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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src
2017-01-18 20:52:59 +07:00
..
BufferCopy Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
common Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
DepthBufferRender Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
GLideNHQ Minor correction in filter_8888: check that buffers not NULL. 2016-12-15 23:15:48 +07:00
GLideNUI UI: Bloom sliders converted to grid and word wrap added to labels 2016-12-21 12:17:39 -07:00
Graphics PostProcessor Shaders wip 2017-01-18 20:52:59 +07:00
inc Use BufferStorage extension for faster glReadPixels. 2016-11-24 14:20:43 +07:00
mupenplus Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
osal Silence some compiler warnings 2016-11-07 12:18:26 -07:00
RaspberryPi Implement rough approximation of N64 color clamping. 2016-10-24 17:56:07 +07:00
windows Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
3DMath.cpp Rewrite lighting. 2016-11-26 19:31:50 +07:00
3DMath.h Rewrite lighting. 2016-11-26 19:31:50 +07:00
3DMathNeon.cpp Fix InverseTransformVectorNormalize with NaN src numbers. 2016-12-04 17:27:56 -05:00
CMakeLists.txt Unix fixes. 2016-12-31 19:30:16 +07:00
Combiner.cpp Fixes 2017-01-16 20:56:13 +07:00
Combiner.h Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
CombinerKey.cpp Rewrite shader cache 2017-01-08 17:49:53 +07:00
CombinerKey.h Rewrite shader cache 2017-01-08 17:49:53 +07:00
CommonPluginAPI.cpp Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
Config.cpp New GUI layout by Ryan Rosser aka Aquatakat. 2016-12-04 12:37:28 +07:00
Config.h New GUI layout by Ryan Rosser aka Aquatakat. 2016-12-04 12:37:28 +07:00
convert.cpp Move string arrays from convert.h to convert.cpp 2016-09-22 16:17:37 +07:00
convert.h Move string arrays from convert.h to convert.cpp 2016-09-22 16:17:37 +07:00
CRC.h Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
CRC32_ARMV8.cpp Remove CRC_OPT since it does not provide good enough checksum. 2016-10-18 21:00:12 +07:00
CRC32.cpp Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
Debug.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
DepthBuffer.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
DepthBuffer.h BufferManipulationObjects 2: createRenderbuffer, initRenderbuffer 2017-01-02 22:40:41 +07:00
DisplayWindow.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
DisplayWindow.h Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
F3D.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3D.h Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DBETA.cpp Remove ucode F3DSWE. 2016-12-21 22:14:36 +07:00
F3DBETA.h Remove ucode F3DSWE. 2016-12-21 22:14:36 +07:00
F3DDKR.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DDKR.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.cpp Fix compare of vertex Z and test Z in gSPBranchLessZ. 2016-09-28 23:24:17 +07:00
F3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2.cpp Code cleanup: remove obsolete hack for Nushi Zuri 64 - Shiokaze ni Notte 2016-11-26 19:36:02 +07:00
F3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2MM.cpp Correct F3DEX2MM_Branch_W 2016-12-21 11:26:04 +07:00
F3DEX2MM.h Implement ucode for Majora's Mask 2016-12-20 17:40:33 +07:00
F3DGOLDEN.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DGOLDEN.h Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DPD.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DPD.h Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DSETA.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DSETA.h Implement ucode for Kuiki Uhabi Suigo. 2016-12-09 11:40:59 +07:00
FrameBuffer.cpp Fixes 2017-01-16 20:56:13 +07:00
FrameBuffer.h BufferManipulationObjects WIP 2017-01-02 21:00:49 +07:00
FrameBufferEmulationIssues.txt Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBufferInfo.cpp Fixed Majora's mask in-game pictures look incorrect with software depth buffer #1131 2016-09-23 12:05:48 +07:00
FrameBufferInfo.h Add FBInfo default ctor. 2016-04-23 20:58:29 +06:00
FrameBufferInfoAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
GBI.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
GBI.h Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
gDP.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
gDP.h Move gDPFillRDRAM to FrameBufferList::fillRDRAM 2016-09-27 21:43:28 +07:00
