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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy e0418c3c34 Apply TexrectDrawer if next draw command is also texrect and those texrect is side-by-side with the current one.
It should fix performance issues with particles.
Currently works only in HLE mode.
2018-07-03 21:52:18 +07:00
ini Add forceDepthBufferClear config option. 2018-05-01 19:21:30 +07:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
src Apply TexrectDrawer if next draw command is also texrect and those texrect is side-by-side with the current one. 2018-07-03 21:52:18 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Android makefile improvements and cleanup 2018-02-02 07:52:42 -05:00
.travis.yml Add Travis CI config file. 2018-03-18 00:28:46 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Add Travis CI config file. 2018-03-18 00:28:46 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.

Continuous integration build history:

To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll

Windows build status for master branch: Build status

Linux and MacOsX build status for master branch: Build Status