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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy c9ddb8e1a6 Fix read alpha from frame buffer textures.
When gDP.otherMode.imageRead is off, alpha is replaced by the fixed value.
2015-05-13 10:09:47 +06:00
.gitignore Update .gitignore 2015-05-13 10:09:17 +06:00
2xSAI.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
2xSAI.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
3DMath.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Combiner.cpp Texture load status is now set per tile. 2015-05-13 10:09:47 +06:00
Combiner.h Add support for 8bit frame buffers. 2015-05-13 10:09:41 +06:00
Config_linux.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Config.cpp Fix some type mismatch errors. 2015-05-13 10:09:25 +06:00
Config.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
convert.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
CRC.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
CRC.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Debug_linux.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Debug.cpp Add Dump control to Debug Panel. 2015-05-13 10:09:26 +06:00
Debug.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
DepthBuffer.cpp Fix depth buffer initialization and clean. 2015-05-13 10:09:36 +06:00
DepthBuffer.h Fix depth buffer initialization and clean. 2015-05-13 10:09:36 +06:00
F3D.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DDKR.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DPD.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DWRUS.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Texture load status is now set per tile. 2015-05-13 10:09:47 +06:00
FrameBuffer.h Add support for 8bit frame buffers. 2015-05-13 10:09:41 +06:00
GBI.cpp Fix some type mismatch errors. 2015-05-13 10:09:25 +06:00
GBI.h Remove Color combiner constants from GBI.h as they are duplicated in Combiner.h 2015-05-13 10:09:15 +06:00
gDP.cpp Texture load status is now set per tile. 2015-05-13 10:09:47 +06:00
gDP.h Texture load status is now set per tile. 2015-05-13 10:09:47 +06:00
glATI.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64.cpp Rename Zilmar's .h file 2015-05-13 10:09:23 +06:00
GLideN64.h Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
GLideN64.sln Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
GLideN64.vcproj Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
GLSLCombiner.cpp Fix read alpha from frame buffer textures. 2015-05-13 10:09:47 +06:00
GLSLCombiner.h Add support for 8bit frame buffers. 2015-05-13 10:09:41 +06:00
gSP.cpp Texture load status is now set per tile. 2015-05-13 10:09:47 +06:00
gSP.h Add support for 8bit frame buffers. 2015-05-13 10:09:41 +06:00
L3D.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
N64.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
N64.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Noise_shader.h Implement Noise color input. 2015-05-13 10:09:20 +06:00
NV_register_combiners.cpp Implement hardware LOD frac calculation. 2015-05-13 10:09:27 +06:00
NV_register_combiners.h Add support for 8bit frame buffers. 2015-05-13 10:09:41 +06:00
OpenGL.cpp Code cleanup: remove duplicated code in OGL_UpdateStates(). 2015-05-13 10:09:46 +06:00
OpenGL.h Frame buffer fixes 2015-05-13 10:09:33 +06:00
RDP.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
RDP.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
Resource.aps Add Dump control to Debug Panel. 2015-05-13 10:09:26 +06:00
resource.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Resource.rc Add Dump control to Debug Panel. 2015-05-13 10:09:26 +06:00
RSP.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
RSP.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
S2DEX.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
S2DEX.h Correct gSPBgRect* functions. 2015-05-13 10:09:38 +06:00
S2DEX2.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
S2DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
texture_env_combine.cpp Implement hardware LOD frac calculation. 2015-05-13 10:09:27 +06:00
texture_env_combine.h Add support for 8bit frame buffers. 2015-05-13 10:09:41 +06:00
texture_env.cpp Implement hardware LOD frac calculation. 2015-05-13 10:09:27 +06:00
texture_env.h Add support for 8bit frame buffers. 2015-05-13 10:09:41 +06:00
Textures.cpp Texture load status is now set per tile. 2015-05-13 10:09:47 +06:00
Textures.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Types.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
VI.cpp Frame buffer fixes 2015-05-13 10:09:33 +06:00
VI.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
wglext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
winlnxdefs.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
ZilmarGFX_1_3.h Rename Zilmar's .h file 2015-05-13 10:09:23 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.