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10 lines
276 B
C
10 lines
276 B
C
#pragma once
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struct Path;
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struct Vec3f;
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#include "globalctx.h"
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struct Actor;
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max);
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f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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