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GLideN64/src/GraphicsDrawer.cpp

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#include <algorithm>
#include <assert.h>
#include <cmath>
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#include "Platform.h"
#include "Graphics/Context.h"
#include "Graphics/Parameters.h"
#include "DisplayWindow.h"
#include "SoftwareRender.h"
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#include "GraphicsDrawer.h"
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#include "Performance.h"
#include "TextureFilterHandler.h"
#include "PostProcessor.h"
#include "NoiseTexture.h"
#include "ZlutTexture.h"
#include "PaletteTexture.h"
#include "TextDrawer.h"
#include "FrameBuffer.h"
#include "DepthBuffer.h"
#include "FrameBufferInfo.h"
#include "Config.h"
#include "RSP.h"
#include "RDP.h"
#include "VI.h"
using namespace graphics;
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GraphicsDrawer::GraphicsDrawer()
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: m_modifyVertices(0)
, m_bImageTexture(false)
, m_bFlatColors(false)
{
}
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void GraphicsDrawer::addTriangle(int _v0, int _v1, int _v2)
{
const u32 firstIndex = triangles.num;
triangles.elements[triangles.num++] = _v0;
triangles.elements[triangles.num++] = _v1;
triangles.elements[triangles.num++] = _v2;
triangles.maxElement = std::max(triangles.maxElement, _v0);
triangles.maxElement = std::max(triangles.maxElement, _v1);
triangles.maxElement = std::max(triangles.maxElement, _v2);
m_modifyVertices |= triangles.vertices[_v0].modify |
triangles.vertices[_v1].modify |
triangles.vertices[_v2].modify;
if ((gSP.geometryMode & G_LIGHTING) == 0) {
if ((gSP.geometryMode & G_SHADE) == 0) {
// Prim shading
for (u32 i = firstIndex; i < triangles.num; ++i) {
SPVertex & vtx = triangles.vertices[triangles.elements[i]];
vtx.flat_r = gDP.primColor.r;
vtx.flat_g = gDP.primColor.g;
vtx.flat_b = gDP.primColor.b;
vtx.flat_a = gDP.primColor.a;
}
}
else if ((gSP.geometryMode & G_SHADING_SMOOTH) == 0) {
// Flat shading
SPVertex & vtx0 = triangles.vertices[triangles.elements[firstIndex + ((RSP.w1 >> 24) & 3)]];
for (u32 i = firstIndex; i < triangles.num; ++i) {
SPVertex & vtx = triangles.vertices[triangles.elements[i]];
vtx.r = vtx.flat_r = vtx0.r;
vtx.g = vtx.flat_g = vtx0.g;
vtx.b = vtx.flat_b = vtx0.b;
vtx.a = vtx.flat_a = vtx0.a;
}
}
}
if (gDP.otherMode.depthSource == G_ZS_PRIM) {
for (u32 i = firstIndex; i < triangles.num; ++i) {
SPVertex & vtx = triangles.vertices[triangles.elements[i]];
vtx.z = gDP.primDepth.z * vtx.w;
}
}
if (!gfxContext.isSupported(SpecialFeatures::NearPlaneClipping)) {
if (GBI.isNoN() && gDP.otherMode.depthCompare == 0 && gDP.otherMode.depthUpdate == 0) {
for (u32 i = firstIndex; i < triangles.num; ++i) {
SPVertex & vtx = triangles.vertices[triangles.elements[i]];
vtx.z = 0.0f;
}
}
}
}
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void GraphicsDrawer::_updateCullFace() const
{
if (gSP.geometryMode & G_CULL_BOTH) {
gfxContext.enable(enable::CULL_FACE, true);
if (gSP.geometryMode & G_CULL_BACK)
gfxContext.cullFace(cullMode::BACK);
else
gfxContext.cullFace(cullMode::FRONT);
} else
gfxContext.enable(enable::CULL_FACE, false);
}
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void GraphicsDrawer::_updateDepthUpdate() const
{
gfxContext.enableDepthWrite(gDP.otherMode.depthUpdate != 0);
}
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void GraphicsDrawer::_updateDepthCompare() const
{
if (config.frameBufferEmulation.N64DepthCompare != 0) {
gfxContext.enable(enable::DEPTH_TEST, false);
gfxContext.enableDepthWrite(false);
}
else if ((gDP.changed & (CHANGED_RENDERMODE | CHANGED_CYCLETYPE)) != 0) {
if (((gSP.geometryMode & G_ZBUFFER) || gDP.otherMode.depthSource == G_ZS_PRIM) && gDP.otherMode.cycleType <= G_CYC_2CYCLE) {
if (gDP.otherMode.depthCompare != 0) {
switch (gDP.otherMode.depthMode) {
case ZMODE_INTER:
gfxContext.enable(enable::POLYGON_OFFSET_FILL, false);
gfxContext.setDepthCompare(compare::LEQUAL);
break;
case ZMODE_OPA:
case ZMODE_XLU:
// Max || Infront;
gfxContext.enable(enable::POLYGON_OFFSET_FILL, false);
if (gDP.otherMode.depthSource == G_ZS_PRIM && gDP.primDepth.z == 1.0f)
// Max
gfxContext.setDepthCompare(compare::LEQUAL);
else
// Infront
gfxContext.setDepthCompare(compare::LESS);
break;
case ZMODE_DEC:
gfxContext.enable(enable::POLYGON_OFFSET_FILL, true);
gfxContext.setDepthCompare(compare::LEQUAL);
break;
}
} else {
gfxContext.enable(enable::POLYGON_OFFSET_FILL, false);
gfxContext.setDepthCompare(compare::ALWAYS);
}
_updateDepthUpdate();
gfxContext.enable(enable::DEPTH_TEST, true);
if (!GBI.isNoN())
gfxContext.enable(enable::DEPTH_CLAMP, false);
} else {
gfxContext.enable(enable::DEPTH_TEST, false);
if (!GBI.isNoN())
gfxContext.enable(enable::DEPTH_CLAMP, true);
}
}
}
inline
bool _needAdjustCoordinate(DisplayWindow & _wnd)
{
return _wnd.isAdjustScreen() &&
gSP.viewport.width < gDP.colorImage.width &&
u32(gSP.viewport.width + gSP.viewport.x * 2.0f) != gDP.colorImage.width &&
gDP.colorImage.width > VI.width * 98 / 100;
}
inline
void _adjustScissorX(f32 & _X0, f32 & _X1, float _scale)
{
const float halfX = gDP.colorImage.width / 2.0f;
_X0 = (_X0 - halfX) * _scale + halfX;
_X1 = (_X1 - halfX) * _scale + halfX;
}
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void GraphicsDrawer::updateScissor(FrameBuffer * _pBuffer) const
{
DisplayWindow & wnd = DisplayWindow::get();
f32 scaleX, scaleY;
u32 screenHeight;
if (_pBuffer == nullptr) {
scaleX = wnd.getScaleX();
scaleY = wnd.getScaleY();
screenHeight = VI.height;
} else {
scaleX = _pBuffer->m_scaleX;
scaleY = _pBuffer->m_scaleY;
screenHeight = (_pBuffer->m_height == 0) ? VI.height : _pBuffer->m_height;
}
f32 SX0 = gDP.scissor.ulx;
f32 SX1 = gDP.scissor.lrx;
if (_needAdjustCoordinate(wnd))
_adjustScissorX(SX0, SX1, wnd.getAdjustScale());
gfxContext.setScissor((s32)(SX0 * scaleX), (s32)((screenHeight - gDP.scissor.lry) * scaleY),
std::max((s32)((SX1 - SX0) * scaleX), 0), std::max((s32)((gDP.scissor.lry - gDP.scissor.uly) * scaleY), 0));
gDP.changed &= ~CHANGED_SCISSOR;
}
inline
float _adjustViewportX(f32 _X0)
{
const f32 halfX = gDP.colorImage.width / 2.0f;
const f32 halfVP = gSP.viewport.width / 2.0f;
