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Quake3e/code/client
Eugene 6b153e6cd7 More custom protocol work, code cleanup
500Hz monitors is upcoming, so adjust \r_displayRefresh range
2022-02-11 22:08:14 +02:00
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cl_avi.c video: support for recording audio stream in IEEE_FLOAT format 2019-11-17 14:30:27 +02:00
cl_cgame.c More differential time and interval comparisons, code cleanup 2021-10-29 20:15:25 +03:00
cl_cin.c Separated \s_mixahead and \s_mixPreStep processing, implemented effective sound skip protection for low-fps cases 2020-11-20 21:23:01 +02:00
cl_console.c Add con_autoclear cvar. 2022-01-21 23:21:08 +01:00
cl_curl.c Client: adjusted name buffers to avoid potential filename truncation at download 2021-03-15 16:41:21 +02:00
cl_curl.h Client: adjusted name buffers to avoid potential filename truncation at download 2021-03-15 16:41:21 +02:00
cl_input.c More differential time and interval comparisons, code cleanup 2021-10-29 20:15:25 +03:00
cl_jpeg.c win32: use builtin setjmp/longgmp functions with mingw/llvm compilers to avoid problems with hardened longjmp in recent win10 versions 2021-07-18 16:07:00 +03:00
cl_keys.c Fixed spelling and spacing in other modules 2021-02-28 16:11:03 +02:00
cl_main.c More custom protocol work, code cleanup 2022-02-11 22:08:14 +02:00
cl_net_chan.c Detect message overflow in CL_Netchan_Transmit() and assume dead server in this case 2018-03-07 17:18:05 +02:00
cl_parse.c More custom protocol work, code cleanup 2022-02-11 22:08:14 +02:00
cl_scrn.c Reworked sound system shutdown - placed single shutdown point in CL_ShutdownRef(), code cleanup 2021-09-20 21:19:49 +03:00
cl_ui.c QVM: allow registering/updating private cvars for DLL-based mods - because such restrictions is not really effective (for native code), and breaks RocketArena3 mod 2021-05-15 21:31:44 +03:00
client.h Added \con_scale - to scale console font size relative to default smallchar width/height 2021-12-10 21:18:25 +02:00
keycodes.h Fixed some broken binds 2020-05-27 00:05:47 +03:00
keys.h vulkan: use imported malloc/free/error functions 2019-08-27 12:07:41 +03:00
snd_adpcm.c Sync with ioq3' sound code 2019-08-27 17:52:28 +03:00
snd_codec.c Makefile: use --gc-sections linker option for mingw/*nix builds, reduces binary size a bit 2021-07-20 14:22:43 +03:00
snd_codec.h Makefile: use --gc-sections linker option for mingw/*nix builds, reduces binary size a bit 2021-07-20 14:22:43 +03:00
snd_codec_wav.c Fixed Escape key causing full client restart during cinematics 2018-07-21 14:00:00 +03:00
snd_dma.c Reworked sound system shutdown - placed single shutdown point in CL_ShutdownRef(), code cleanup 2021-09-20 21:19:49 +03:00
snd_local.h Fixed potential out-of-bounds access caused by large s_paintedtime 2021-12-11 18:07:50 +02:00
snd_main.c Reworked sound system shutdown - placed single shutdown point in CL_ShutdownRef(), code cleanup 2021-09-20 21:19:49 +03:00
snd_mem.c Sound fixes: 2021-05-20 21:03:33 +03:00
snd_mix.c Fixed potential out-of-bounds access caused by large s_paintedtime 2021-12-11 18:07:50 +02:00
snd_public.h Separated \s_mixahead and \s_mixPreStep processing, implemented effective sound skip protection for low-fps cases 2020-11-20 21:23:01 +02:00
snd_wavelet.c ioq3: snd_wavelet: avoid undefined pointer below array bounds 2016-10-02 09:27:33 +00:00