1
0
mirror of https://github.com/blawar/ooot.git synced 2024-06-16 09:30:34 +00:00
ooot/include/def
2022-04-13 17:00:45 -04:00
..
__osMalloc.h port merge 1 2022-01-31 19:05:17 -05:00
absf.h port merge 1 2022-01-31 19:05:17 -05:00
afterprenmi.h port merge 1 2022-01-31 19:05:17 -05:00
aigetlen.h audio partially working 2022-03-01 14:19:45 -05:00
aisetfreq.h cpp conversion 2022-02-14 10:56:16 -05:00
aisetnextbuf.h cpp conversion 2022-02-14 10:56:16 -05:00
assert.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
audio_bank.h More audio cleanup. 2022-03-01 14:19:51 -05:00
audio_command.h More audio cleanup. 2022-03-01 14:19:51 -05:00
audio_data.h formatting 2022-04-13 17:00:41 -04:00
audio_effects.h formatting 2022-04-13 17:00:41 -04:00
audio_heap.h cpp conversion 2022-02-14 10:56:16 -05:00
audio_init_params.h fixed audio crash 2022-02-14 10:56:17 -05:00
audio_load.h formatting 2022-04-13 17:00:41 -04:00
audio_playback.h formatting 2022-04-13 17:00:41 -04:00
audio_rsp.h formatting 2022-04-13 17:00:41 -04:00
audio_seqplayer.h cpp conversion 2022-02-14 10:56:16 -05:00
audio_sound_params.h cpp conversion 2022-02-14 10:56:16 -05:00
audio_synthesis.h cpp conversion 2022-02-14 10:56:16 -05:00
audio.h More audio cleanup. 2022-03-01 14:19:51 -05:00
audioMgr.h Added AudioMgr_Shutdown. 2022-03-02 00:00:55 +01:00
cartrominit.h cpp conversion 2022-02-14 10:56:16 -05:00
code_800A9F30.h This commit contains all changes made in the rumble branch. 2022-02-17 14:40:45 +01:00
code_800ACE70.h cpp conversion 2022-02-14 10:56:16 -05:00
code_800AD920.h formatting 2022-04-13 17:00:41 -04:00
code_800BB0A0.h cpp conversion 2022-02-14 10:56:16 -05:00
code_800D2E30.h This commit contains all changes made in the rumble branch. 2022-02-17 14:40:45 +01:00
code_800E6840.h cpp conversion 2022-02-14 10:56:16 -05:00
code_8006BA00.h refactored gamestate 2022-04-13 17:00:45 -04:00
code_8006C510.h cpp conversion 2022-02-14 10:56:16 -05:00
code_800430A0.h cpp conversion 2022-02-14 10:56:16 -05:00
code_80043480.h refactored gamestate 2022-04-13 17:00:45 -04:00
code_80069420.h cpp conversion 2022-02-14 10:56:16 -05:00
contpfs.h cpp conversion 2022-02-14 10:56:16 -05:00
contquery.h cpp conversion 2022-02-14 10:56:16 -05:00
contramread.h cpp conversion 2022-02-14 10:56:16 -05:00
contramwrite.h cpp conversion 2022-02-14 10:56:16 -05:00
contreaddata.h cpp conversion 2022-02-14 10:56:16 -05:00
controller.h cpp conversion 2022-02-14 10:56:16 -05:00
contsetch.h cpp conversion 2022-02-14 10:56:16 -05:00
cosf.h cpp conversion 2022-02-14 10:56:16 -05:00
coss.h cpp conversion 2022-02-14 10:56:16 -05:00
crc.h cpp conversion 2022-02-14 10:56:16 -05:00
createmesgqueue.h audio partially working 2022-03-01 14:19:45 -05:00
createthread.h port merge 1 2022-01-31 19:05:17 -05:00
db_camera.h cpp conversion 2022-02-14 10:56:16 -05:00
debug_malloc.h cpp conversion 2022-02-14 10:56:16 -05:00
dequeuethread.h port merge 1 2022-01-31 19:05:17 -05:00
destroythread.h port merge 1 2022-01-31 19:05:17 -05:00
devmgr.h cpp conversion 2022-02-14 10:56:16 -05:00
dmadata.h cpp conversion 2022-02-14 10:56:16 -05:00
dpgetstat.h cpp conversion 2022-02-14 10:56:16 -05:00
dpsetstat.h cpp conversion 2022-02-14 10:56:16 -05:00
driverominit.h cpp conversion 2022-02-14 10:56:16 -05:00
environment_flags.h refactored gamestate 2022-04-13 17:00:45 -04:00
epidma.h cpp conversion 2022-02-14 10:56:16 -05:00
epirawdma.h cpp conversion 2022-02-14 10:56:16 -05:00
epirawread.h cpp conversion 2022-02-14 10:56:16 -05:00
epirawwrite.h port merge 1 2022-01-31 19:05:17 -05:00
epiread.h port merge 1 2022-01-31 19:05:17 -05:00
epiwrite.h cpp conversion 2022-02-14 10:56:16 -05:00
fault_drawer.h cpp conversion 2022-02-14 10:56:16 -05:00
fault.h cpp conversion 2022-02-14 10:56:16 -05:00