return (_X0 + halfVP - halfX) * dwnd().getAdjustScale() + halfX - halfVP;
}
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void GraphicsDrawer::_updateViewport() const
{
DisplayWindow & wnd = DisplayWindow::get();
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer == nullptr) {
const f32 scaleX = wnd.getScaleX();
const f32 scaleY = wnd.getScaleY();
float Xf = gSP.viewport.vscale[0] < 0 ? (gSP.viewport.x + gSP.viewport.vscale[0] * 2.0f) : gSP.viewport.x;
if (_needAdjustCoordinate(wnd))
Xf = _adjustViewportX(Xf);
const s32 X = (s32)(Xf * scaleX);
const s32 Y = gSP.viewport.vscale[1] < 0 ? (s32)((gSP.viewport.y + gSP.viewport.vscale[1] * 2.0f) * scaleY) : (s32)((VI.height - (gSP.viewport.y + gSP.viewport.height)) * scaleY);
gfxContext.setViewport(X, Y,
std::max((s32)(gSP.viewport.width * scaleX), 0), std::max((s32)(gSP.viewport.height * scaleY), 0));
} else {
const f32 scaleX = pCurrentBuffer->m_scaleX;
const f32 scaleY = pCurrentBuffer->m_scaleY;
float Xf = gSP.viewport.vscale[0] < 0 ? (gSP.viewport.x + gSP.viewport.vscale[0] * 2.0f) : gSP.viewport.x;
if (_needAdjustCoordinate(wnd))
Xf = _adjustViewportX(Xf);
const s32 X = (s32)(Xf * scaleX);
const s32 Y = gSP.viewport.vscale[1] < 0 ? (s32)((gSP.viewport.y + gSP.viewport.vscale[1] * 2.0f) * scaleY) : (s32)((pCurrentBuffer->m_height - (gSP.viewport.y + gSP.viewport.height)) * scaleY);
gfxContext.setViewport(X, Y,
std::max((s32)(gSP.viewport.width * scaleX), 0), std::max((s32)(gSP.viewport.height * scaleY), 0));
}
gSP.changed &= ~CHANGED_VIEWPORT;
}
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void GraphicsDrawer::_updateScreenCoordsViewport() const
{
DisplayWindow & wnd = DisplayWindow::get();
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer == nullptr)
gfxContext.setViewport(0, 0, wnd.getScreenWidth(), wnd.getScreenHeight());
else
gfxContext.setViewport(0, 0, s32(pCurrentBuffer->m_width*pCurrentBuffer->m_scaleX), s32(pCurrentBuffer->m_height*pCurrentBuffer->m_scaleY));
gSP.changed |= CHANGED_VIEWPORT;
}
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void GraphicsDrawer::_legacySetBlendMode() const
{
const u32 blendmode = gDP.otherMode.l >> 16;
// 0x7000 = CVG_X_ALPHA|ALPHA_CVG_SEL|FORCE_BL
if (gDP.otherMode.alphaCvgSel != 0 && (gDP.otherMode.l & 0x7000) != 0x7000) {
switch (blendmode) {
case 0x4055: // Mario Golf
case 0x5055: // Paper Mario intro clr_mem * a_in + clr_mem * a_mem
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
break;
default:
gfxContext.enable(enable::BLEND, false);
}
return;
}
if (gDP.otherMode.forceBlender != 0 && gDP.otherMode.cycleType < G_CYC_COPY) {
BlendParam sfactor, dfactor;
switch (blendmode)
{
// Mace objects
case 0x0382:
// Mace special blend mode, see GLSLCombiner.cpp
case 0x0091:
// 1080 Sky
case 0x0C08:
// Used LOTS of places
case 0x0F0A:
//DK64 blue prints
case 0x0302:
// Bomberman 2 special blend mode, see GLSLCombiner.cpp
case 0xA500:
//Sin and Punishment
case 0xCB02:
// Battlezone
// clr_in * a + clr_in * (1-a)
case 0xC800:
// Conker BFD
// clr_in * a_fog + clr_fog * (1-a)
// clr_in * 0 + clr_in * 1
case 0x07C2:
case 0x00C0:
//ISS64
case 0xC302:
// Donald Duck
case 0xC702:
sfactor = blend::ONE;
dfactor = blend::ZERO;
break;
case 0x55f0:
// Bust-A-Move 3 DX
// CLR_MEM * A_FOG + CLR_FOG * 1MA
sfactor = blend::ONE;
dfactor = blend::SRC_ALPHA;
break;
case 0x0F1A:
if (gDP.otherMode.cycleType == G_CYC_1CYCLE) {
sfactor = blend::ONE;
dfactor = blend::ZERO;
}
else {
sfactor = blend::ZERO;
dfactor = blend::ONE;
}
break;
//Space Invaders
case 0x0448: // Add
case 0x055A:
sfactor = blend::ONE;
dfactor = blend::ONE;
break;
case 0xc712: // Pokemon Stadium?
case 0xAF50: // LOT in Zelda: MM
case 0x0F5A: // LOT in Zelda: MM
case 0x0FA5: // Seems to be doing just blend color - maybe combiner can be used for this?
case 0x5055: // Used in Paper Mario intro, I'm not sure if this is right...
//clr_in * 0 + clr_mem * 1
sfactor = blend::ZERO;
dfactor = blend::ONE;
break;
case 0x5F50: //clr_mem * 0 + clr_mem * (1-a)
sfactor = blend::ZERO;
dfactor = blend::ONE_MINUS_SRC_ALPHA;
break;
case 0xF550: //clr_fog * a_fog + clr_mem * (1-a)
case 0x0150: // spiderman
case 0x0550: // bomberman 64
case 0x0D18: //clr_in * a_fog + clr_mem * (1-a)
sfactor = blend::SRC_ALPHA;
dfactor = blend::ONE_MINUS_SRC_ALPHA;
break;
case 0xC912: //40 winks, clr_in * a_fog + clr_mem * 1
sfactor = blend::SRC_ALPHA;
dfactor = blend::ONE;
break;
case 0x0040: // Fzero
case 0xC810: // Blends fog
case 0x0C18: // Standard interpolated blend
case 0x0050: // Standard interpolated blend
case 0x0051: // Standard interpolated blend
case 0x0055: // Used for antialiasing
sfactor = blend::SRC_ALPHA;
dfactor = blend::ONE_MINUS_SRC_ALPHA;
break;
case 0x0C19: // Used for antialiasing
case 0xC811: // Blends fog
sfactor = blend::SRC_ALPHA;
dfactor = blend::DST_ALPHA;
break;
case 0x5000: // V8 explosions
sfactor = blend::ONE_MINUS_SRC_ALPHA;
dfactor = blend::SRC_ALPHA;
break;
case 0xFA00: // Bomberman second attack
sfactor = blend::ONE;
dfactor = blend::ZERO;
break;
default:
//LOG(LOG_VERBOSE, "Unhandled blend mode=%x", gDP.otherMode.l >> 16);
sfactor = blend::SRC_ALPHA;
dfactor = blend::ONE_MINUS_SRC_ALPHA;
break;
}
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(sfactor, dfactor);
} else if ((config.generalEmulation.hacks & hack_pilotWings) != 0 && (gDP.otherMode.l & 0x80) != 0) { //CLR_ON_CVG without FORCE_BL
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
} else if ((config.generalEmulation.hacks & hack_blastCorps) != 0 && gDP.otherMode.cycleType < G_CYC_COPY && gSP.texture.on == 0 && currentCombiner()->usesTexture()) { // Blast Corps
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
} else {
gfxContext.enable(enable::BLEND, false);
}
}
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void GraphicsDrawer::_setBlendMode() const
{
if (config.generalEmulation.enableLegacyBlending != 0) {
_legacySetBlendMode();
return;
}
if (gDP.otherMode.forceBlender != 0 && gDP.otherMode.cycleType < G_CYC_COPY) {
BlendParam srcFactor = blend::ONE;
BlendParam dstFactor = blend::ZERO;
u32 memFactorSource = 2, muxA, muxB;
if (gDP.otherMode.cycleType == G_CYC_2CYCLE) {
muxA = gDP.otherMode.c2_m1b;
muxB = gDP.otherMode.c2_m2b;
if (gDP.otherMode.c2_m1a == 1) {
if (gDP.otherMode.c2_m2a == 1) {
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
