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GLideN64/GBI.cpp

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#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
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#include "convert.h"
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#include "N64.h"
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#include "GLideN64.h"
#include "GBI.h"
#include "RDP.h"
#include "RSP.h"
#include "F3D.h"
#include "F3DEX.h"
#include "F3DEX2.h"
#include "L3D.h"
#include "L3DEX.h"
#include "L3DEX2.h"
#include "S2DEX.h"
#include "S2DEX2.h"
#include "F3DDKR.h"
#include "F3DSWSE.h"
#include "F3DWRUS.h"
#include "F3DPD.h"
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#include "F3DEX2CBFD.h"
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#include "ZSort.h"
#include "CRC.h"
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#include "Log.h"
#include "OpenGL.h"
#include "Debug.h"
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u32 last_good_ucode = (u32) -1;
SpecialMicrocodeInfo specialMicrocodes[] =
{
{ F3D, FALSE, 0xe62a706d, "Fast3D" },
{ F3D, FALSE, 0x7d372819, "Fast3D" },
{ F3D, FALSE, 0x2edee7be, "Fast3D" },
{ F3D, FALSE, 0xe01e14be, "Fast3D" },
{ F3DWRUS, FALSE, 0xd17906e2, "RSP SW Version: 2.0D, 04-01-96" },
{ F3DSWSE, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
{ F3DEX, TRUE, 0x637b4b58, "RSP SW Version: 2.0D, 04-01-96" },
{ F3D, TRUE, 0x54c558ba, "RSP SW Version: 2.0D, 04-01-96" }, // Pilot Wings
{ S2DEX, FALSE, 0x9df31081, "RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo." },
{ F3DDKR, FALSE, 0x8d91244f, "Diddy Kong Racing" },
{ F3DDKR, FALSE, 0x6e6fc893, "Diddy Kong Racing" },
{ F3DJFG, FALSE, 0xbde9d1fb, "Jet Force Gemini" },
{ F3DPD, TRUE, 0x1c4f7869, "Perfect Dark" },
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{ Turbo3D, FALSE, 0x2bdcfc8a, "Turbo3D" },
{ F3DEX2CBFD, TRUE, 0x1b4ace88, "Conker's Bad Fur Day" }
};
u32 G_RDPHALF_1, G_RDPHALF_2, G_RDPHALF_CONT;
u32 G_SPNOOP;
u32 G_SETOTHERMODE_H, G_SETOTHERMODE_L;
u32 G_DL, G_ENDDL, G_CULLDL, G_BRANCH_Z;
u32 G_LOAD_UCODE;
u32 G_MOVEMEM, G_MOVEWORD;
u32 G_MTX, G_POPMTX;
u32 G_GEOMETRYMODE, G_SETGEOMETRYMODE, G_CLEARGEOMETRYMODE;
u32 G_TEXTURE;
u32 G_DMA_IO, G_DMA_DL, G_DMA_TRI, G_DMA_MTX, G_DMA_VTX, G_DMA_TEX_OFFSET, G_DMA_OFFSETS;
u32 G_SPECIAL_1, G_SPECIAL_2, G_SPECIAL_3;
u32 G_VTX, G_MODIFYVTX, G_VTXCOLORBASE;
u32 G_TRI1, G_TRI2, G_TRI4;
u32 G_QUAD, G_LINE3D;
u32 G_RESERVED0, G_RESERVED1, G_RESERVED2, G_RESERVED3;
u32 G_SPRITE2D_BASE;
u32 G_BG_1CYC, G_BG_COPY;
u32 G_OBJ_RECTANGLE, G_OBJ_SPRITE, G_OBJ_MOVEMEM;
u32 G_SELECT_DL, G_OBJ_RENDERMODE, G_OBJ_RECTANGLE_R;
u32 G_OBJ_LOADTXTR, G_OBJ_LDTX_SPRITE, G_OBJ_LDTX_RECT, G_OBJ_LDTX_RECT_R;
u32 G_RDPHALF_0;
u32 G_MTX_STACKSIZE;
u32 G_MTX_MODELVIEW;
u32 G_MTX_PROJECTION;
u32 G_MTX_MUL;
u32 G_MTX_LOAD;
