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iqm.h
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Backport MD4/MDR/IQM models support from ioq3
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2013-05-12 18:55:14 +00:00 |
qgl.h
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Added support for building MacOS binaries
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2020-08-01 20:37:26 +03:00 |
tr_animation.c
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Added more static qualifiers, removed/disabled unused variables and functions
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2021-10-15 14:43:01 +03:00 |
tr_arb.c
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Fixed missing gamma correction in screenshots/videos with enabled \r_ignorehwgamma
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2021-11-23 17:06:02 +02:00 |
tr_backend.c
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Vulkan: disable anisotropy for nearest-sampling modes
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2022-01-30 20:51:59 +02:00 |
tr_bsp.c
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Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have
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2022-02-09 17:41:56 +02:00 |
tr_cmds.c
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Report correct locations of bsp loading errors
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2020-07-29 21:34:39 +03:00 |
tr_common.h
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Fixed missing gamma correction in screenshots/videos with enabled \r_ignorehwgamma
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2021-11-23 17:06:02 +02:00 |
tr_curve.c
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Fixed a few compiler warnings
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2021-10-14 19:39:02 +03:00 |
tr_flares.c
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Renderers: use generic quads instead of color clear function to draw hyperspace effect
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2022-01-29 22:32:03 +02:00 |
tr_image.c
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Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have
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2022-02-09 17:41:56 +02:00 |
tr_init.c
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Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have
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2022-02-09 17:41:56 +02:00 |
tr_light.c
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Fixed spelling and spacing in other modules
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2021-02-28 16:11:03 +02:00 |
tr_local.h
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Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have
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2022-02-09 17:41:56 +02:00 |
tr_main.c
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Fixed typo from previous commit and some compiler warnings
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2021-05-10 12:46:07 +03:00 |
tr_marks.c
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Slightly reduced CPU usage
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2018-03-23 21:23:51 +02:00 |
tr_mesh.c
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tr_mesh.c: avoid unneeded calculations in ProjectRadius()
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2020-03-17 00:02:19 +02:00 |
tr_model.c
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Validate loaded md3 models
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2021-03-19 23:19:16 +02:00 |
tr_model_iqm.c
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Backported some sound fixes from ioq3
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2020-12-13 13:34:25 +02:00 |
tr_scene.c
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Added more static qualifiers, removed/disabled unused variables and functions
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2021-10-15 14:43:01 +03:00 |
tr_shade.c
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Resolved strict-aliasing warnings in OpenGL and Vulkan renderers
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2021-04-11 14:40:29 +03:00 |
tr_shade_calc.c
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Fixed some color types in renderers
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2022-02-05 20:12:09 +02:00 |
tr_shader.c
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Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have
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2022-02-09 17:41:56 +02:00 |
tr_shadows.c
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Stencil shadows: limit projection height to avoid artifacts on some maps
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2020-02-25 20:16:24 +02:00 |
tr_sky.c
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Fixed some color types in renderers
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2022-02-05 20:12:09 +02:00 |
tr_surface.c
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Fixed some color types in renderers
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2022-02-05 20:12:09 +02:00 |
tr_vbo.c
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Added more static qualifiers, removed/disabled unused variables and functions
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2021-10-15 14:43:01 +03:00 |
tr_world.c
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Use transformed light origin in R_DlightFace()/R_LightCullFace() - this fixes long-standing bug with partially working lighting on movers
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2020-02-23 00:37:54 +02:00 |