return;
}
memFactorSource = 0;
} else if (gDP.otherMode.c2_m2a == 1) {
memFactorSource = 1;
}
if (gDP.otherMode.c2_m2a == 0 && gDP.otherMode.c2_m2b == 1) {
// c_in * a_mem
srcFactor = blend::DST_ALPHA;
}
} else {
muxA = gDP.otherMode.c1_m1b;
muxB = gDP.otherMode.c1_m2b;
if (gDP.otherMode.c1_m1a == 1) {
if (gDP.otherMode.c1_m2a == 1) {
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
return;
}
memFactorSource = 0;
}
else if (gDP.otherMode.c1_m2a == 1) {
memFactorSource = 1;
}
if (gDP.otherMode.c1_m2a == 0 && gDP.otherMode.c1_m2b == 1) {
// c_pixel * a_mem
srcFactor = blend::DST_ALPHA;
}
}
switch (memFactorSource) {
case 0:
switch (muxA) {
case 0:
dstFactor = blend::SRC_ALPHA;
break;
case 1:
gfxContext.setBlendColor(gDP.fogColor.r, gDP.fogColor.g, gDP.fogColor.b, gDP.fogColor.a);
dstFactor = blend::CONSTANT_ALPHA;
break;
case 2:
assert(false); // shade alpha
dstFactor = blend::SRC_ALPHA;
break;
case 3:
dstFactor = blend::ZERO;
break;
}
break;
case 1:
switch (muxB) {
case 0:
// 1.0 - muxA
switch (muxA) {
case 0:
dstFactor = blend::ONE_MINUS_SRC_ALPHA;
break;
case 1:
gfxContext.setBlendColor(gDP.fogColor.r, gDP.fogColor.g, gDP.fogColor.b, gDP.fogColor.a);
dstFactor = blend::ONE_MINUS_CONSTANT_ALPHA;
break;
case 2:
assert(false); // shade alpha
dstFactor = blend::ONE_MINUS_SRC_ALPHA;
break;
case 3:
dstFactor = blend::ONE;
break;
}
break;
case 1:
dstFactor = blend::DST_ALPHA;
break;
case 2:
dstFactor = blend::ONE;
break;
case 3:
dstFactor = blend::ZERO;
break;
}
break;
default:
dstFactor = blend::ZERO;
}
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(srcFactor, dstFactor);
}
else if ((config.generalEmulation.hacks & hack_pilotWings) != 0 && gDP.otherMode.clearOnCvg != 0) { //CLR_ON_CVG without FORCE_BL
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
}
else if ((config.generalEmulation.hacks & hack_blastCorps) != 0 && gDP.otherMode.cycleType < G_CYC_COPY && gSP.texture.on == 0 && currentCombiner()->usesTexture()) { // Blast Corps
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
} else if ((gDP.otherMode.forceBlender == 0 && gDP.otherMode.cycleType < G_CYC_COPY)) {
if (gDP.otherMode.c1_m1a == 1 && gDP.otherMode.c1_m2a == 1) {
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
} else {
gfxContext.enable(enable::BLEND, false);
}
}
else {
gfxContext.enable(enable::BLEND, false);
}
}
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void GraphicsDrawer::_updateTextures() const
{
//For some reason updating the texture cache on the first frame of LOZ:OOT causes a nullptr Pointer exception...
CombinerInfo & cmbInfo = CombinerInfo::get();
CombinerProgram * pCurrentCombiner = cmbInfo.getCurrent();
if (pCurrentCombiner != nullptr) {
for (u32 t = 0; t < 2; ++t) {
if (pCurrentCombiner->usesTile(t))
textureCache().update(t);
else
textureCache().activateDummy(t);
}
}
gDP.changed &= ~(CHANGED_TILE | CHANGED_TMEM);
gSP.changed &= ~(CHANGED_TEXTURE);
}
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void GraphicsDrawer::_updateStates(DrawingState _drawingState) const
{
CombinerInfo & cmbInfo = CombinerInfo::get();
cmbInfo.setPolygonMode(_drawingState);
cmbInfo.update();
if (gSP.changed & CHANGED_GEOMETRYMODE) {
_updateCullFace();
gSP.changed &= ~CHANGED_GEOMETRYMODE;
}
_updateDepthCompare();
if (gDP.changed & CHANGED_SCISSOR)
updateScissor(frameBufferList().getCurrent());
if (gSP.changed & CHANGED_VIEWPORT)
_updateViewport();
if ((gSP.changed & CHANGED_TEXTURE) ||
(gDP.changed & (CHANGED_TILE | CHANGED_TMEM)) ||
cmbInfo.isChanged() ||
_drawingState == DrawingState::TexRect) {
_updateTextures();
}
if ((gDP.changed & (CHANGED_RENDERMODE | CHANGED_CYCLETYPE))) {
_setBlendMode();
gDP.changed &= ~(CHANGED_RENDERMODE | CHANGED_CYCLETYPE);
}
cmbInfo.updateParameters();
if (!gfxContext.isSupported(SpecialFeatures::FragmentDepthWrite))
return;
if (gDP.colorImage.address == gDP.depthImageAddress &&
config.generalEmulation.enableFragmentDepthWrite != 0 &&
config.frameBufferEmulation.N64DepthCompare == 0 &&
(config.generalEmulation.hacks & hack_ZeldaMM) == 0
) {
// Current render target is depth buffer.
// Shader will set gl_FragDepth to shader color, see ShaderCombiner ctor
// Here we enable depth buffer write.
if (gDP.otherMode.depthCompare != 0) {
// Render to depth buffer with depth compare. Need to get copy of current depth buffer.
FrameBuffer * pCurBuf = frameBufferList().getCurrent();
if (pCurBuf != nullptr && pCurBuf->m_pDepthBuffer != nullptr) {
CachedTexture * pDepthTexture = pCurBuf->m_pDepthBuffer->copyDepthBufferTexture(pCurBuf);
if (pDepthTexture == nullptr)
return;
Context::TexParameters params;
params.handle = pDepthTexture->name;
params.target = textureTarget::TEXTURE_2D;
params.textureUnitIndex = textureIndices::DepthTex;
params.maxMipmapLevel = 0;
params.minFilter = textureParameters::FILTER_NEAREST;
params.magFilter = textureParameters::FILTER_NEAREST;
gfxContext.setTextureParameters(params);
}
}
else if (frameBufferList().getCurrent() == nullptr) {
gfxContext.enable(enable::BLEND, true);
gfxContext.setBlending(blend::ZERO, blend::ONE);
}
gfxContext.enable(enable::DEPTH_TEST, true);
gfxContext.setDepthCompare(compare::ALWAYS);
gfxContext.enableDepthWrite(true);
gDP.changed |= CHANGED_RENDERMODE;
}
}
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void GraphicsDrawer::_prepareDrawTriangle()
{
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m_texrectDrawer.draw();
if ((m_modifyVertices & MODIFY_XY) != 0)
gSP.changed &= ~CHANGED_VIEWPORT;
if (gSP.changed || gDP.changed)
_updateStates(DrawingState::Triangle);
m_drawingState = DrawingState::Triangle;
bool bFlatColors = false;
if (!RSP.bLLE && (gSP.geometryMode & G_LIGHTING) == 0) {
bFlatColors = (gSP.geometryMode & G_SHADE) == 0;
bFlatColors |= (gSP.geometryMode & G_SHADING_SMOOTH) == 0;
}
m_bFlatColors = bFlatColors;
if ((m_modifyVertices & MODIFY_XY) != 0)
_updateScreenCoordsViewport();
m_modifyVertices = 0;
}
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bool GraphicsDrawer::_canDraw() const
{
return config.frameBufferEmulation.enable == 0 || frameBufferList().getCurrent() != nullptr;
}
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void GraphicsDrawer::drawTriangles()
{
if (triangles.num == 0 || !_canDraw()) {
triangles.num = 0;
triangles.maxElement = 0;
