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ooot/include/def/z_horse.h
2022-04-13 17:00:45 -04:00

14 lines
445 B
C

#pragma once
#include "globalctx.h"
struct Player;
struct Actor;
struct Vec3f;
s32 func_8006CFC0(s32 scene);
void func_8006D074(GlobalContext* globalCtx);
void func_8006D0AC(GlobalContext* globalCtx);
void func_8006D0EC(GlobalContext* globalCtx, Player* player);
void func_8006D684(GlobalContext* globalCtx, Player* player);
void func_8006DC68(GlobalContext* globalCtx, Player* player);
void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);