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9 lines
301 B
C
9 lines
301 B
C
#pragma once
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struct GameAlloc;
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void GameAlloc_Cleanup(GameAlloc* pthis);
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void GameAlloc_Free(GameAlloc* pthis, void* data);
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void GameAlloc_Init(GameAlloc* pthis);
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void* GameAlloc_Malloc(GameAlloc* pthis, u32 size);
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void* GameAlloc_MallocDebug(GameAlloc* pthis, u32 size, const char* file, s32 line);
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