return;
}
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_prepareDrawTriangle();
Context::DrawTriangleParameters triParams;
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triParams.mode = drawmode::TRIANGLES;
triParams.flatColors = m_bFlatColors;
triParams.elementsType = datatype::UNSIGNED_BYTE;
triParams.verticesCount = static_cast<u32>(triangles.maxElement) + 1;
triParams.elementsCount = triangles.num;
triParams.vertices = triangles.vertices.data();
triParams.elements = triangles.elements.data();
triParams.combiner = currentCombiner();
gfxContext.drawTriangles(triParams);
if (config.frameBufferEmulation.enable != 0 &&
config.frameBufferEmulation.copyDepthToRDRAM == Config::cdSoftwareRender &&
gDP.otherMode.depthUpdate != 0) {
renderTriangles(triangles.vertices.data(), triangles.elements.data(), triangles.num);
FrameBuffer * pCurrentDepthBuffer = frameBufferList().findBuffer(gDP.depthImageAddress);
if (pCurrentDepthBuffer != nullptr)
pCurrentDepthBuffer->m_cleared = false;
}
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triangles.num = 0;
triangles.maxElement = 0;
}
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void GraphicsDrawer::drawScreenSpaceTriangle(u32 _numVtx)
{
if (_numVtx == 0 || !_canDraw())
return;
for (u32 i = 0; i < _numVtx; ++i) {
SPVertex & vtx = m_dmaVertices[i];
vtx.modify = MODIFY_ALL;
}
m_modifyVertices = MODIFY_ALL;
gSP.changed &= ~CHANGED_GEOMETRYMODE; // Don't update cull mode
_prepareDrawTriangle();
gfxContext.enable(enable::CULL_FACE, false);
Context::DrawTriangleParameters triParams;
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triParams.mode = drawmode::TRIANGLE_STRIP;
triParams.flatColors = m_bFlatColors;
triParams.verticesCount = _numVtx;
triParams.vertices = m_dmaVertices.data();
triParams.combiner = currentCombiner();
gfxContext.drawTriangles(triParams);
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frameBufferList().setBufferChanged();
gSP.changed |= CHANGED_GEOMETRYMODE;
}
void GraphicsDrawer::drawDMATriangles(u32 _numVtx)
{
if (_numVtx == 0 || !_canDraw())
return;
_prepareDrawTriangle();
Context::DrawTriangleParameters triParams;
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triParams.mode = drawmode::TRIANGLES;
triParams.flatColors = m_bFlatColors;
triParams.verticesCount = _numVtx;
triParams.vertices = m_dmaVertices.data();
triParams.combiner = currentCombiner();
gfxContext.drawTriangles(triParams);
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if (config.frameBufferEmulation.enable != 0 &&
config.frameBufferEmulation.copyDepthToRDRAM == Config::cdSoftwareRender &&
gDP.otherMode.depthUpdate != 0) {
renderTriangles(m_dmaVertices.data(), nullptr, _numVtx);
FrameBuffer * pCurrentDepthBuffer = frameBufferList().findBuffer(gDP.depthImageAddress);
if (pCurrentDepthBuffer != nullptr)
pCurrentDepthBuffer->m_cleared = false;
}
}
void GraphicsDrawer::_drawThickLine(int _v0, int _v1, float _width)
{
if ((gSP.geometryMode & G_LIGHTING) == 0) {
if ((gSP.geometryMode & G_SHADE) == 0) {
SPVertex & vtx1 = triangles.vertices[_v0];
vtx1.flat_r = gDP.primColor.r;
vtx1.flat_g = gDP.primColor.g;
vtx1.flat_b = gDP.primColor.b;
vtx1.flat_a = gDP.primColor.a;
SPVertex & vtx2 = triangles.vertices[_v1];
vtx2.flat_r = gDP.primColor.r;
vtx2.flat_g = gDP.primColor.g;
vtx2.flat_b = gDP.primColor.b;
vtx2.flat_a = gDP.primColor.a;
}
else if ((gSP.geometryMode & G_SHADING_SMOOTH) == 0) {
// Flat shading
SPVertex & vtx0 = triangles.vertices[_v0 + ((RSP.w1 >> 24) & 3)];
SPVertex & vtx1 = triangles.vertices[_v0];
vtx1.r = vtx1.flat_r = vtx0.r;
vtx1.g = vtx1.flat_g = vtx0.g;
vtx1.b = vtx1.flat_b = vtx0.b;
vtx1.a = vtx1.flat_a = vtx0.a;
SPVertex & vtx2 = triangles.vertices[_v1];
vtx2.r = vtx2.flat_r = vtx0.r;
vtx2.g = vtx2.flat_g = vtx0.g;
vtx2.b = vtx2.flat_b = vtx0.b;
vtx2.a = vtx2.flat_a = vtx0.a;
}
}
setDMAVerticesSize(4);
SPVertex * pVtx = getDMAVerticesData();
pVtx[0] = triangles.vertices[_v0];
pVtx[0].x = pVtx[0].x / pVtx[0].w * gSP.viewport.vscale[0] + gSP.viewport.vtrans[0];
pVtx[0].y = pVtx[0].y / pVtx[0].w * gSP.viewport.vscale[1] + gSP.viewport.vtrans[1];
pVtx[0].z = pVtx[0].z / pVtx[0].w * gSP.viewport.vscale[2] + gSP.viewport.vtrans[2];
pVtx[1] = pVtx[0];
pVtx[2] = triangles.vertices[_v1];
pVtx[2].x = pVtx[2].x / pVtx[2].w * gSP.viewport.vscale[0] + gSP.viewport.vtrans[0];
pVtx[2].y = pVtx[2].y / pVtx[2].w * gSP.viewport.vscale[1] + gSP.viewport.vtrans[1];
pVtx[2].z = pVtx[2].z / pVtx[2].w * gSP.viewport.vscale[2] + gSP.viewport.vtrans[2];
pVtx[3] = pVtx[2];
if (fabs(pVtx[0].y - pVtx[2].y) < 0.0001) {
const f32 Y = pVtx[0].y;
pVtx[0].y = pVtx[2].y = Y - _width;
pVtx[1].y = pVtx[3].y = Y + _width;
}
else if (fabs(pVtx[0].x - pVtx[2].x) < 0.0001) {
const f32 X = pVtx[0].x;
pVtx[0].x = pVtx[2].x = X - _width;
pVtx[1].x = pVtx[3].x = X + _width;
}
else {
const f32 X0 = pVtx[0].x;
const f32 Y0 = pVtx[0].y;
const f32 X1 = pVtx[2].x;
const f32 Y1 = pVtx[2].y;
const f32 dx = X1 - X0;
const f32 dy = Y1 - Y0;
const f32 len = sqrtf(dx*dx + dy*dy);
const f32 wx = dy * _width / len;
const f32 wy = dx * _width / len;
pVtx[0].x = X0 + wx;
pVtx[0].y = Y0 - wy;
pVtx[1].x = X0 - wx;
pVtx[1].y = Y0 + wy;
pVtx[2].x = X1 + wx;
pVtx[2].y = Y1 - wy;
pVtx[3].x = X1 - wx;
pVtx[3].y = Y1 + wy;
}
drawScreenSpaceTriangle(4);
}
void GraphicsDrawer::drawLine(int _v0, int _v1, float _width)
{
m_texrectDrawer.draw();
if (!_canDraw())
return;
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f32 lineWidth = _width;
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if (config.frameBufferEmulation.nativeResFactor == 0)
lineWidth *= dwnd().getScaleX();
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else
lineWidth *= config.frameBufferEmulation.nativeResFactor;
if (lineWidth > m_maxLineWidth) {
_drawThickLine(_v0, _v1, _width * 0.5f);
return;
}
if ((triangles.vertices[_v0].modify & MODIFY_XY) != 0)
gSP.changed &= ~CHANGED_VIEWPORT;
if (gSP.changed || gDP.changed)
_updateStates(DrawingState::Line);
m_drawingState = DrawingState::Line;
if ((triangles.vertices[_v0].modify & MODIFY_XY) != 0)
_updateScreenCoordsViewport();
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SPVertex vertexBuf[2] = { triangles.vertices[_v0], triangles.vertices[_v1] };
gfxContext.drawLine(lineWidth, vertexBuf);