flg_set.h refactored gamestate 2022-04-13 17:00:45 -04:00
game.h refactored gamestate 2022-04-13 17:00:45 -04:00
gamealloc.h cpp conversion 2022-02-14 10:56:16 -05:00
getactivequeue.h port merge 1 2022-01-31 19:05:17 -05:00
getcurrfaultedthread.h port merge 1 2022-01-31 19:05:17 -05:00
getmemsize.h port merge 1 2022-01-31 19:05:17 -05:00
getthreadid.h port merge 1 2022-01-31 19:05:17 -05:00
getthreadpri.h port merge 1 2022-01-31 19:05:17 -05:00
gettime.h port merge 1 2022-01-31 19:05:17 -05:00
gfxbuffers.h formatting 2022-04-13 17:00:41 -04:00
gfxprint.h added key rebind options gui 2022-03-31 20:09:01 -04:00
graph.h refactored gamestate 2022-04-13 17:00:45 -04:00
heaps.h formatting 2022-04-13 17:00:41 -04:00
idle.h cpp conversion 2022-02-14 10:56:16 -05:00
initialize.h formatting 2022-04-13 17:00:41 -04:00
inventory.h refactored gamestate 2022-04-13 17:00:45 -04:00
irqmgr.h formatting 2022-04-13 17:00:41 -04:00
jammesg.h port merge 1 2022-01-31 19:05:17 -05:00
jpegdecoder.h cpp conversion 2022-02-14 10:56:16 -05:00
jpegutils.h cpp conversion 2022-02-14 10:56:16 -05:00
ldiv.h port merge 1 2022-01-31 19:05:17 -05:00
listalloc.h cpp conversion 2022-02-14 10:56:16 -05:00
logseverity.h port merge 1 2022-01-31 19:05:17 -05:00
logutils.h cpp conversion 2022-02-14 10:56:16 -05:00
lookat.h cpp conversion 2022-02-14 10:56:16 -05:00
lookathil.h cpp conversion 2022-02-14 10:56:16 -05:00
math_float.h slight refactor 2022-02-16 17:54:09 -05:00
mempak.h cpp conversion 2022-02-14 10:56:16 -05:00
mtxf2l.h cpp conversion 2022-02-14 10:56:16 -05:00
mtxuty-cvt.h cpp conversion 2022-02-14 10:56:16 -05:00
normalize.h cpp conversion 2022-02-14 10:56:16 -05:00
ortho.h cpp conversion 2022-02-14 10:56:16 -05:00
padmgr.h cpp conversion 2022-02-14 10:56:16 -05:00
padsetup.h cpp conversion 2022-02-14 10:56:16 -05:00
padutils.h cpp conversion 2022-02-14 10:56:16 -05:00
perspective.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsallocatefile.h cpp conversion 2022-02-14 10:56:16 -05:00
pfschecker.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsdeletefile.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsfilestate.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsfindfile.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsfreeblocks.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsgetstatus.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsinitpak.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsisplug.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsreadwritefile.h cpp conversion 2022-02-14 10:56:16 -05:00
pfsselectbank.h cpp conversion 2022-02-14 10:56:16 -05:00
piacs.h cpp conversion 2022-02-14 10:56:16 -05:00
pigetcmdq.h cpp conversion 2022-02-14 10:56:16 -05:00
pimgr.h cpp conversion 2022-02-14 10:56:16 -05:00
pirawdma.h cpp conversion 2022-02-14 10:56:16 -05:00
position.h cpp conversion 2022-02-14 10:56:16 -05:00
PreRender.h cpp conversion 2022-02-14 10:56:16 -05:00
printutils.h formatting 2022-04-13 17:00:41 -04:00
random.h slight refactor 2022-02-16 17:54:09 -05:00
recvmesg.h formatting 2022-04-13 17:00:41 -04:00
resetglobalintmask.h port merge 1 2022-01-31 19:05:17 -05:00
rotate.h cpp conversion 2022-02-14 10:56:16 -05:00
scale.h cpp conversion 2022-02-14 10:56:16 -05:00
sched.h cpp conversion 2022-02-14 10:56:16 -05:00
seteventmesg.h port merge 1 2022-01-31 19:05:17 -05:00
setglobalintmask.h port merge 1 2022-01-31 19:05:17 -05:00
setthreadpri.h port merge 1 2022-01-31 19:05:17 -05:00
shrink_window.h cpp conversion 2022-02-14 10:56:16 -05:00
si.h cpp conversion 2022-02-14 10:56:16 -05:00
siacs.h cpp conversion 2022-02-14 10:56:16 -05:00
sinf.h cpp conversion 2022-02-14 10:56:16 -05:00
sins.h cpp conversion 2022-02-14 10:56:16 -05:00
