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21 lines
692 B
C
21 lines
692 B
C
#pragma once
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#include "globalctx.h"
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struct GraphicsContext;
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struct OSViMode;
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extern u32 gViConfigFeatures;
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extern f32 gViConfigXScale;
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extern f32 gViConfigYScale;
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extern OSViMode osViModeNtscLan1;
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void* GameState_Alloc(GameState* gameState, size_t size, const char* file, s32 line);
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfx);
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void GameState_FaultPrint(void);
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void GameState_InitArena(GameState* gameState, size_t size);
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void GameState_ReqPadData(GameState* gameState);
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void GameState_SetFBFilter(Gfx** gfx);
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
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void GameState_Update(GameState* gameState);
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