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}
void GraphicsDrawer::drawRect(int _ulx, int _uly, int _lrx, int _lry, float *_pColor)
{
m_texrectDrawer.draw();
if (!_canDraw())
return;
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if (gDP.otherMode.cycleType == G_CYC_FILL) {
gDP.rectColor.r = _pColor[0];
gDP.rectColor.g = _pColor[1];
gDP.rectColor.b = _pColor[2];
gDP.rectColor.a = _pColor[3];
} else {
gDP.rectColor = gDPInfo::Color();
}
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gSP.changed &= ~CHANGED_GEOMETRYMODE; // Don't update cull mode
if (gSP.changed || gDP.changed)
_updateStates(DrawingState::Rect);
m_drawingState = DrawingState::Rect;
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
DisplayWindow & wnd = dwnd();
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if (pCurrentBuffer == nullptr)
gfxContext.setViewport(0, 0, wnd.getScreenWidth(), wnd.getScreenHeight());
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else
gfxContext.setViewport(0, 0, pCurrentBuffer->m_width*pCurrentBuffer->m_scaleX, pCurrentBuffer->m_height*pCurrentBuffer->m_scaleY);
gfxContext.enable(enable::CULL_FACE, false);
const float scaleX = pCurrentBuffer != nullptr ? 1.0f / pCurrentBuffer->m_width : VI.rwidth;
const float scaleY = pCurrentBuffer != nullptr ? 1.0f / pCurrentBuffer->m_height : VI.rheight;
const float Z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : 0.0f;
const float W = 1.0f;
m_rect[0].x = (float)_ulx * (2.0f * scaleX) - 1.0;
m_rect[0].y = (float)_uly * (-2.0f * scaleY) + 1.0;
m_rect[0].z = Z;
m_rect[0].w = W;
m_rect[1].x = (float)_lrx * (2.0f * scaleX) - 1.0;
m_rect[1].y = m_rect[0].y;
m_rect[1].z = Z;
m_rect[1].w = W;
m_rect[2].x = m_rect[0].x;
m_rect[2].y = (float)_lry * (-2.0f * scaleY) + 1.0;
m_rect[2].z = Z;
m_rect[2].w = W;
m_rect[3].x = m_rect[1].x;
m_rect[3].y = m_rect[2].y;
m_rect[3].z = Z;
m_rect[3].w = W;
if (wnd.isAdjustScreen() && (gDP.colorImage.width > VI.width * 98 / 100) && (_lrx - _ulx < VI.width * 9 / 10)) {
const float scale = wnd.getAdjustScale();
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for (u32 i = 0; i < 4; ++i)
m_rect[i].x *= scale;
}
Context::DrawRectParameters rectParams;
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rectParams.mode = drawmode::TRIANGLE_STRIP;
rectParams.verticesCount = 4;
rectParams.vertices = m_rect;
rectParams.combiner = currentCombiner();
gfxContext.drawRects(rectParams);
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gSP.changed |= CHANGED_GEOMETRYMODE | CHANGED_VIEWPORT;
}
static
bool texturedRectShadowMap(const GraphicsDrawer::TexturedRectParams &)
{
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer != nullptr) {
if (gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress &&
gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width * 6 / 4)) {
if (!Context::imageTextures)
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return true;
pCurrentBuffer->m_pDepthBuffer->activateDepthBufferTexture(pCurrentBuffer);
CombinerInfo::get().setDepthFogCombiner();
return false;
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}
}
return false;
}
u32 rectDepthBufferCopyFrame = 0xFFFFFFFF;
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static
bool texturedRectDepthBufferCopy(const GraphicsDrawer::TexturedRectParams & _params)
{
// Copy one line from depth buffer into auxiliary color buffer with height = 1.
// Data from depth buffer loaded into TMEM and then rendered to RDRAM by texrect.
// Works only with depth buffer emulation enabled.
// Load of arbitrary data to that area causes weird camera rotation in CBFD.
const gDPTile * pTile = gSP.textureTile[0];
if (pTile->loadType == LOADTYPE_BLOCK && gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width * 6 / 4)) {
if (config.frameBufferEmulation.copyDepthToRDRAM == Config::cdDisable)
return true;
FrameBuffer * pBuffer = frameBufferList().getCurrent();
if (pBuffer == nullptr)
return true;
pBuffer->m_cleared = true;
if (config.frameBufferEmulation.copyDepthToRDRAM == Config::cdCopyFromVRam) {
if (rectDepthBufferCopyFrame != dwnd().getBuffersSwapCount()) {
rectDepthBufferCopyFrame = dwnd().getBuffersSwapCount();
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if (!FrameBuffer_CopyDepthBuffer(gDP.colorImage.address))
return true;
}
RDP_RepeatLastLoadBlock();
}
const u32 width = (u32)(_params.lrx - _params.ulx);
const u32 ulx = (u32)_params.ulx;
u16 * pSrc = ((u16*)TMEM) + (u32)floorf(_params.uls + 0.5f);
u16 *pDst = (u16*)(RDRAM + gDP.colorImage.address);
for (u32 x = 0; x < width; ++x)
pDst[(ulx + x) ^ 1] = swapword(pSrc[x]);
return true;
}
return false;
}
static
bool texturedRectCopyToItself(const GraphicsDrawer::TexturedRectParams & _params)
{
FrameBuffer * pCurrent = frameBufferList().getCurrent();
if (pCurrent != nullptr && pCurrent->m_size == G_IM_SIZ_8b && gSP.textureTile[0]->frameBuffer == pCurrent)
return true;
return texturedRectDepthBufferCopy(_params);
}
static
bool texturedRectBGCopy(const GraphicsDrawer::TexturedRectParams & _params)
{
if (GBI.getMicrocodeType() != S2DEX)
return false;
float flry = _params.lry;
if (flry > gDP.scissor.lry)
flry = gDP.scissor.lry;
const u32 width = (u32)(_params.lrx - _params.ulx);
const u32 tex_width = gSP.textureTile[0]->line << 3;
const u32 uly = (u32)_params.uly;
const u32 lry = flry;
u8 * texaddr = RDRAM + gDP.loadInfo[gSP.textureTile[0]->tmem].texAddress + tex_width*(u32)_params.ult + (u32)_params.uls;
u8 * fbaddr = RDRAM + gDP.colorImage.address + (u32)_params.ulx;
// LOG(LOG_VERBOSE, "memrect (%d, %d, %d, %d), ci_width: %d texaddr: 0x%08lx fbaddr: 0x%08lx\n", (u32)_params.ulx, uly, (u32)_params.lrx, lry, gDP.colorImage.width, gSP.textureTile[0]->imageAddress + tex_width*(u32)_params.ult + (u32)_params.uls, gDP.colorImage.address + (u32)_params.ulx);
for (u32 y = uly; y < lry; ++y) {
u8 *src = texaddr + (y - uly) * tex_width;
u8 *dst = fbaddr + y * gDP.colorImage.width;
memcpy(dst, src, width);
}
frameBufferList().removeBuffer(gDP.colorImage.address);
return true;
}
static
bool texturedRectPaletteMod(const GraphicsDrawer::TexturedRectParams & _params)
{
if (gDP.textureImage.address == 0x400) {
// Paper Mario uses complex set of actions to prepare darkness texture.
// It includes manipulations with texture formats and drawing buffer into itsels.