sirawdma.h cpp conversion 2022-02-14 10:56:16 -05:00
sirawread.h cpp conversion 2022-02-14 10:56:16 -05:00
sirawwrite.h cpp conversion 2022-02-14 10:56:16 -05:00
sleep.h formatting 2022-04-13 17:00:41 -04:00
sp.h cpp conversion 2022-02-14 10:56:16 -05:00
speed_meter.h refactored gamestate 2022-04-13 17:00:45 -04:00
spgetstat.h cpp conversion 2022-02-14 10:56:16 -05:00
sprawdma.h cpp conversion 2022-02-14 10:56:16 -05:00
spsetpc.h cpp conversion 2022-02-14 10:56:16 -05:00
spsetstat.h cpp conversion 2022-02-14 10:56:16 -05:00
sptask.h cpp conversion 2022-02-14 10:56:16 -05:00
sptaskyield.h cpp conversion 2022-02-14 10:56:16 -05:00
stackcheck.h cpp conversion 2022-02-14 10:56:16 -05:00
startthread.h port merge 1 2022-01-31 19:05:17 -05:00
stopthread.h port merge 1 2022-01-31 19:05:17 -05:00
string.h port merge 1 2022-01-31 19:05:17 -05:00
sys_cfb.h cleaned up vismono 2022-04-01 16:12:00 -04:00
sys_math_atan.h cpp conversion 2022-02-14 10:56:16 -05:00
sys_math.h cpp conversion 2022-02-14 10:56:16 -05:00
sys_math3d.h cpp conversion 2022-02-14 10:56:16 -05:00
sys_matrix.h refactored gamestate 2022-04-13 17:00:45 -04:00
sys_ucode.h cpp conversion 2022-02-14 10:56:16 -05:00
system_malloc.h refactored gamestate 2022-04-13 17:00:45 -04:00
timerintr.h port merge 1 2022-01-31 19:05:17 -05:00
title_setup.h refactored gamestate 2022-04-13 17:00:45 -04:00
translate.h cpp conversion 2022-02-14 10:56:16 -05:00
TwoHeadArena.h cpp conversion 2022-02-14 10:56:16 -05:00
us2dex.h cpp conversion 2022-02-14 10:56:16 -05:00
vi.h cpp conversion 2022-02-14 10:56:16 -05:00
viblack.h cpp conversion 2022-02-14 10:56:16 -05:00
viextend.h cpp conversion 2022-02-14 10:56:16 -05:00
vigetcurrcontext.h cpp conversion 2022-02-14 10:56:16 -05:00
vigetcurrframebuf.h cpp conversion 2022-02-14 10:56:16 -05:00
vigetnextframebuf.h cpp conversion 2022-02-14 10:56:16 -05:00
vimgr.h port merge 1 2022-01-31 19:05:17 -05:00
vimodefpallan1.h cpp conversion 2022-02-14 10:56:16 -05:00
vimodempallan1.h cpp conversion 2022-02-14 10:56:16 -05:00
vimodentsclan1.h cpp conversion 2022-02-14 10:56:16 -05:00
vimodepallan1.h cpp conversion 2022-02-14 10:56:16 -05:00
visetevent.h cpp conversion 2022-02-14 10:56:16 -05:00
visetmode.h cpp conversion 2022-02-14 10:56:16 -05:00
visetspecial.h cpp conversion 2022-02-14 10:56:16 -05:00
visetxscale.h cpp conversion 2022-02-14 10:56:16 -05:00
visetyscale.h cpp conversion 2022-02-14 10:56:16 -05:00
viswapbuf.h cpp conversion 2022-02-14 10:56:16 -05:00
viswapcontext.h cpp conversion 2022-02-14 10:56:16 -05:00
xldtob.h cpp conversion 2022-02-14 10:56:16 -05:00
xlitob.h cpp conversion 2022-02-14 10:56:16 -05:00
xprintf.h cpp conversion 2022-02-14 10:56:16 -05:00
yieldthread.h port merge 1 2022-01-31 19:05:17 -05:00
z_actor_dlftbls.h cpp conversion 2022-02-14 10:56:16 -05:00
z_actor.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_bgcheck.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_camera_data.h port merge 1 2022-01-31 19:05:17 -05:00
z_camera.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_cheap_proc.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_collision_btltbls.h cpp conversion 2022-02-14 10:56:16 -05:00
z_collision_check.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_construct.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_debug_display.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_debug.h cpp conversion 2022-02-14 10:56:16 -05:00
z_demo.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_draw.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_eff_blure.h cpp conversion 2022-02-14 10:56:16 -05:00
z_eff_shield_particle.h cpp conversion 2022-02-14 10:56:16 -05:00
z_eff_spark.h cpp conversion 2022-02-14 10:56:16 -05:00
