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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy be851a3b45 Fix rect coordinates in TexrectDrawer::draw()
Fixed #2501 Blending issue with native-res texrects enabled.
2021-05-23 22:57:53 +07:00
ini Update custom ini 2021-04-21 12:45:13 +07:00
licenses Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
projects Build script: Use the correct revision and minor changes 2021-05-15 20:01:45 +07:00
src Fix rect coordinates in TexrectDrawer::draw() 2021-05-23 22:57:53 +07:00
translations Updating Spanish translation with the latest changes. 2020-11-09 14:22:03 +07:00
.gitignore Add some CMake directories to the .gitignore 2020-10-29 16:57:02 +07:00
.travis.yml [travis] fix warnings and remove deploy 2020-10-01 17:55:42 +07:00
appveyor.yml Build script: Use the correct revision and minor changes 2021-05-15 20:01:45 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Update README.md 2019-11-14 11:36:33 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Windows latest build status for master branch: Build status

Linux and MacOsX latest build status for master branch: Build Status

To get Continuous Integration (CI) builds for mupen64plus and zilmar-spec emulators for Windows: click the build status icon, then select "Artifacts". You will get a zip containing both builds. Choose the between the 32-bit and 64-bit version depending on your emulator version. If you want to download an earlier build, go to "History" and select the build you want.

CI builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.