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10 lines
226 B
C
10 lines
226 B
C
#pragma once
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struct ActorOverlay;
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extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX];
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extern s32 gMaxActorId;
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void ActorOverlayTable_Cleanup(void);
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void ActorOverlayTable_Init(void);
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void ActorOverlayTable_LogPrint(void);
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