z_eff_ss_dead.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_effect_soft_sprite_dlftbls.h cpp conversion 2022-02-14 10:56:16 -05:00
z_effect_soft_sprite_old_init.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_effect_soft_sprite.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_effect.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_elf_message.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_en_item00.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_face_reaction.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_fbdemo_circle.h cpp conversion 2022-02-14 10:56:16 -05:00
z_fbdemo_fade.h Changed Color_RGBA8_u32 struct (#163) 2022-02-18 11:02:08 -05:00
z_fbdemo_triforce.h cpp conversion 2022-02-14 10:56:16 -05:00
z_fbdemo_wipe1.h Changed Color_RGBA8_u32 struct (#163) 2022-02-18 11:02:08 -05:00
z_fbdemo.h formatting 2022-04-13 17:00:41 -04:00
z_fcurve_data_skelanime.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_file_choose.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_frame_advance.h cpp conversion 2022-02-14 10:56:16 -05:00
z_game_over.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_horse.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_jpeg.h port merge 1 2022-01-31 19:05:17 -05:00
z_kaleido_manager.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_kaleido_scope_call.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_kaleido_setup.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_kanfont.h cpp conversion 2022-02-14 10:56:16 -05:00
z_kankyo.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_lib.h more framerate stuff 2022-04-13 17:00:41 -04:00
z_lifemeter.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_lights.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_malloc.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_map_data.h cpp conversion 2022-02-14 10:56:16 -05:00
z_map_exp.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_map_mark.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_message_PAL.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_moji.h port merge 1 2022-01-31 19:05:17 -05:00
z_msgevent.h cpp conversion 2022-02-14 10:56:16 -05:00
z_object_kankyo.h port merge 1 2022-01-31 19:05:17 -05:00
z_olib.h cpp conversion 2022-02-14 10:56:16 -05:00
z_onepointdemo.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_opening.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_parameter.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_path.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_play.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_player_call.h cpp conversion 2022-02-14 10:56:16 -05:00
z_player_lib.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_quake.h cpp conversion 2022-02-14 10:56:16 -05:00
z_rcp.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_room.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_scene_table.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_scene.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_select.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_skelanime.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_skin_awb.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_skin_matrix.h cpp conversion 2022-02-14 10:56:16 -05:00
z_skin.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_std_dma.h audio partially working 2022-03-01 14:19:45 -05:00
z_title.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_view.h cpp conversion 2022-02-14 10:56:16 -05:00
z_vimode.h cpp conversion 2022-02-14 10:56:16 -05:00
z_vismono.h cleaned up vismono 2022-04-01 16:12:00 -04:00
z_vr_box_draw.h cpp conversion 2022-02-14 10:56:16 -05:00
z_vr_box.h refactored gamestate 2022-04-13 17:00:45 -04:00
zbuffer.h formatting 2022-04-13 17:00:41 -04:00