderWithBufferStorage
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2017-01-25 20:58:11 +07:00 |
common
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
DepthBufferRender
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
GLideNHQ
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Minor correction in filter_8888: check that buffers not NULL.
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2016-12-15 23:15:48 +07:00 |
GLideNUI
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UI: Bloom sliders converted to grid and word wrap added to labels
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2016-12-21 12:17:39 -07:00 |
Graphics
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Add ColorBufferReaderWithBufferStorage
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2017-01-25 20:58:11 +07:00 |
inc
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Use BufferStorage extension for faster glReadPixels.
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2016-11-24 14:20:43 +07:00 |
mupenplus
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
osal
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Silence some compiler warnings
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2016-11-07 12:18:26 -07:00 |
RaspberryPi
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Implement rough approximation of N64 color clamping.
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2016-10-24 17:56:07 +07:00 |
windows
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Remove OpenGL use from FrameBuffer
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2017-01-21 16:35:00 +07:00 |
3DMath.cpp
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Rewrite lighting.
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2016-11-26 19:31:50 +07:00 |
3DMath.h
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Rewrite lighting.
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2016-11-26 19:31:50 +07:00 |
3DMathNeon.cpp
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Fix InverseTransformVectorNormalize with NaN src numbers.
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2016-12-04 17:27:56 -05:00 |
CMakeLists.txt
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Unix fixes.
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2016-12-31 19:30:16 +07:00 |
Combiner.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
Combiner.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
CombinerKey.cpp
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Rewrite shader cache
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2017-01-08 17:49:53 +07:00 |
CombinerKey.h
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Rewrite shader cache
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2017-01-08 17:49:53 +07:00 |
CommonPluginAPI.cpp
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
Config.cpp
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New GUI layout by Ryan Rosser aka Aquatakat.
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2016-12-04 12:37:28 +07:00 |
Config.h
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New GUI layout by Ryan Rosser aka Aquatakat.
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2016-12-04 12:37:28 +07:00 |
convert.cpp
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Move string arrays from convert.h to convert.cpp
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2016-09-22 16:17:37 +07:00 |
convert.h
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Move string arrays from convert.h to convert.cpp
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2016-09-22 16:17:37 +07:00 |
CRC.h
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
CRC32_ARMV8.cpp
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Remove CRC_OPT since it does not provide good enough checksum.
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2016-10-18 21:00:12 +07:00 |
CRC32.cpp
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
Debug.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
DepthBuffer.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
DepthBuffer.h
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Remove OpenGL from DepthBuffer.
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2017-01-21 18:55:14 +07:00 |
DisplayWindow.cpp
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
DisplayWindow.h
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
F3D.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3D.h
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DBETA.cpp
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Remove ucode F3DSWE.
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2016-12-21 22:14:36 +07:00 |
F3DBETA.h
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Remove ucode F3DSWE.
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2016-12-21 22:14:36 +07:00 |
F3DDKR.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DDKR.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX.cpp
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Fix compare of vertex Z and test Z in gSPBranchLessZ.
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2016-09-28 23:24:17 +07:00 |
F3DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
F3DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2CBFD.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
F3DEX2CBFD.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2MM.cpp
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Correct F3DEX2MM_Branch_W
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2016-12-21 11:26:04 +07:00 |
F3DEX2MM.h
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Implement ucode for Majora's Mask
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2016-12-20 17:40:33 +07:00 |
F3DGOLDEN.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DGOLDEN.h
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DPD.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DPD.h
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DSETA.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DSETA.h
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Implement ucode for Kuiki Uhabi Suigo.
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2016-12-09 11:40:59 +07:00 |
FrameBuffer.cpp
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Rewrite ColorBufferToRDRAM
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2017-01-25 20:58:05 +07:00 |
FrameBuffer.h
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Move struct PBOBinder from FrameBuffer.h to separate file.
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2017-01-22 19:12:39 +07:00 |
FrameBufferEmulationIssues.txt
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
FrameBufferInfo.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
FrameBufferInfo.h
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Add FBInfo default ctor.
