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A new generation, open-source graphics plugin for N64 emulators.
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gizmo98 6bdcaa0bfa Add RDRAM dithering: Dither image if RGBA16 is written to RDRAM
ColorbufferToRDRAM RGBA to RGBA16 conversion produces color banding.
Implement dithering according to n64 documentation to hide color
banding.
2020-03-31 18:31:39 +07:00
ini Add custom ini settings for RE2. 2020-03-18 14:51:42 +07:00
licenses Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
projects Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
src Add RDRAM dithering: Dither image if RGBA16 is written to RDRAM 2020-03-31 18:31:39 +07:00
translations Add compiled translations. 2020-01-02 15:08:20 +07:00
.gitignore Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
.travis.yml Switch Travis from Trusty to Xenial. 2019-04-12 17:01:10 +07:00
appveyor.yml Add compiled translations. 2020-01-02 15:08:20 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Update README.md 2019-11-14 11:36:33 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Windows latest build status for master branch: Build status

Linux and MacOsX latest build status for master branch: Build Status

To get Continuous Integration (CI) builds for mupen64plus and zilmar-spec emulators for Windows: click the build status icon, then select "Artifacts". You will get a zip containing both builds. Choose the between the 32-bit and 64-bit version depending on your emulator version. If you want to download an earlier build, go to "History" and select the build you want.

CI builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.