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Quake3e/code/renderer
Eugene 2e411ecfb1 Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have
Fixed some compiler warnings
2022-02-09 17:41:56 +02:00
..
iqm.h Backport MD4/MDR/IQM models support from ioq3 2013-05-12 18:55:14 +00:00
qgl.h Added support for building MacOS binaries 2020-08-01 20:37:26 +03:00
tr_animation.c Added more static qualifiers, removed/disabled unused variables and functions 2021-10-15 14:43:01 +03:00
tr_arb.c Fixed missing gamma correction in screenshots/videos with enabled \r_ignorehwgamma 2021-11-23 17:06:02 +02:00
tr_backend.c Vulkan: disable anisotropy for nearest-sampling modes 2022-01-30 20:51:59 +02:00
tr_bsp.c Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_cmds.c Report correct locations of bsp loading errors 2020-07-29 21:34:39 +03:00
tr_common.h Fixed missing gamma correction in screenshots/videos with enabled \r_ignorehwgamma 2021-11-23 17:06:02 +02:00
tr_curve.c Fixed a few compiler warnings 2021-10-14 19:39:02 +03:00
tr_flares.c Renderers: use generic quads instead of color clear function to draw hyperspace effect 2022-01-29 22:32:03 +02:00
tr_image.c Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_init.c Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_light.c Fixed spelling and spacing in other modules 2021-02-28 16:11:03 +02:00
tr_local.h Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_main.c Fixed typo from previous commit and some compiler warnings 2021-05-10 12:46:07 +03:00
tr_marks.c Slightly reduced CPU usage 2018-03-23 21:23:51 +02:00
tr_mesh.c tr_mesh.c: avoid unneeded calculations in ProjectRadius() 2020-03-17 00:02:19 +02:00
tr_model.c Validate loaded md3 models 2021-03-19 23:19:16 +02:00
tr_model_iqm.c Backported some sound fixes from ioq3 2020-12-13 13:34:25 +02:00
tr_scene.c Added more static qualifiers, removed/disabled unused variables and functions 2021-10-15 14:43:01 +03:00
tr_shade.c Resolved strict-aliasing warnings in OpenGL and Vulkan renderers 2021-04-11 14:40:29 +03:00
tr_shade_calc.c Fixed some color types in renderers 2022-02-05 20:12:09 +02:00
tr_shader.c Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_shadows.c Stencil shadows: limit projection height to avoid artifacts on some maps 2020-02-25 20:16:24 +02:00
tr_sky.c Fixed some color types in renderers 2022-02-05 20:12:09 +02:00
tr_surface.c Fixed some color types in renderers 2022-02-05 20:12:09 +02:00
tr_vbo.c Added more static qualifiers, removed/disabled unused variables and functions 2021-10-15 14:43:01 +03:00
tr_world.c Use transformed light origin in R_DlightFace()/R_LightCullFace() - this fixes long-standing bug with partially working lighting on movers 2020-02-23 00:37:54 +02:00