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Correct texture size for RDRAMtoFrameBuffer
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@ -1017,8 +1017,8 @@ void RDRAMtoFrameBuffer::Init()
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m_pTexture->maskT = 0;
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m_pTexture->mirrorS = 0;
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m_pTexture->mirrorT = 0;
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m_pTexture->realWidth = 1024;
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m_pTexture->realHeight = 512;
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m_pTexture->realWidth = 640;
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m_pTexture->realHeight = 480;
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m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * 4;
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textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes);
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glBindTexture( GL_TEXTURE_2D, m_pTexture->glName );
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