1
0
Fork 0
Quake3e/code/unix
MGislv ddfad752dc Upload files to 'code/unix' 2022-02-12 20:47:16 +00:00
..
linux_glimp.c SDL: disable SDL_WINDOW_ALLOW_HIGHDPI flag, code cleanup 2021-03-20 12:54:51 +02:00
linux_joystick.c Fix: double libGL initialization under linux 2012-11-18 23:51:23 +00:00
linux_local.h added header guard to linux_local.h 2020-07-31 00:55:34 +02:00
linux_qgl.c Fixed spelling and spacing in other modules 2021-02-28 16:11:03 +02:00
linux_qvk.c Vulkan: reload DLL only when \r_device changes 2020-07-09 12:08:18 +03:00
linux_signals.c linux: fixed client crash caused by unitialized cvars, added backtrace output for debug builds 2020-10-03 16:02:34 +03:00
linux_snd.c linux_snd: use larger software dma buffer for ALSA, allow using 44KHz and 48KHz rates 2020-12-02 20:16:52 +02:00
quake3.png Upload files to 'code/unix' 2022-02-12 20:47:16 +00:00
quake3.svg Upload files to 'code/unix' 2022-02-12 20:47:16 +00:00
quake3_flat.icns Added CMake support for building and some love for macOS 2021-09-26 22:54:48 +02:00
unix_glw.h Added CMake support for building and some love for macOS 2021-09-26 22:54:48 +02:00
unix_main.c Filesystem: close all handles when switching to other game directory 2021-10-12 16:02:24 +03:00
unix_shared.c Make it OpenArena(ish) 2022-02-12 17:30:27 +01:00
x11_dga.c Linux: load opengl libraries with RTLD_NOW instead of RTLD_LAZY, miscellaneous fixes 2017-12-27 14:31:49 +02:00
x11_randr.c Fixed error message during monitor detection via xrandr 2018-08-11 11:38:20 +03:00
x11_vidmode.c Linux: load opengl libraries with RTLD_NOW instead of RTLD_LAZY, miscellaneous fixes 2017-12-27 14:31:49 +02:00