// All that stuff is hardly possible to reproduce with GL, so I just use dirty hacks to emualte it.
if (gDP.colorImage.address == 0x400 && gDP.colorImage.width == 64) {
memcpy(RDRAM + 0x400, RDRAM + 0x14d500, 4096);
return true;
}
if (gDP.textureImage.width == 64) {
gDPTile & curTile = gDP.tiles[0];
curTile.frameBuffer = nullptr;
curTile.textureMode = TEXTUREMODE_NORMAL;
textureCache().update(0);
currentCombiner()->update(false);
}
return false;
}
// Modify palette for Paper Mario "2D lighting" effect
if (gDP.scissor.lrx != 16 || gDP.scissor.lry != 1 || _params.lrx != 16 || _params.lry != 1)
return false;
u8 envr = (u8)(gDP.envColor.r * 31.0f);
u8 envg = (u8)(gDP.envColor.g * 31.0f);
u8 envb = (u8)(gDP.envColor.b * 31.0f);
u16 env16 = (u16)((envr << 11) | (envg << 6) | (envb << 1) | 1);
u8 prmr = (u8)(gDP.primColor.r * 31.0f);
u8 prmg = (u8)(gDP.primColor.g * 31.0f);
u8 prmb = (u8)(gDP.primColor.b * 31.0f);
u16 prim16 = (u16)((prmr << 11) | (prmg << 6) | (prmb << 1) | 1);
u16 * src = (u16*)&TMEM[256];
u16 * dst = (u16*)(RDRAM + gDP.colorImage.address);
for (u32 i = 0; i < 16; ++i)
dst[i ^ 1] = (src[i << 2] & 0x100) ? prim16 : env16;
return true;
}
static
bool texturedRectMonochromeBackground(const GraphicsDrawer::TexturedRectParams & _params)
{
if (gDP.textureImage.address >= gDP.colorImage.address &&
gDP.textureImage.address <= (gDP.colorImage.address + gDP.colorImage.width*gDP.colorImage.height * 2)) {
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FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer != nullptr) {
FrameBuffer_ActivateBufferTexture(0, pCurrentBuffer);
CombinerInfo::get().setMonochromeCombiner();
return false;
} else
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return true;
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}
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return false;
}
// Special processing of textured rect.
// Return true if actuial rendering is not necessary
bool(*texturedRectSpecial)(const GraphicsDrawer::TexturedRectParams & _params) = nullptr;
void GraphicsDrawer::drawTexturedRect(const TexturedRectParams & _params)
{
gSP.changed &= ~CHANGED_GEOMETRYMODE; // Don't update cull mode
m_drawingState = DrawingState::TexRect;
if (!m_texrectDrawer.isEmpty()) {
CombinerInfo & cmbInfo = CombinerInfo::get();
cmbInfo.setPolygonMode(DrawingState::TexRect);
cmbInfo.update();
_updateTextures();
cmbInfo.updateParameters();
} else {
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gDP.rectColor = gDPInfo::Color();
if (gDP.otherMode.cycleType < G_CYC_COPY) {
if (gDP.combine.mA0 == G_ACMUX_0 && gDP.combine.aA0 == G_ACMUX_SHADE)
gDP.rectColor.a = 1.0f;
}
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if (_params.texrectCmd && (gSP.changed | gDP.changed) != 0)
_updateStates(DrawingState::TexRect);
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gfxContext.enable(enable::CULL_FACE, false);
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if (_params.texrectCmd && texturedRectSpecial != nullptr && texturedRectSpecial(_params)) {
gSP.changed |= CHANGED_GEOMETRYMODE;
return;
}
if (!_canDraw())
return;
}
CombinerProgram * pCurrentCombiner = currentCombiner();
const FrameBuffer * pCurrentBuffer = _params.pBuffer;
DisplayWindow & wnd = dwnd();
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TextureCache & cache = textureCache();
const bool bUseBilinear = (gDP.otherMode.textureFilter | (gSP.objRendermode&G_OBJRM_BILERP)) != 0;
const bool bUseTexrectDrawer = config.generalEmulation.enableNativeResTexrects != 0
&& bUseBilinear
&& pCurrentCombiner->usesTexture()
&& (pCurrentBuffer == nullptr || !pCurrentBuffer->m_cfb)
&& (cache.current[0] != nullptr)
// && (cache.current[0] == nullptr || cache.current[0]->format == G_IM_FMT_RGBA || cache.current[0]->format == G_IM_FMT_CI)
&& ((cache.current[0]->frameBufferTexture == CachedTexture::fbNone && !cache.current[0]->bHDTexture))
&& (cache.current[1] == nullptr || (cache.current[1]->frameBufferTexture == CachedTexture::fbNone && !cache.current[1]->bHDTexture));
const float scaleX = pCurrentBuffer != nullptr ? 1.0f / pCurrentBuffer->m_width : VI.rwidth;
const float scaleY = pCurrentBuffer != nullptr ? 1.0f / pCurrentBuffer->m_height : VI.rheight;
const float Z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : 0.0f;
const float W = 1.0f;
f32 uly, lry;
if (bUseTexrectDrawer) {
uly = (float)_params.uly * (2.0f * scaleY) - 1.0f;
lry = (float)_params.lry * (2.0f * scaleY) - 1.0f;
} else {
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uly = (float)_params.uly * (-2.0f * scaleY) + 1.0f;
lry = (float)(_params.lry) * (-2.0f * scaleY) + 1.0f;
// Flush text drawer
if (m_texrectDrawer.draw())
_updateStates(DrawingState::TexRect);
}
m_rect[0].x = (float)_params.ulx * (2.0f * scaleX) - 1.0f;
m_rect[0].y = uly;
m_rect[0].z = Z;
m_rect[0].w = W;
m_rect[1].x = (float)(_params.lrx) * (2.0f * scaleX) - 1.0f;
m_rect[1].y = m_rect[0].y;
m_rect[1].z = Z;
m_rect[1].w = W;
m_rect[2].x = m_rect[0].x;
m_rect[2].y = lry;
m_rect[2].z = Z;
m_rect[2].w = W;
m_rect[3].x = m_rect[1].x;
m_rect[3].y = m_rect[2].y;
m_rect[3].z = Z;
m_rect[3].w = W;
struct
{
float s0, t0, s1, t1;
} texST[2] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 } }; //struct for texture coordinates
for (u32 t = 0; t < 2; ++t) {
if (pCurrentCombiner->usesTile(t) && cache.current[t] && gSP.textureTile[t]) {
f32 shiftScaleS = 1.0f;
f32 shiftScaleT = 1.0f;
getTextureShiftScale(t, cache, shiftScaleS, shiftScaleT);
if (_params.uls > _params.lrs) {
texST[t].s0 = (_params.uls + _params.dsdx) * shiftScaleS - gSP.textureTile[t]->fuls;
texST[t].s1 = _params.lrs * shiftScaleS - gSP.textureTile[t]->fuls;
} else {
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texST[t].s0 = _params.uls * shiftScaleS - gSP.textureTile[t]->fuls;
texST[t].s1 = (_params.lrs + _params.dsdx) * shiftScaleS - gSP.textureTile[t]->fuls;
}
if (_params.ult > _params.lrt) {
texST[t].t0 = (_params.ult + _params.dtdy) * shiftScaleT - gSP.textureTile[t]->fult;
texST[t].t1 = _params.lrt * shiftScaleT - gSP.textureTile[t]->fult;
} else {
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texST[t].t0 = _params.ult * shiftScaleT - gSP.textureTile[t]->fult;
texST[t].t1 = (_params.lrt + _params.dtdy) * shiftScaleT - gSP.textureTile[t]->fult;
}
if (cache.current[t]->frameBufferTexture != CachedTexture::fbNone) {
texST[t].s0 = cache.current[t]->offsetS + texST[t].s0;
texST[t].t0 = cache.current[t]->offsetT - texST[t].t0;
texST[t].s1 = cache.current[t]->offsetS + texST[t].s1;
texST[t].t1 = cache.current[t]->offsetT - texST[t].t1;
}
if (cache.current[t]->frameBufferTexture != CachedTexture::fbMultiSample) {
Context::TexParameters texParams;
if ((cache.current[t]->mirrorS == 0 && cache.current[t]->maskS == 0 &&
(texST[t].s0 < texST[t].s1 ?
texST[t].s0 >= 0.0 && texST[t].s1 <= (float)cache.current[t]->width :
texST[t].s1 >= 0.0 && texST[t].s0 <= (float)cache.current[t]->width))
|| (cache.current[t]->maskS == 0 && (texST[t].s0 < -1024.0f || texST[t].s1 > 1023.99f)))
texParams.wrapS = textureParameters::WRAP_CLAMP_TO_EDGE;
if (cache.current[t]->mirrorT == 0 &&
(texST[t].t0 < texST[t].t1 ?
texST[t].t0 >= 0.0f && texST[t].t1 <= (float)cache.current[t]->height :
texST[t].t1 >= 0.0f && texST[t].t0 <= (float)cache.current[t]->height))
texParams.wrapT = textureParameters::WRAP_CLAMP_TO_EDGE;
if (texParams.wrapS.isValid() || texParams.wrapT.isValid()) {
texParams.handle = cache.current[t]->name;
texParams.target = textureTarget::TEXTURE_2D;
texParams.textureUnitIndex = textureIndices::Tex[t];
gfxContext.setTextureParameters(texParams);
}
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}
texST[t].s0 *= cache.current[t]->scaleS;
texST[t].t0 *= cache.current[t]->scaleT;
texST[t].s1 *= cache.current[t]->scaleS;
texST[t].t1 *= cache.current[t]->scaleT;
}
}
if (gDP.otherMode.cycleType == G_CYC_COPY && cache.current[0]->frameBufferTexture != CachedTexture::fbMultiSample) {
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Context::TexParameters texParams;
texParams.handle = cache.current[0]->name;
texParams.target = textureTarget::TEXTURE_2D;
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texParams.textureUnitIndex = textureIndices::Tex[0];
texParams.minFilter = textureParameters::FILTER_NEAREST;
texParams.magFilter = textureParameters::FILTER_NEAREST;
gfxContext.setTextureParameters(texParams);
}
m_rect[0].s0 = texST[0].s0;
m_rect[0].t0 = texST[0].t0;
m_rect[0].s1 = texST[1].s0;
m_rect[0].t1 = texST[1].t0;
m_rect[3].s0 = texST[0].s1;
m_rect[3].t0 = texST[0].t1;
m_rect[3].s1 = texST[1].s1;
m_rect[3].t1 = texST[1].t1;
if (_params.flip) {
m_rect[1].s0 = texST[0].s0;
m_rect[1].t0 = texST[0].t1;
m_rect[1].s1 = texST[1].s0;
m_rect[1].t1 = texST[1].t1;
m_rect[2].s0 = texST[0].s1;
m_rect[2].t0 = texST[0].t0;
m_rect[2].s1 = texST[1].s1;
m_rect[2].t1 = texST[1].t0;
} else {
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m_rect[1].s0 = texST[0].s1;
m_rect[1].t0 = texST[0].t0;
m_rect[1].s1 = texST[1].s1;
m_rect[1].t1 = texST[1].t0;
m_rect[2].s0 = texST[0].s0;
m_rect[2].t0 = texST[0].t1;
m_rect[2].s1 = texST[1].s0;
m_rect[2].t1 = texST[1].t1;
}
if (wnd.isAdjustScreen() &&
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(_params.forceAjustScale ||
((gDP.colorImage.width > VI.width * 98 / 100) && (_params.lrx - _params.ulx < VI.width * 9 / 10))))
{
const float scale = wnd.getAdjustScale();
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for (u32 i = 0; i < 4; ++i)
m_rect[i].x *= scale;
}
if (bUseTexrectDrawer)
m_texrectDrawer.add();
else {
if (pCurrentBuffer == nullptr)
gfxContext.setViewport(0, 0, wnd.getScreenWidth(), wnd.getScreenHeight());
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else
gfxContext.setViewport(0, 0, pCurrentBuffer->m_width*pCurrentBuffer->m_scaleX, pCurrentBuffer->m_height*pCurrentBuffer->m_scaleY);
Context::DrawRectParameters rectParams;
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rectParams.mode = drawmode::TRIANGLE_STRIP;
rectParams.verticesCount = 4;
rectParams.vertices = m_rect;
rectParams.combiner = currentCombiner();
gfxContext.drawRects(rectParams);
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gSP.changed |= CHANGED_GEOMETRYMODE | CHANGED_VIEWPORT;
}
}
void GraphicsDrawer::correctTexturedRectParams(TexturedRectParams & _params)
{
if (config.generalEmulation.correctTexrectCoords == Config::tcSmart) {
if (_params.ulx == m_texrectParams.ulx && _params.lrx == m_texrectParams.lrx) {
if (fabsf(_params.uly - m_texrectParams.lry) < 0.51f)
_params.uly = m_texrectParams.lry;
else if (fabsf(_params.lry - m_texrectParams.uly) < 0.51f)
_params.lry = m_texrectParams.uly;
}
else if (_params.uly == m_texrectParams.uly && _params.lry == m_texrectParams.lry) {
if (fabsf(_params.ulx - m_texrectParams.lrx) < 0.51f)
_params.ulx = m_texrectParams.lrx;
else if (fabsf(_params.lrx - m_texrectParams.ulx) < 0.51f)
_params.lrx = m_texrectParams.ulx;
}
}
else if (config.generalEmulation.correctTexrectCoords == Config::tcForce) {
_params.lrx += 0.25f;
_params.lry += 0.25f;
}
m_texrectParams = _params;
}
void GraphicsDrawer::drawText(const char *_pText, float x, float y)
{
m_drawingState = DrawingState::Non;
g_textDrawer.drawText(_pText, x, y);
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}
void GraphicsDrawer::_drawOSD(const char *_pText, float _x, float & _y)
{
float tW, tH;
g_textDrawer.getTextSize(_pText, tW, tH);
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const bool top = (config.posTop & config.onScreenDisplay.pos) != 0;
const bool right = (config.onScreenDisplay.pos == Config::posTopRight) || (config.onScreenDisplay.pos == Config::posBottomRight);
const bool center = (config.onScreenDisplay.pos == Config::posTopCenter) || (config.onScreenDisplay.pos == Config::posBottomCenter);
if (center)
_x = -tW * 0.5f;
else if (right)
_x -= tW;
if (top)
_y -= tH;
drawText(_pText, _x, _y);
if (top)
_y -= tH * 0.5f;
else
_y += tH * 1.5f;
}
void GraphicsDrawer::drawOSD()
{
if ((config.onScreenDisplay.fps | config.onScreenDisplay.vis | config.onScreenDisplay.percent) == 0)
return;
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle::null);
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DisplayWindow & wnd = DisplayWindow::get();
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const s32 X = (wnd.getScreenWidth() - wnd.getWidth()) / 2;
const s32 Y = wnd.getHeightOffset();
const s32 W = wnd.getWidth();
const s32 H = wnd.getHeight();
gfxContext.setViewport(X, Y, W, H);
gfxContext.setScissor(X, Y, W, H);
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gSP.changed |= CHANGED_VIEWPORT;
gDP.changed |= CHANGED_SCISSOR;
const bool bottom = (config.posBottom & config.onScreenDisplay.pos) != 0;
const bool left = (config.onScreenDisplay.pos == Config::posTopLeft) || (config.onScreenDisplay.pos == Config::posBottomLeft);
const float hp = left ? -1 : 1;
const float vp = bottom ? -1 : 1;
float hShift, vShift;
g_textDrawer.getTextSize("0", hShift, vShift);
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hShift *= 0.5f;
vShift *= 0.5f;
const float x = hp - hShift * hp;
float y = vp - vShift * vp;
char buf[16];
if (config.onScreenDisplay.fps) {
sprintf(buf, "%d FPS", int(perf.getFps()));
_drawOSD(buf, x, y);
}
if (config.onScreenDisplay.vis) {
sprintf(buf, "%d VI/S", int(perf.getVIs()));
_drawOSD(buf, x, y);
}
if (config.onScreenDisplay.percent) {
sprintf(buf, "%d %%", int(perf.getPercent()));
_drawOSD(buf, x, y);
}
frameBufferList().setCurrentDrawBuffer();
}
void GraphicsDrawer::clearDepthBuffer(u32 _ulx, u32 _uly, u32 _lrx, u32 _lry)
{
if (!_canDraw())
return;
depthBufferList().clearBuffer(_ulx, _uly, _lrx, _lry);
gfxContext.clearDepthBuffer();
_updateDepthUpdate();
}
void GraphicsDrawer::clearColorBuffer(float *_pColor)
{
if (_pColor != nullptr)