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2016-04-23 20:58:29 +06:00 |
FrameBufferInfoAPI.h
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
GBI.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
GBI.h
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
gDP.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
gDP.h
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Move gDPFillRDRAM to FrameBufferList::fillRDRAM
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2016-09-27 21:43:28 +07:00 |
getRevision.sh
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Make getRevision.sh executable
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2015-10-31 15:14:10 +00:00 |
GLideN64.cpp
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLideN64.h
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GraphicsDrawer.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
GraphicsDrawer.h
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
gSP.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
gSP.h
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Make separate vertex shaders for triangles and rects.
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2016-12-31 19:29:50 +07:00 |
gSPNeon.cpp
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Rewrite lighting.
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2016-11-26 19:31:50 +07:00 |
Keys.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
Keys.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3D.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX2.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
Log_android.cpp
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Have android LOG function use __android_log_vprint
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2016-11-30 16:57:56 +07:00 |
Log.cpp
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Have android LOG function use __android_log_vprint
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2016-11-30 16:57:56 +07:00 |
Log.h
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Have android LOG function use __android_log_vprint
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2016-11-30 16:57:56 +07:00 |
mupen64plus-video-gliden64.mk
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Remove ucode F3DSWE.
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2016-12-21 22:14:36 +07:00 |
MupenPlusPluginAPI.cpp
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Fix mupen64plus build.
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2016-02-27 10:51:58 +06:00 |
N64.cpp
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Correct load to TMEM functions: wrap tmem address in case of overflow.
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2015-06-17 16:02:06 +06:00 |
N64.h
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Correct load to TMEM functions: wrap tmem address in case of overflow.
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2015-06-17 16:02:06 +06:00 |
NoiseTexture.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
NoiseTexture.h
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Rewrite NoiseTexture
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2017-01-08 17:49:42 +07:00 |
OpenGL.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
OpenGL.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
PaletteTexture.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
PaletteTexture.h
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Special shaders
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2017-01-08 17:49:50 +07:00 |
Performance.cpp
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Don't do performance counting if it's not enabled
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2016-10-10 12:34:36 +07:00 |
Performance.h
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Don't do performance counting if it's not enabled
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2016-10-10 12:34:36 +07:00 |
Platform.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
PluginAPI.h
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Use GetUserDataPath() to determine path when creating gliden64.log #1243
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2016-11-20 12:07:15 +07:00 |
PostProcessor.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
PostProcessor.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
RDP.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
RDP.h
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Implement gSPSelectDL and gSPSelectBranchDL
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2016-11-17 16:47:31 +07:00 |
RSP.cpp
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
RSP.h
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Add optimization hacks for depth buffer read in PD and CBFD:
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2016-03-13 17:53:08 +06:00 |
S2DEX.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
S2DEX.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
S2DEX2.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
S2DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
sdl2_compat.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
ShaderUtils.cpp
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Remove unused shaders related files.
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2017-01-08 20:31:38 +07:00 |
ShaderUtils.h
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Remove unused shaders related files.
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2017-01-08 20:31:38 +07:00 |
SoftwareRender.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
SoftwareRender.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
TextDrawer.cpp
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
TextDrawer.h
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Implement performance counter.
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2016-10-08 14:53:33 +07:00 |
TextDrawerStub.cpp
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Add getTextSize to TextDrawerStub
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2016-10-09 20:33:22 +07:00 |
TextureFilterHandler.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
TextureFilterHandler.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
Textures.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
Textures.h
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Raplace GL types in TextureLoadParameters
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2017-01-22 18:44:42 +07:00 |
Turbo3D.cpp
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
Turbo3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
TxFilterStub.cpp
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Add TxFilterStub.cpp for GL ES.
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2015-05-13 10:22:10 +06:00 |
Types.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
VI.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
VI.h
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Add rwidth and rheight initialization in VIInfo ctor.
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2016-11-21 16:52:21 +07:00 |
winlnxdefs.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
wst.h
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make gln_wcscat static to avoid link issues.
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2015-05-30 20:38:50 +06:00 |
ZilmarGFX_1_3.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
ZilmarPluginAPI.cpp
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Fix RomOpen for Mupen64Plus API.
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2015-07-23 16:07:33 +06:00 |
ZlutTexture.cpp
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Change type of CachedTexture name to graphics::ObjectHandle
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2017-01-21 19:48:02 +07:00 |
ZlutTexture.h
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Special shaders
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2017-01-08 17:49:50 +07:00 |
ZSort.cpp
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
ZSort.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |