Updated changelog
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14-Oct-2021:
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* Filesystem: close all handles when switching to other game directory
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* Sound: fixed potential division-by-zero in S_GetSoundTime() in case of failed DirectSound initialization, reworked shutdown functions
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* Unix: output only printable chars in console
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* SDL: removed archive flag for \in_nograb
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* QVM: added more optimizations, removed unsafe x86 optimizations with disabled VM_RTCHECK_DATA
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* QVM: always force either range checks or data mask operations
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20-Jul-2021:
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* vm_x86: implemented new bytecode compiler with dynamic register allocation and many optimizations similar to aarch64/armv7l, brings ~2x performance increase
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* vm_aarch64, vm_armv7l: added more optimizations, yields another ~40% performance increase
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