Sergey Lipskiy
29575624b9
Call copyRdram() for cfb buffer to have data for validity check.
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Fixed NBA Courtside 2: wrong intro - regression #1956
2018-12-09 16:24:35 +07:00
Sergey Lipskiy
8cd1605933
Add debug message for VI_UpdateScreen
2018-12-09 14:23:08 +07:00
Sergey Lipskiy
362c99c256
Fix specialMicrocodes entry for Pachinko nichi 365
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Fixed https://github.com/gonetz/GLideN64/issues/1950
2018-12-09 13:07:58 +07:00
Sergey Lipskiy
bb8c13ccce
Implement rejection processing, see 25.3.2 of programming manual
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Fixed Mario Party: Coin Block Blitz ground flicker / darkening #1912
2018-12-06 17:31:50 +07:00
Sergey Lipskiy
6e330311e9
Fix PostBuildEvent for 64bit build of mupen64plus.
2018-12-02 19:46:24 +07:00
zilmar
9804fb69dd
Add %(AdditionalDependencies) to GLideNUI.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
9e79ea1893
Handle msv12 better
2018-11-25 18:34:16 +07:00
zilmar
f3a6b19686
Add msvc12 libs back in
2018-11-25 18:34:16 +07:00
zilmar
1bef86feac
Cleanup GLideNUI.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
459fb32106
Revert OS_WINDOWS changes
2018-11-25 18:34:16 +07:00
zilmar
1c1589212a
Some cleanup of GlideNUI
2018-11-25 18:34:16 +07:00
zilmar
ef2cd98db9
Clean up <OutDir>
2018-11-25 18:34:16 +07:00
zilmar
fd00a7a5dc
Add x64 build to GlideNUI
2018-11-25 18:34:16 +07:00
zilmar
1a1296851b
missed a file for OS_WINDOWS
2018-11-25 18:34:16 +07:00
zilmar
d50aabaa10
Stop using OS_WINDOWS
2018-11-25 18:34:16 +07:00
zilmar
af1e15b658
Fix PostBuildEvent
2018-11-25 18:34:16 +07:00
zilmar
b032656919
Change <IntDir>
2018-11-25 18:34:16 +07:00
zilmar
3435f976b3
Remove RelWithDebInfo
2018-11-25 18:34:16 +07:00
zilmar
28ed6971da
Remove Release_with_debug_mupen64plus
2018-11-25 18:34:16 +07:00
zilmar
c9cd15489d
Remove MinSizeRel configuration
2018-11-25 18:34:16 +07:00
zilmar
7f696bd068
Remove Release_dll
2018-11-25 18:34:16 +07:00
zilmar
5f8d1a6edf
More removal of Debug_mupenplus_uniformset
2018-11-25 18:34:16 +07:00
zilmar
7fcb23269f
Remove Debug_mupenplus_uniformset configuration
2018-11-25 18:34:16 +07:00
zilmar
acc3252b8a
Add GLideNUI to the solution
2018-11-25 18:34:16 +07:00
zilmar
fb7bdb8f12
Clean up osal.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
5f008e4c92
Clean up libGlideNHQ.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
5470e1e775
Have other projects use $(DefaultPlatformToolset)
2018-11-25 18:34:16 +07:00
zilmar
35e036fa9e
Finish Cleaning up GLideN64.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
29462c9bad
More project clean up
2018-11-25 18:34:16 +07:00
zilmar
fa04220065
Start to unify ItemDefinitionGroup
2018-11-25 18:34:16 +07:00
zilmar
54cadb9ec0
Uniform PropertyGroup
2018-11-25 18:34:16 +07:00
zilmar
a2129834b3
Unify <TargetName>mupen64plus-video-GLideN64</TargetName>
2018-11-25 18:34:16 +07:00
zilmar
1f11d4814a
Unify <ImportGroup Label="PropertySheets">
2018-11-25 18:34:16 +07:00
zilmar
b343b4c43c
unify PropertyGroup Label="Configuration"
2018-11-25 18:34:16 +07:00
zilmar
2d30e12528
Rename msvc2015 to msvc
2018-11-25 18:34:16 +07:00
zilmar
b7bbd19317
Remove msvc12 project
2018-11-25 18:34:16 +07:00
Sergey Lipskiy
cbf5821f8e
Clamp arguments for acos when calculating G_TEXTURE_GEN_LINEAR
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Fixed (Majora's Mask) Glass in Postman House not rendering #1941
Note: ucode actually works a bit differently because it uses approximated acos calculation.
2018-11-20 22:47:59 +07:00
Sergey Lipskiy
087ac76536
Correct commit e4b6224
for culling in Mortal Kombat 4.
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Disable cullboth for F3DLX.Rej version 1 since this ucode does not support cullboth.
2018-11-11 16:06:23 +07:00
Sergey Lipskiy
1ec435d6e7
Correct command S2DEX_Obj_Rectangle_R for ucode version 1.03
2018-11-08 11:58:13 +07:00
Sergey Lipskiy
88aa90d075
Implement NO_XFM mode for Turbo3D ucode.
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Fixed Dark Rift: gfx of the fist screen doesn't disappear when it should (HLE issue) #626
Fixed Dark Rift: missing transition effect in menu #649
2018-11-05 13:27:07 +07:00
Sergey Lipskiy
7aa360c900
Clear fog parameters in gSPLoadUcodeEx.
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Fixed Zelda OOT wrong fog [HLE] #640
2018-11-03 15:40:41 +07:00
Sergey Lipskiy
f72553a524
Fix depth compare for texrects rendered with TexrectDrawer.
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Fixed Duke Nukem 64: 2D Render Issue #1915
2018-10-21 20:19:41 +07:00
Sergey Lipskiy
a44d5a8960
Fix condition to apply hardware texture filtering:
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FILTER_LINEAR must be used only if the current combiner uses LOD.
2018-10-18 11:14:34 +07:00
Sergey Lipskiy
68a2c939b4
Correct FrameBufferList::fillRDRAM - do not write to RDRAM color buffer if copyFromRDRAM enabled
2018-10-17 15:52:53 +07:00
Sergey Lipskiy
fe6447070e
Minor code refactor in gDPFillRectangle
2018-10-17 15:52:53 +07:00
Sergey Lipskiy
57ad2e96c6
Fix DepthBufferList::clearBuffer() for image textures.
2018-10-17 15:52:53 +07:00
Sergey Lipskiy
9a2a77982b
Set gDP.colorImage parameters before frameBufferList().saveBuffer call.
2018-10-17 15:52:53 +07:00
Sergey Lipskiy
9d7eb5b882
Fix in RDRAMtoColorBuffer::_copyFromRDRAM - draw rect in copy mode.
2018-10-17 15:52:53 +07:00
Sergey Lipskiy
f2ba87c241
Force clear depth buffer, if there is no corresponding color buffer for it.
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Fixed GoldenEye Multiplayer - 3&4 player not rendering #1173
2018-10-17 15:52:52 +07:00
Sergey Lipskiy
d2bca602a1
Use roundup for viewport and scissor coordinates. Fixes some issues when screen resolution is not multiple of original resolution.
2018-10-17 15:52:52 +07:00