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Commit Graph

1682 Commits

Author SHA1 Message Date
DaMarkov
618d31e833
Fixed the Zelda Power effect. (#192)
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-02 00:57:31 -05:00
DaMarkov
ed7023f460
Renamed three functions related to playing SFX. (#191)
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-01 23:32:14 -05:00
Blake Warner
d6a3097541 just documenting old code 2022-03-01 23:18:17 -05:00
Blake Warner
a45b80bdf6 fixed off by 1 error in sameple bit fields 2022-03-01 23:18:17 -05:00
Bryan Kirk
184144e943
Changed Platform Toolset of Visual Studio to be Default (#189) 2022-03-01 22:48:20 -05:00
Blake Warner
0c1363fdb7 updated azi and gliden 2022-03-01 20:46:18 -05:00
DaMarkov
e768f4fc0f Made the audio thread a variable on the stack 2022-03-02 00:13:53 +01:00
DaMarkov
4e64d4574a Added AudioMgr_Shutdown. 2022-03-02 00:00:55 +01:00
DaMarkov
0c3f220837 Added debug output (DEBUG_PRINT) and audio debug output (DEBUG_PRINT_AUDIO) 2022-03-02 00:00:55 +01:00
Blake Warner
461206d6ea added support for multiple rom hashes 2022-03-01 17:10:23 -05:00
DaMarkov
b449223992 Added Azi as a dependency of OOT. 2022-03-01 23:05:48 +01:00
Blake Warner
55765bca97 player cleanup and fixed horse archery third person camera #179 2022-03-01 14:19:52 -05:00
Blake Warner
34815c9c15 cleaned up hw registers 2022-03-01 14:19:52 -05:00
DaMarkov
376097e725 Added padding for AudioCmd 2022-03-01 14:19:51 -05:00
DaMarkov
fd3a63b3b6 More audio cleanup. 2022-03-01 14:19:51 -05:00
DaMarkov
2455953e46 More audio documentation 2022-03-01 14:19:51 -05:00
DaMarkov
6dc0e758b4 Added documentation for audio.cpp 2022-03-01 14:19:51 -05:00
DaMarkov
67fd7264bb Audio_GetSfx() get called with this commit.
This should only rename a few functions.
2022-03-01 14:19:51 -05:00
Blake Warner
b4f0eba3d9 audio partially working 2022-03-01 14:19:45 -05:00
DaMarkov
d15bd043ad
Fixed Goron Sword icon in pause menu (#186)
* Fixed Goron sword icon.

* Removed a linebreak

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-27 13:37:33 -05:00
frizzle101101
c58b1fc3b6
FIZZLE_CAM - second stick cam control frizzle style (#184)
* FIZZLE_CAM:
changes for camera on a second stick(xbox controller tested) with a timer for allowing the default behaviour to persist after not using the right stick

* updates to improve the FIZZLE cam control with added support for the swimming,ladder,jump,epona cameras

* removing FIZZLE_CAM define

* fix comments
2022-02-24 23:13:03 -05:00
DaMarkov
e27a9a29df
Documentation (#180)
* Some documentation for horse riding and swimming.

* Added more documentation.

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-23 02:25:07 -05:00
DaMarkov
fd368f425c
Added cheat to make the guards in Gerudo's fortress blind. (#181)
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-21 23:03:27 -05:00
DaMarkov
cfb7c151e3 Fixed forest temple doors again. 2022-02-21 03:01:28 +01:00
DaMarkov
85bc69cfe5
Switch RNG to Twister (#177)
* Added Twister as a PRNG.

* typo

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 20:05:48 -05:00
DaMarkov
7249cb9045
Updated github actions workflow file 2022-02-21 00:13:52 +01:00
Blake Warner
e7f868af06 fixed #121 (again) 2022-02-20 17:43:54 -05:00
Blake Warner
3be9e0e35a Revert "Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. (#166)" 2022-02-20 17:14:24 -05:00
Blake Warner
1f1651d6ba fixed some more retail XMLs 2022-02-20 16:08:01 -05:00
DaMarkov
a701932f6a
Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. (#166)
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:17:31 -05:00
DaMarkov
15aa150fa5
Forest Temple Door Fix (#173)
* Fixed the doors of the forest temple.

* Surrounded the change by N64_VERSION ifdef

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:16:58 -05:00
DaMarkov
5e5d5d64dd
A button fix (#175)
* Fixed the A button texture problem by introducing an empty texture.

* Added a global empty texture to improve the previous commit.

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:15:07 -05:00
Blake Warner
7b8364472f fixed some more retail XMLs #167 2022-02-20 12:12:16 -05:00
Blake Warner
eac41fb45a bf 2022-02-20 10:27:53 -05:00
Blake Warner
ad7777246f fixed gliden repo ref 2022-02-20 09:43:52 -05:00
Blake Warner
40967b0537 updated gliden 2022-02-20 09:24:18 -05:00
Blake Warner
88004c5b49 retail rom xml fixes 2022-02-20 09:03:16 -05:00
Blake Warner
ca419a7934 bf wrong framerate constant #171 #169 2022-02-20 08:08:19 -05:00
Blake Warner
12163e9663 fixed pause menu memory corruption #126 2022-02-20 08:00:06 -05:00
DaMarkov
a26610b864 Merge branch 'master' of github.com:blawar/ooot 2022-02-20 05:39:30 +01:00
Bryan Kirk
18dffe21f2
Removed code that was setting the bit depth before GlideN64 (#174) 2022-02-19 23:38:45 -05:00
DaMarkov
501f9f2f75 Increased the minimum decay of rumble. 2022-02-20 05:35:18 +01:00
DaMarkov
f1736802e7 Disabled rumble when playing back a TAS. 2022-02-19 21:30:15 +01:00
DaMarkov
7955a093d4 Merge branch 'master' of github.com:blawar/ooot 2022-02-19 20:09:31 +01:00
DaMarkov
0c58d5d4d7 Added build icon to readme 2022-02-19 20:08:54 +01:00
DaMarkov
d8ccb56192
Added github actions for building (#161)
* Added workflow file for github actions that clones and builds the repo for every push on `master`.

* Updated workflow file.

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-19 11:20:52 -05:00
DaMarkov
0d14e3efc5
Fixed Fullscreen Effects (#165)
* Fixed fullscreen effects: circular fade, Saria's Song Effect and Epona's Song Effect.

* typo

* Improved the code. Added #include "gfx_align.h", removed the N64_VERSION flag

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
Co-authored-by: DaMarkov <damarkov@gmail.com>
2022-02-19 10:54:55 -05:00
Blake Warner
2e837de83e stack overflow fix 2022-02-19 08:53:36 -05:00
Blake Warner
525d226ca6 stack overflow fix 2022-02-19 08:37:22 -05:00
Blake Warner
41bd8fe0d1 added gfx_ar call 2022-02-18 20:34:20 -05:00