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A new generation, open-source graphics plugin for N64 emulators.
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gizmo98 d4cce52c60 Rewrite ObjCoordinates(const uObjScaleBg * _pObjScaleBg)
gSPBgRect1Cyc() and gSPBgRectCopy() use ObjCoordinates(const
uObjScaleBg * _pObjScaleBg).

This modification fixes bad texture quality in following games:
-Bakuretsu Muteki Bangaioh
-Nintama Randou
-Starcraft
-Command & Conquer
-SD Hiryuu noKen Densetsu

https://github.com/gonetz/GLideN64/pull/1878
2018-09-07 21:25:44 +07:00
ini Add forceDepthBufferClear config option. 2018-05-01 19:21:30 +07:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
src Rewrite ObjCoordinates(const uObjScaleBg * _pObjScaleBg) 2018-09-07 21:25:44 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Android makefile improvements and cleanup 2018-02-02 07:52:42 -05:00
.travis.yml Add Travis CI config file. 2018-03-18 00:28:46 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Add Travis CI config file. 2018-03-18 00:28:46 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.

Continuous integration build history:

To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll

Windows build status for master branch: Build status

Linux and MacOsX build status for master branch: Build Status