getRevision.sh Make getRevision.sh executable 2015-10-31 15:14:10 +00:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GraphicsDrawer.cpp Correct texturedRectShadowMap() and texturedRectMonochromeBackground() 2017-01-17 21:52:28 +07:00
GraphicsDrawer.h Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
gSP.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
gSP.h Make separate vertex shaders for triangles and rects. 2016-12-31 19:29:50 +07:00
gSPNeon.cpp Rewrite lighting. 2016-11-26 19:31:50 +07:00
Keys.cpp Fix compilation warning in Keys.cpp 2015-06-01 14:50:07 +06:00
Keys.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Log_android.cpp Have android LOG function use __android_log_vprint 2016-11-30 16:57:56 +07:00
Log.cpp Have android LOG function use __android_log_vprint 2016-11-30 16:57:56 +07:00
Log.h Have android LOG function use __android_log_vprint 2016-11-30 16:57:56 +07:00
mupen64plus-video-gliden64.mk Remove ucode F3DSWE. 2016-12-21 22:14:36 +07:00
MupenPlusPluginAPI.cpp Fix mupen64plus build. 2016-02-27 10:51:58 +06:00
N64.cpp Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
N64.h Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
NoiseTexture.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
NoiseTexture.h Rewrite NoiseTexture 2017-01-08 17:49:42 +07:00
OpenGL.cpp Remove FBOTextureFormats usage 2017-01-16 20:56:01 +07:00
OpenGL.h Implement Context::blitFramebuffers 2017-01-14 17:08:02 +07:00
PaletteTexture.cpp Remove FBOTextureFormats usage 2017-01-16 20:56:01 +07:00
PaletteTexture.h Special shaders 2017-01-08 17:49:50 +07:00
Performance.cpp Don't do performance counting if it's not enabled 2016-10-10 12:34:36 +07:00
Performance.h Don't do performance counting if it's not enabled 2016-10-10 12:34:36 +07:00
PluginAPI.h Use GetUserDataPath() to determine path when creating gliden64.log #1243 2016-11-20 12:07:15 +07:00
PostProcessor.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
PostProcessor.h Workaround for devices where glBlitFrameBuffer produces output upside 2016-11-04 20:27:55 +07:00
RDP.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
RDP.h Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
RSP.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
RSP.h Add optimization hacks for depth buffer read in PD and CBFD: 2016-03-13 17:53:08 +06:00
S2DEX.cpp Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
S2DEX.h Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
S2DEX2.cpp Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
S2DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ShaderUtils.cpp Remove unused shaders related files. 2017-01-08 20:31:38 +07:00
ShaderUtils.h Remove unused shaders related files. 2017-01-08 20:31:38 +07:00
SoftwareRender.cpp Fix crash with software depth buffer when loading save states. 2016-10-25 11:17:31 +07:00
SoftwareRender.h Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
TextDrawer.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
TextDrawer.h Implement performance counter. 2016-10-08 14:53:33 +07:00
TextDrawerStub.cpp Add getTextSize to TextDrawerStub 2016-10-09 20:33:22 +07:00
TextureFilterHandler.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
TextureFilterHandler.h Move TextureFilterHandler class to separate files. 2016-06-10 17:58:47 +06:00
Textures.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
Textures.h Add textureIndices parameters 2017-01-08 17:49:47 +07:00
Turbo3D.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
Turbo3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
TxFilterStub.cpp Add TxFilterStub.cpp for GL ES. 2015-05-13 10:22:10 +06:00
Types.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
VI.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
VI.h Add rwidth and rheight initialization in VIInfo ctor. 2016-11-21 16:52:21 +07:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h make gln_wcscat static to avoid link issues. 2015-05-30 20:38:50 +06:00
ZilmarGFX_1_3.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp Fix RomOpen for Mupen64Plus API. 2015-07-23 16:07:33 +06:00
ZlutTexture.cpp Remove FBOTextureFormats usage 2017-01-16 20:56:01 +07:00
ZlutTexture.h Special shaders 2017-01-08 17:49:50 +07:00
ZSort.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
ZSort.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00