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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy fef718b8d2 Do not reject tile loading when tile end address is out of RDRAM bound.
Try to load as much as possible instead.

Fixed Bust-A-Move 2 wrong 2D during intro #870
2018-09-07 21:08:37 +07:00
ini Add forceDepthBufferClear config option. 2018-05-01 19:21:30 +07:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
src Do not reject tile loading when tile end address is out of RDRAM bound. 2018-09-07 21:08:37 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Android makefile improvements and cleanup 2018-02-02 07:52:42 -05:00
.travis.yml Add Travis CI config file. 2018-03-18 00:28:46 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Add Travis CI config file. 2018-03-18 00:28:46 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.

Continuous integration build history:

To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll

Windows build status for master branch: Build status

Linux and MacOsX build status for master branch: Build Status