gfxContext.clearColorBuffer(_pColor[0], _pColor[1], _pColor[2], _pColor[3]);
else
gfxContext.clearColorBuffer(0.0f, 0.0f, 0.0f, 0.0f);
}
void GraphicsDrawer::copyTexturedRect(const CopyRectParams & _params)
{
m_drawingState = DrawingState::TexRect;
const float scaleX = 1.0f / _params.dstWidth;
const float scaleY = 1.0f / _params.dstHeight;
const float X0 = _params.dstX0 * (2.0f * scaleX) - 1.0f;
const float Y0 = _params.dstY0 * (2.0f * scaleY) - 1.0f;
const float X1 = _params.dstX1 * (2.0f * scaleX) - 1.0f;
const float Y1 = _params.dstY1 * (2.0f * scaleY) - 1.0f;
const float Z = 0.0f;
const float W = 1.0f;
m_rect[0].x = X0;
m_rect[0].y = Y0;
m_rect[0].z = Z;
m_rect[0].w = W;
m_rect[1].x = X1;
m_rect[1].y = Y0;
m_rect[1].z = Z;
m_rect[1].w = W;
m_rect[2].x = X0;
m_rect[2].y = Y1;
m_rect[2].z = Z;
m_rect[2].w = W;
m_rect[3].x = X1;
m_rect[3].y = Y1;
m_rect[3].z = Z;
m_rect[3].w = W;
const float scaleS = 1.0f / _params.srcWidth;
const float scaleT = 1.0f / _params.srcHeight;
const float S0 = _params.srcX0 * scaleS;
const float S1 = _params.srcX1 * scaleS;
const float T0 = _params.srcY0 * scaleT;
const float T1 = _params.srcY1 * scaleT;
m_rect[0].s0 = S0;
m_rect[0].t0 = T0;
m_rect[1].s0 = S1;
m_rect[1].t0 = T0;
m_rect[2].s0 = S0;
m_rect[2].t0 = T1;
m_rect[3].s0 = S1;
m_rect[3].t0 = T1;
for (u32 i = 0; i < 2; ++i) {
CachedTexture * tex = _params.tex[i];
if (tex == nullptr)
continue;
Context::TexParameters texParams;
texParams.handle = tex->name;
texParams.textureUnitIndex = textureIndices::Tex[i];
if (tex->frameBufferTexture == CachedTexture::fbMultiSample)
texParams.target = textureTarget::TEXTURE_2D_MULTISAMPLE;
else {
texParams.target = textureTarget::TEXTURE_2D;
texParams.minFilter = _params.filter;
texParams.magFilter = _params.filter;
texParams.wrapS = textureParameters::WRAP_CLAMP_TO_EDGE;
texParams.wrapT = textureParameters::WRAP_CLAMP_TO_EDGE;
}
gfxContext.setTextureParameters(texParams);
}
gfxContext.setViewport(0, 0, _params.dstWidth, _params.dstHeight);
gfxContext.enable(enable::CULL_FACE, false);
gfxContext.enable(enable::BLEND, false);
gfxContext.enable(enable::DEPTH_TEST, false);
gfxContext.enableDepthWrite(false);
Context::DrawRectParameters rectParams;
rectParams.mode = drawmode::TRIANGLE_STRIP;
rectParams.verticesCount = 4;
rectParams.vertices = m_rect;
rectParams.combiner = _params.combiner;
_params.combiner->activate();
gfxContext.enable(enable::SCISSOR_TEST, false);
gfxContext.drawRects(rectParams);
gfxContext.enable(enable::SCISSOR_TEST, true);
gSP.changed |= CHANGED_GEOMETRYMODE | CHANGED_VIEWPORT;
gDP.changed |= CHANGED_RENDERMODE | CHANGED_TILE | CHANGED_COMBINE;
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}
void GraphicsDrawer::blitOrCopyTexturedRect(const BlitOrCopyRectParams & _params)
{
Context::BlitFramebuffersParams blitParams;
blitParams.readBuffer = _params.readBuffer;
blitParams.drawBuffer = _params.drawBuffer;
blitParams.srcX0 = _params.srcX0;
blitParams.srcX1 = _params.srcX1;
blitParams.dstX0 = _params.dstX0;
blitParams.dstX1 = _params.dstX1;
blitParams.srcY0 = _params.srcY0;
blitParams.srcY1 = _params.srcY1;
blitParams.dstY0 = _params.dstY0;
blitParams.dstY1 = _params.dstY1;
blitParams.mask = _params.mask;
blitParams.filter = _params.filter;
if (gfxContext.blitFramebuffers(blitParams))
return;
gfxContext.bindFramebuffer(bufferTarget::READ_FRAMEBUFFER, _params.readBuffer);
gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, _params.drawBuffer);
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copyTexturedRect(_params);
}
void GraphicsDrawer::_initStates()
{
gfxContext.enable(enable::CULL_FACE, false);
gfxContext.enable(enable::SCISSOR_TEST, true);
gfxContext.enableDepthWrite(false);
gfxContext.setDepthCompare(compare::ALWAYS);
if (config.frameBufferEmulation.N64DepthCompare != 0) {
gfxContext.enable(enable::DEPTH_TEST, false);
gfxContext.enable(enable::POLYGON_OFFSET_FILL, false);
}
else {
gfxContext.enable(enable::DEPTH_TEST, true);
#ifdef OS_ANDROID
if (config.generalEmulation.forcePolygonOffset != 0)
gfxContext.setPolygonOffset(config.generalEmulation.polygonOffsetFactor, config.generalEmulation.polygonOffsetUnits);
else
#endif
gfxContext.setPolygonOffset(-3.0f, -3.0f);
}
DisplayWindow & wnd = DisplayWindow::get();
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gfxContext.setViewport(0, wnd.getHeightOffset(), wnd.getScreenWidth(), wnd.getScreenHeight());
gfxContext.clearColorBuffer(0.0f, 0.0f, 0.0f, 0.0f);
srand(time(nullptr));
wnd.swapBuffers();
}
void GraphicsDrawer::_setSpecialTexrect() const
{
const char * name = RSP.romname;
if (strstr(name, (const char *)"Beetle") || strstr(name, (const char *)"BEETLE") || strstr(name, (const char *)"HSV")
|| strstr(name, (const char *)"DUCK DODGERS") || strstr(name, (const char *)"DAFFY DUCK"))
texturedRectSpecial = texturedRectShadowMap;
else if (strstr(name, (const char *)"Perfect Dark") || strstr(name, (const char *)"PERFECT DARK"))
texturedRectSpecial = texturedRectDepthBufferCopy; // See comments to that function!
else if (strstr(name, (const char *)"CONKER BFD"))
texturedRectSpecial = texturedRectCopyToItself;
else if (strstr(name, (const char *)"YOSHI STORY"))
texturedRectSpecial = texturedRectBGCopy;
else if (strstr(name, (const char *)"PAPER MARIO") || strstr(name, (const char *)"MARIO STORY"))
texturedRectSpecial = texturedRectPaletteMod;
else if (strstr(name, (const char *)"ZELDA"))
texturedRectSpecial = texturedRectMonochromeBackground;
else
texturedRectSpecial = nullptr;
}
void GraphicsDrawer::_initData()
{
_initStates();
_setSpecialTexrect();
textureCache().init();
DepthBuffer_Init();
FrameBuffer_Init();
Combiner_Init();
g_textDrawer.init();
TFH.init();
PostProcessor::get().init();
g_zlutTexture.init();
g_noiseTexture.init();
g_paletteTexture.init();
perf.reset();
FBInfo::fbInfo.reset();
m_texrectDrawer.init();
m_drawingState = DrawingState::Non;
m_bImageTexture = gfxContext.isSupported(SpecialFeatures::ImageTextures);
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m_maxLineWidth = gfxContext.getMaxLineWidth();
gSP.changed = gDP.changed = 0xFFFFFFFF;
memset(triangles.vertices.data(), 0, triangles.vertices.size() * sizeof(SPVertex));
triangles.elements.fill(0);
for (auto vtx : triangles.vertices)
vtx.w = 1.0f;
triangles.num = 0;
}
void GraphicsDrawer::_destroyData()
{
m_drawingState = DrawingState::Non;
m_texrectDrawer.destroy();
g_paletteTexture.destroy();
g_zlutTexture.destroy();
g_noiseTexture.destroy();
PostProcessor::get().destroy();
if (TFH.optionsChanged())
TFH.shutdown();
g_textDrawer.destroy();
Combiner_Destroy();
FrameBuffer_Destroy();
DepthBuffer_Destroy();
textureCache().destroy();
}