DaMarkov
618d31e833
Fixed the Zelda Power effect. ( #192 )
...
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-02 00:57:31 -05:00
DaMarkov
ed7023f460
Renamed three functions related to playing SFX. ( #191 )
...
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-01 23:32:14 -05:00
Blake Warner
d6a3097541
just documenting old code
2022-03-01 23:18:17 -05:00
Blake Warner
a45b80bdf6
fixed off by 1 error in sameple bit fields
2022-03-01 23:18:17 -05:00
Bryan Kirk
184144e943
Changed Platform Toolset of Visual Studio to be Default ( #189 )
2022-03-01 22:48:20 -05:00
Blake Warner
0c1363fdb7
updated azi and gliden
2022-03-01 20:46:18 -05:00
DaMarkov
e768f4fc0f
Made the audio thread a variable on the stack
2022-03-02 00:13:53 +01:00
DaMarkov
4e64d4574a
Added AudioMgr_Shutdown
.
2022-03-02 00:00:55 +01:00
DaMarkov
0c3f220837
Added debug output (DEBUG_PRINT) and audio debug output (DEBUG_PRINT_AUDIO)
2022-03-02 00:00:55 +01:00
Blake Warner
461206d6ea
added support for multiple rom hashes
2022-03-01 17:10:23 -05:00
DaMarkov
b449223992
Added Azi as a dependency of OOT.
2022-03-01 23:05:48 +01:00
Blake Warner
55765bca97
player cleanup and fixed horse archery third person camera #179
2022-03-01 14:19:52 -05:00
Blake Warner
34815c9c15
cleaned up hw registers
2022-03-01 14:19:52 -05:00
DaMarkov
376097e725
Added padding for AudioCmd
2022-03-01 14:19:51 -05:00
DaMarkov
fd3a63b3b6
More audio cleanup.
2022-03-01 14:19:51 -05:00
DaMarkov
2455953e46
More audio documentation
2022-03-01 14:19:51 -05:00
DaMarkov
6dc0e758b4
Added documentation for audio.cpp
2022-03-01 14:19:51 -05:00
DaMarkov
67fd7264bb
Audio_GetSfx()
get called with this commit.
...
This should only rename a few functions.
2022-03-01 14:19:51 -05:00
Blake Warner
b4f0eba3d9
audio partially working
2022-03-01 14:19:45 -05:00
DaMarkov
d15bd043ad
Fixed Goron Sword icon in pause menu ( #186 )
...
* Fixed Goron sword icon.
* Removed a linebreak
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-27 13:37:33 -05:00
frizzle101101
c58b1fc3b6
FIZZLE_CAM - second stick cam control frizzle style ( #184 )
...
* FIZZLE_CAM:
changes for camera on a second stick(xbox controller tested) with a timer for allowing the default behaviour to persist after not using the right stick
* updates to improve the FIZZLE cam control with added support for the swimming,ladder,jump,epona cameras
* removing FIZZLE_CAM define
* fix comments
2022-02-24 23:13:03 -05:00
DaMarkov
e27a9a29df
Documentation ( #180 )
...
* Some documentation for horse riding and swimming.
* Added more documentation.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-23 02:25:07 -05:00
DaMarkov
fd368f425c
Added cheat to make the guards in Gerudo's fortress blind. ( #181 )
...
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-21 23:03:27 -05:00
DaMarkov
cfb7c151e3
Fixed forest temple doors again.
2022-02-21 03:01:28 +01:00
DaMarkov
85bc69cfe5
Switch RNG to Twister ( #177 )
...
* Added Twister as a PRNG.
* typo
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 20:05:48 -05:00
DaMarkov
7249cb9045
Updated github actions workflow file
2022-02-21 00:13:52 +01:00
Blake Warner
e7f868af06
fixed #121 (again)
2022-02-20 17:43:54 -05:00
Blake Warner
3be9e0e35a
Revert "Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. ( #166 )"
2022-02-20 17:14:24 -05:00
Blake Warner
1f1651d6ba
fixed some more retail XMLs
2022-02-20 16:08:01 -05:00
DaMarkov
a701932f6a
Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. ( #166 )
...
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:17:31 -05:00
DaMarkov
15aa150fa5
Forest Temple Door Fix ( #173 )
...
* Fixed the doors of the forest temple.
* Surrounded the change by N64_VERSION ifdef
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:16:58 -05:00
DaMarkov
5e5d5d64dd
A button fix ( #175 )
...
* Fixed the A button texture problem by introducing an empty texture.
* Added a global empty texture to improve the previous commit.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:15:07 -05:00
Blake Warner
7b8364472f
fixed some more retail XMLs #167
2022-02-20 12:12:16 -05:00
Blake Warner
eac41fb45a
bf
2022-02-20 10:27:53 -05:00
Blake Warner
ad7777246f
fixed gliden repo ref
2022-02-20 09:43:52 -05:00
Blake Warner
40967b0537
updated gliden
2022-02-20 09:24:18 -05:00
Blake Warner
88004c5b49
retail rom xml fixes
2022-02-20 09:03:16 -05:00
Blake Warner
ca419a7934
bf wrong framerate constant #171 #169
2022-02-20 08:08:19 -05:00
Blake Warner
12163e9663
fixed pause menu memory corruption #126
2022-02-20 08:00:06 -05:00
DaMarkov
a26610b864
Merge branch 'master' of github.com:blawar/ooot
2022-02-20 05:39:30 +01:00
Bryan Kirk
18dffe21f2
Removed code that was setting the bit depth before GlideN64 ( #174 )
2022-02-19 23:38:45 -05:00
DaMarkov
501f9f2f75
Increased the minimum decay of rumble.
2022-02-20 05:35:18 +01:00
DaMarkov
f1736802e7
Disabled rumble when playing back a TAS.
2022-02-19 21:30:15 +01:00
DaMarkov
7955a093d4
Merge branch 'master' of github.com:blawar/ooot
2022-02-19 20:09:31 +01:00
DaMarkov
0c58d5d4d7
Added build icon to readme
2022-02-19 20:08:54 +01:00
DaMarkov
d8ccb56192
Added github actions for building ( #161 )
...
* Added workflow file for github actions that clones and builds the repo for every push on `master`.
* Updated workflow file.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-19 11:20:52 -05:00
DaMarkov
0d14e3efc5
Fixed Fullscreen Effects ( #165 )
...
* Fixed fullscreen effects: circular fade, Saria's Song Effect and Epona's Song Effect.
* typo
* Improved the code. Added #include "gfx_align.h", removed the N64_VERSION flag
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
Co-authored-by: DaMarkov <damarkov@gmail.com>
2022-02-19 10:54:55 -05:00
Blake Warner
2e837de83e
stack overflow fix
2022-02-19 08:53:36 -05:00
Blake Warner
525d226ca6
stack overflow fix
2022-02-19 08:37:22 -05:00
Blake Warner
41bd8fe0d1
added gfx_ar call
2022-02-18 20:34:20 -05:00