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14 lines
445 B
C
14 lines
445 B
C
#pragma once
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#include "globalctx.h"
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struct Player;
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struct Actor;
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struct Vec3f;
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s32 func_8006CFC0(s32 scene);
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void func_8006D074(GlobalContext* globalCtx);
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void func_8006D0AC(GlobalContext* globalCtx);
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void func_8006D0EC(GlobalContext* globalCtx, Player* player);
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void func_8006D684(GlobalContext* globalCtx, Player* player);
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void func_8006DC68(GlobalContext* globalCtx, Player* player);
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void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);
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