u32 G_MTX_NOPUSH;
u32 G_MTX_PUSH;
u32 G_TEXTURE_ENABLE;
u32 G_SHADING_SMOOTH;
u32 G_CULL_FRONT;
u32 G_CULL_BACK;
u32 G_CULL_BOTH;
u32 G_CLIPPING;
u32 G_MV_VIEWPORT;
u32 G_MWO_aLIGHT_1, G_MWO_bLIGHT_1;
u32 G_MWO_aLIGHT_2, G_MWO_bLIGHT_2;
u32 G_MWO_aLIGHT_3, G_MWO_bLIGHT_3;
u32 G_MWO_aLIGHT_4, G_MWO_bLIGHT_4;
u32 G_MWO_aLIGHT_5, G_MWO_bLIGHT_5;
u32 G_MWO_aLIGHT_6, G_MWO_bLIGHT_6;
u32 G_MWO_aLIGHT_7, G_MWO_bLIGHT_7;
u32 G_MWO_aLIGHT_8, G_MWO_bLIGHT_8;
GBIInfo GBI;
void GBI_Unknown( u32 w0, u32 w1 )
{
#ifdef DEBUG
if (Debug.level == DEBUG_LOW)
DebugMsg( DEBUG_LOW | DEBUG_UNKNOWN, "UNKNOWN GBI COMMAND 0x%02X", _SHIFTR( w0, 24, 8 ) );
if (Debug.level == DEBUG_MEDIUM)
DebugMsg( DEBUG_MEDIUM | DEBUG_UNKNOWN, "Unknown GBI Command 0x%02X", _SHIFTR( w0, 24, 8 ) );
else if (Debug.level == DEBUG_HIGH)
DebugMsg( DEBUG_HIGH | DEBUG_UNKNOWN, "// Unknown GBI Command 0x%02X", _SHIFTR( w0, 24, 8 ) );
#endif
}
void GBIInfo::init()
{
m_pCurrent = NULL;
for (u32 i = 0; i <= 0xFF; ++i)
cmd[i] = GBI_Unknown;
}
void GBIInfo::destroy()
{
m_pCurrent = NULL;
m_list.clear();
}
bool GBIInfo::isHWLSupported() const
{
if (m_pCurrent == NULL)
return false;
switch (m_pCurrent->type) {
case S2DEX:
case S2DEX2:
case F3DDKR:
case F3DJFG:
case F3DEX2CBFD:
return false;
}
return true;
}
void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
{
if (_pCurrent->type == NONE) {
LOG(LOG_ERROR, "[GLideN64]: error - unknown ucode!!!\n");
return;
}
if (m_pCurrent == NULL || (m_pCurrent->type != _pCurrent->type)) {
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m_pCurrent = _pCurrent;
for (int i = 0; i <= 0xFF; ++i)
cmd[i] = GBI_Unknown;
RDP_Init();
G_TRI2 = G_TRI4 = G_QUAD = G_RDPNOOP; // For correct work of gSPFlushTriangles()
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switch (m_pCurrent->type) {
case F3D: F3D_Init(); break;
case F3DEX: F3DEX_Init(); break;
case F3DEX2: F3DEX2_Init(); break;
case L3D: L3D_Init(); break;
case L3DEX: L3DEX_Init(); break;
case L3DEX2: L3DEX2_Init(); break;
case S2DEX: S2DEX_Init(); break;
case S2DEX2: S2DEX2_Init(); break;
case F3DDKR: F3DDKR_Init(); break;
case F3DJFG: F3DJFG_Init(); break;
case F3DSWSE: F3DSWSE_Init(); break;
case F3DWRUS: F3DWRUS_Init(); break;
case F3DPD: F3DPD_Init(); break;
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case Turbo3D: F3D_Init(); break;
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case ZSortp: ZSort_Init(); break;
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case F3DEX2CBFD:F3DEX2CBFD_Init(); break;
}
if (m_pCurrent->NoN) {
// Disable near and far plane clipping
glEnable(GL_DEPTH_CLAMP);
// Enable Far clipping plane in vertex shader
glEnable(GL_CLIP_DISTANCE0);
} else {
glDisable(GL_DEPTH_CLAMP);
glDisable(GL_CLIP_DISTANCE0);
}
}
m_pCurrent = _pCurrent;
}
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inline
bool _isDigit(char _c)
