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A new generation, open-source graphics plugin for N64 emulators.
cec0f2fc05
Fixed Ogre Battle 64 Opening Splash Screens Flicker. #1868 Details Problem: frame buffer end address set to minimal when buffer is allocated. It is updated on next call of gDPSetColorImage. In case of Ogre Battle 64 Opening next call of gDPSetColorImage occurs in next frame. VI can't find the buffer because REG.VI_ORIGIN points on buffer with some offset, which in this case is larger than diff between start and end address. VI allocates new buffer, which eventually replaces the current one and flickering happens. Solution: update current buffer's end address in gDPFullSync() to ensure that it will be correct at the moment when VI will search for buffer to draw. |
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GLideN64
A new generation, open-source graphics plugin for N64 emulators.
Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.
Continuous integration build history:
- for mupen64plus for Windows: https://ci.appveyor.com/project/gonetz/gliden64/history
- for mupen64plus for Linux and MacOsX: https://travis-ci.org/gonetz/GLideN64/builds
To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll