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ooot/include/def/z_fcurve_data_skelanime.h
2022-04-13 17:00:45 -04:00

14 lines
800 B
C

#pragma once
struct SkelAnimeCurve;
#include "globalctx.h"
struct Actor;
struct SkelCurveLimbList;
struct TransformUpdateIndex;
void SkelCurve_Clear(SkelAnimeCurve* skelCurve);
void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data);
s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurveLimbList* limbListSeg, TransformUpdateIndex* transUpdIdx);
void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpdIdx, f32 arg2, f32 animFinalFrame, f32 animCurFrame, f32 animSpeed);
s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);