{
return _c >= '0' && _c <= '9';
}
void GBIInfo::loadMicrocode(u32 uc_start, u32 uc_dstart, u16 uc_dsize)
{
for (Microcodes::iterator iter = m_list.begin(); iter != m_list.end(); ++iter) {
if (iter->address == uc_start && iter->dataAddress == uc_dstart && iter->dataSize == uc_dsize) {
_makeCurrent(&(*iter));
return;
}
}
m_list.emplace_front();
MicrocodeInfo & current = m_list.front();
current.address = uc_start;
current.dataAddress = uc_dstart;
current.dataSize = uc_dsize;
current.NoN = false;
current.textureGen = true;
current.branchLessZ = true;
current.type = NONE;
// See if we can identify it by CRC
const u32 uc_crc = CRC_Calculate( 0xFFFFFFFF, &RDRAM[uc_start & 0x1FFFFFFF], 4096 );
const u32 numSpecialMicrocodes = sizeof(specialMicrocodes) / sizeof(SpecialMicrocodeInfo);
for (u32 i = 0; i < numSpecialMicrocodes; ++i) {
if (uc_crc == specialMicrocodes[i].crc) {
current.type = specialMicrocodes[i].type;
current.NoN = specialMicrocodes[i].NoN;
_makeCurrent(&current);
return;
}
}
// See if we can identify it by text
char uc_data[2048];
UnswapCopy( &RDRAM[uc_dstart & 0x1FFFFFFF], uc_data, 2048 );
char uc_str[256];
strcpy(uc_str, "Not Found");
for (u32 i = 0; i < 2048; ++i) {
if ((uc_data[i] == 'R') && (uc_data[i+1] == 'S') && (uc_data[i+2] == 'P')) {
u32 j = 0;
while (uc_data[i+j] > 0x0A) {
uc_str[j] = uc_data[i+j];
j++;
}
uc_str[j] = 0x00;
int type = NONE;
if (strncmp( &uc_str[4], "SW", 2 ) == 0)
type = F3D;
else if (strncmp( &uc_str[4], "Gfx", 3 ) == 0) {
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current.NoN = (strstr( uc_str + 4, ".NoN") != NULL);
if (strncmp( &uc_str[14], "F3D", 3 ) == 0) {
if (uc_str[28] == '1' || strncmp(&uc_str[28], "0.95", 4) == 0 || strncmp(&uc_str[28], "0.96", 4) == 0)
type = F3DEX;
else if (uc_str[31] == '2')
type = F3DEX2;
if (strncmp(&uc_str[14], "F3DF", 4) == 0)
current.textureGen = false;
else if (strncmp(&uc_str[14], "F3DZ", 4) == 0)
current.branchLessZ = false;
}
else if (strncmp( &uc_str[14], "L3D", 3 ) == 0) {
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u32 t = 22;
while (!_isDigit(uc_str[t]) && t++ < j);
if (uc_str[t] == '1')
type = L3DEX;
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else if (uc_str[t] == '2')
type = L3DEX2;
}
else if (strncmp( &uc_str[14], "S2D", 3 ) == 0) {
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u32 t = 20;
while (!_isDigit(uc_str[t]) && t++ < j);
if (uc_str[t] == '1')
type = S2DEX;
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else if (uc_str[t] == '2')
type = S2DEX2;
}
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else if (strncmp(&uc_str[14], "ZSortp", 6) == 0) {
type = ZSortp;
}
}
if (type != NONE) {
current.type = type;
_makeCurrent(&current);
return;
}
break;
}
}
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assert(false && "unknown ucode!!!'n");
_makeCurrent(&current);
}