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Correct texture size for RDRAMtoFrameBuffer

This commit is contained in:
Sergey Lipskiy 2015-03-24 19:55:53 +06:00
parent 175598d819
commit 905385f251

View File

@ -1017,8 +1017,8 @@ void RDRAMtoFrameBuffer::Init()
m_pTexture->maskT = 0;
m_pTexture->mirrorS = 0;
m_pTexture->mirrorT = 0;
m_pTexture->realWidth = 1024;
m_pTexture->realHeight = 512;
m_pTexture->realWidth = 640;
m_pTexture->realHeight = 480;
m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * 4;
textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes);
glBindTexture( GL_TEXTURE_2D, m_pTexture->glName );