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ooot/include/def/z_title.h
2022-04-13 17:00:45 -04:00

34 lines
648 B
C++

#pragma once
#include "gamestate.h"
#include "view.h"
namespace oot::gamestate
{
class Title : public Base
{
public:
Title(GraphicsContext* gfxCtx);
~Title();
void init() override;
void main() override;
Base* next() override;
protected:
void calc();
void setupView(f32 x, f32 y, f32 z);
void draw();
View view;
u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
s16 coverAlpha;
s16 addAlpha; // not used in mq dbg
u16 visibleDuration; // not used in mq dbg
s16 ult;
s16 uls;
char unk_1E0[0x01];
u8 exit;
char unk_1E2[0x06];
};
} // namespace oot::gamestate