Blake Warner
5d48166b07
fps tweaks
2022-02-18 20:24:29 -05:00
Blake Warner
d9d8ae2fd6
bf
2022-02-18 18:20:06 -05:00
Blake Warner
7fdb2f2217
fixed widescreen items equip animation
2022-02-18 18:17:03 -05:00
Uwabami Wabberz
8c4243c54c
Fix crash when entering the third room in Jabu-Jabu. Thanks to @Zelllll ( #164 )
2022-02-18 16:26:40 -05:00
Blake Warner
379e64df67
bf debug main exiting
2022-02-18 16:07:15 -05:00
Blake Warner
9a6c098a68
remove old memory alloc code
2022-02-18 12:13:35 -05:00
Blake Warner
937fd3e6e6
vs proj cleanup (retail build works now)
2022-02-18 12:13:27 -05:00
DaMarkov
7c20a4bf14
Changed Color_RGBA8_u32 struct ( #163 )
...
* Changed `Color_RGBA8_u32` struct.
* Removed one color class and a replaced it with the correct one.
* Fixed the color issue in GfxPrint
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-18 11:02:08 -05:00
Zelllll
9a6359521c
Fix crash on entering the castle garden during the day.
2022-02-18 07:46:33 -05:00
Blake Warner
97ecd0fc72
fixed bug with bad includes paths
2022-02-18 00:52:18 -05:00
Blake Warner
21fa4bacc6
bf
2022-02-18 00:09:37 -05:00
Zelllll
14d5c2c0fa
zel's pal 1.0 retail support
2022-02-17 23:47:57 -05:00
Blake Warner
db1c218db6
refactored build system to support multiple roms
2022-02-17 22:03:25 -05:00
DaMarkov
aa63ccd57d
Fixed compilation issue.
2022-02-17 15:55:21 +01:00
Blake Warner
f86a00802c
Merge pull request #160 from DaMarkov/rumble3
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Add Rumble Support
2022-02-17 09:36:59 -05:00
Blake Warner
9cbff992d2
Merge branch 'master' into rumble3
2022-02-17 09:35:16 -05:00
Blake Warner
dbac66a040
fixed json button mapping loader
2022-02-17 09:12:25 -05:00
DaMarkov
25b04b02ca
This commit contains all changes made in the rumble
branch.
2022-02-17 14:40:45 +01:00
Blake Warner
e1def7bddd
z_bg_spot16_bombstone documentation
2022-02-17 08:10:20 -05:00
DaMarkov
585f914941
Added missing SDL2 header files.
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And changed .gitignore so that this doesn't happen again.
2022-02-17 13:08:30 +01:00
DaMarkov
dee9178aa5
Updated SDL2 include files.
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We were using SDL 2.0.20 with the SDL2 header files that came with GLideN64 (some older version of SDL2).
2022-02-17 01:31:06 +01:00
DaMarkov
36c6c419b2
Renamed a few variables. Got rid of one unused variable and an unused function.
2022-02-17 01:24:09 +01:00
DaMarkov
e40e5366db
Merge branch 'master' of github.com:blawar/ooot
2022-02-17 00:03:28 +01:00
DaMarkov
582f32ba54
Tiny fix.
2022-02-17 00:03:08 +01:00
Blake Warner
1ab390a646
slight refactor
2022-02-16 17:54:09 -05:00
DaMarkov
5310f5b7d6
Fixed fread / fwrite mix-up.
2022-02-16 23:10:05 +01:00
Blake Warner
564bc4fb51
Merge pull request #157 from ajanhallinta/osSyncPrintf
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fix osSyncPrintf crash
2022-02-16 10:53:31 -05:00
ajanhallinta
68607c5ffe
comment out osSyncPrintf calls with globalCtx->state.frames parameter
2022-02-16 16:47:14 +02:00
Blake Warner
4440192b4c
added more actor resets
2022-02-16 05:07:40 -05:00
Blake Warner
0cfb48dff4
fixed windmill respawning #134
2022-02-16 03:00:06 -05:00
Blake Warner
eca7134d8f
fixed saria loading in intro cutscene #118
2022-02-16 02:07:19 -05:00
Blake Warner
2215778c69
added actor reset callback #131 #122 #124 #134 #135
2022-02-16 00:59:13 -05:00
Blake Warner
6d4faff5a8
refactored z_player.h
2022-02-16 00:59:10 -05:00
Blake Warner
50e237f5be
small tweak
2022-02-16 00:58:27 -05:00
DaMarkov
cedd0dcd50
Fixed the seed for the RNG to stop TAS from desyncing.
2022-02-16 02:28:38 +01:00
DaMarkov
63e415c816
Added Command Line Arguments ( #156 )
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* Cleaned up the input stuff.
* Put all the input related classes into the namespace `hid` and did some further cleanup.
* TAS support is now working.
Generates `last-run.tas`.
* Added *.tas to .gitignore.
* Put `hid` into namespace `oot`.
* Added a trivial form of compression for TAS files.
* End of TAS playback results in end of execution.
Added command line arguments:
-tas <filename> Selects the TAS file that should be played back
-no-graphics Disabled graphics. The window is still open though
-fast-forward Disables frame pacing, makes the game run as fast as possible
* Window now doesn't open anymore when -no-graphics is provided.
However, to make GLideN64 not crash a patch is required (PR for GLideN64 incoming).
* Cleanup.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-15 19:09:11 -05:00
DaMarkov
0dec26fce0
TAS support and input cleanup ( #154 )
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* Cleaned up the input stuff.
* Put all the input related classes into the namespace `hid` and did some further cleanup.
* TAS support is now working.
Generates `last-run.tas`.
* Added *.tas to .gitignore.
* Put `hid` into namespace `oot`.
* Added a trivial form of compression for TAS files.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-15 17:16:29 -05:00
DaMarkov
418dd1b650
Framerate of the pause menu should be 30fps. ( #155 )
...
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-15 17:16:06 -05:00
Blake Warner
688e2fa2c2
changed global frame to counter
2022-02-14 10:56:17 -05:00
Blake Warner
b855643760
higher frame framework
2022-02-14 10:56:17 -05:00
Blake Warner
8446394ca7
added missing file from last commit
2022-02-14 10:56:17 -05:00
Blake Warner
50d2be115b
fix VS slow compiles
2022-02-14 10:56:17 -05:00
Blake Warner
4ce1221e81
fixed audio crash
2022-02-14 10:56:17 -05:00
Blake Warner
33bc628d9a
fixed assets extraction scripts for cpp
2022-02-14 10:56:17 -05:00
Uwabami Wabberz
3149ee7e33
Cleaned up options object, added blind owl game setting ( #150 )
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* Cleaned up options object, added blind owl game setting to shut up Kaepora Gaebora
* Unintentionally commented out a static_assert
2022-02-14 10:56:17 -05:00
Blake Warner
ba10617dbe
bf
2022-02-14 10:56:17 -05:00
Blake Warner
818c92ce7f
update zapd binary
2022-02-14 10:56:17 -05:00
Blake Warner
b9c0619828
cpp conversion
2022-02-14 10:56:16 -05:00
DaMarkov
5d661cff1b
Changed OOT from console to windows app for Release builds. ( #151 )
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Also added a missing include path for libGLideNHQ (Release only).
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-14 09:26:57 -05:00
Blake Warner
b43781509a
fixed rainbow text lut
2022-02-12 11:51:31 -05:00