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19 lines
669 B
C
19 lines
669 B
C
#pragma once
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#include "globalctx.h"
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struct ObjectContext;
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struct TransitionActorContext;
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struct RomFile;
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extern s16 gLinkObjectIds[2];
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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extern u32 gObjectTableSize;
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s32 Object_GetIndex(ObjectContext* objectCtx, s32 objectId);
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void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx);
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s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex);
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void Object_UpdateBank(ObjectContext* objectCtx);
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s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd);
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void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx);
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void func_800981B8(ObjectContext* objectCtx);
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