fzurita
2712e8f509
Cleanup EGL image code
2019-02-05 21:48:26 +07:00
gizmo98
164b1056b3
Add bilinear filtering modes which remove halos around transparent textures
...
This workaround is not implemented for gles2 devices.
2019-02-05 21:09:36 +07:00
fzurita
f209304d0b
Add support for Android EGL Image Public API
2019-02-05 17:30:58 +07:00
Sergey Lipskiy
2b7f78c9f8
Fix depth buffer clear when otherMode.depthCompare enabled.
...
Fixed 1080 Snowboarding (JU) FB off breaks games ( regression) #1976
2019-02-03 18:01:01 +07:00
Sergey Lipskiy
f787483dbb
Correct condition for uEnableDepth uniform.
...
Fixed depth compare for particles in Indiana Jones when N64 depth compare enabled, #1977
2019-01-12 14:34:00 +07:00
Sergey Lipskiy
cb0cf5bed9
Fix depth_compare shader:
...
always write depth to buffer when otherMode.depthCompare flag is off.
Up shader storage version.
Fixed 2 players mode in Extreme-G XG2 (U) with N64 depth compare enabled, #1963
2018-12-18 16:04:37 +07:00
orbea
a5fc0689ac
Fix performance with radeonsi.
...
This takes Donkey Kong 64 from 12 fps to full speed with framebuffer
emulation enabled.
2018-12-11 11:35:56 +07:00
zilmar
459fb32106
Revert OS_WINDOWS changes
2018-11-25 18:34:16 +07:00
zilmar
d50aabaa10
Stop using OS_WINDOWS
2018-11-25 18:34:16 +07:00
Sergey Lipskiy
f72553a524
Fix depth compare for texrects rendered with TexrectDrawer.
...
Fixed Duke Nukem 64: 2D Render Issue #1915
2018-10-21 20:19:41 +07:00
Sergey Lipskiy
217ef2557d
Add ability to save content of frame buffer to file for debug purposes.
2018-10-17 15:52:52 +07:00
Sergey Lipskiy
9f1bbeab9f
Rewrite primitive depth calculation.
...
Up shader storage version.
Fixed Star Wars Episode I - Racer: Overlapping #1911
2018-10-01 22:37:03 +07:00
Sergey Lipskiy
9f936be57e
Correct condition for texture filtering: remove (gSP.objRendermode&G_OBJRM_BILERP) != 0 from the condition.
...
It seems that flag G_OBJRM_BILERP in objRendermode does not mean that texture will be filtered.
2018-09-30 18:03:46 +07:00
Sergey Lipskiy
5e1c8a6b58
Do not use clearDepthBuffer in FillRect. Use drawRect only.
2018-09-24 22:02:25 +07:00
Sergey Lipskiy
9705f5d520
Implement FXAA
2018-09-09 16:36:09 +07:00
Sergey Lipskiy
22267831e0
Optimize ShaderN64DepthCompare a little bit.
2018-09-06 22:54:07 +07:00
Sergey Lipskiy
9b487453a6
Correct URenderTarget::update()
...
Depth buffer not cleared if SetDepthImage called after Fillrect.
Fixed Ocarina of Time Link's portrait missing with N64 deph compare #1850
2018-09-06 22:54:00 +07:00
Sergey Lipskiy
62b8103e46
Support FRONT_AND_BACK culling mode.
...
Fixed Super Smash Brother Gfx issue on Dreamland stage #487
2018-08-24 16:16:06 +07:00
Sergey Lipskiy
3e0c635ad2
Correct mipmap shader for case when max tile is 0.
...
Up shader storage version.
2018-06-16 18:41:51 +07:00
Sergey Lipskiy
b9bfbf40e8
Indi Particle Optimization hack.
...
Add F5INDI_PARTICLE_OPT define to enable.
2018-06-16 18:41:50 +07:00
fzurita
582bfe353f
Improve check for buggy fragment shader interlock
...
Nvidia Drivers greater than or equal to 390.00 don't seem to crash with
it.
2018-06-16 00:13:55 +07:00
gizmo98
4750e10076
Use _FIXED2FLOATCOLOR
2018-06-02 21:35:32 +07:00
Logan McNaughton
e80577e105
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
Logan McNaughton
44068412f4
Revert "Add the iOS framebuffer binder from @braindx"
...
This reverts commit ff904fc51e
.
2018-05-19 16:08:07 +07:00
Logan McNaughton
6ddaba8ec5
Remove FB Attachment caching
2018-05-08 16:27:37 +07:00
Sergey Lipskiy
67f797240d
Shader noise returns 0.5 when noise emulation disabled.
...
Fixed Paper Mario - Text from Stars is invisible #1540
2018-05-06 21:28:31 +07:00
Sergey Lipskiy
6725ad474a
Fix warnings of 64bit compiler.
2018-05-06 15:54:12 +07:00
Sergey Lipskiy
10710f96ac
Fix warnings from compiler and static code analizer.
2018-05-06 15:28:07 +07:00
Logan McNaughton
9bda0568a8
Copy FBO texture if glTextureBarrier is unsupported
2018-04-20 22:56:17 +07:00
Sergey Lipskiy
75ea06cec7
Code refactoring: fix issues found by static code analizer.
2018-04-19 20:16:21 +07:00
Sergey Lipskiy
f26b99a93d
Add comment that _glinfo.imageTextures or _glinfo.ext_fetch
...
must be enabled when config.frameBufferEmulation.N64DepthCompare != 0
2018-04-19 12:13:53 +07:00
Logan McNaughton
1fe9ce3bf9
Fix BAR Fog with N64 Depth Compare
2018-04-19 12:04:39 +07:00
Logan McNaughton
6a10a83d09
Fix RE2 and NFL QB Club 98 on GLES
2018-04-16 21:38:42 +07:00
fzurita
e958eca3ed
Disable usage of *_fragment_shader_interlock with tegra
...
It causes lockups with at least Tegra X1.
2018-04-16 20:51:55 +07:00
Logan McNaughton
c9cf91e8da
Add support for ext_shader_framebuffer_fetch
2018-04-16 11:32:35 +07:00
Logan McNaughton
2e227cef53
Rewrite N64 Depth Compare
2018-04-16 11:32:35 +07:00
Logan McNaughton
c01c0d5166
use gl_LastFragDepthARM and glTextureBarrier
2018-04-13 21:24:56 +07:00
Logan McNaughton
18e9a73eba
Cache SpecialFeatures check
2018-04-07 11:30:33 +07:00
Logan McNaughton
b49ee1dd8b
Fix GLESX clipping hack in GraphicsDrawer
2018-04-07 11:30:33 +07:00
Logan McNaughton
9c73fb27b1
Remove Image Texture requirement for some shaders
2018-04-07 11:30:33 +07:00
Logan McNaughton
af6460ff4f
Require GL_NV_shader_noperspective_interpolation for GLES depth clamp emulation
2018-04-05 20:21:19 +07:00
Joe Mattiello
9497a9b868
Add iOS system ifdefs and gles includes
2018-03-31 10:54:20 +07:00
Joe Mattiello
ff904fc51e
Add the iOS framebuffer binder from @braindx
2018-03-31 10:54:20 +07:00
hissingshark
d84e11e10f
Added Vero4k build flags to detect libGLESv2.so path.
2018-03-31 01:18:53 +01:00
Logan McNaughton
ee906a217c
Fix GLES2 shader storage support
2018-03-30 10:15:23 +07:00
Logan McNaughton
07ec815831
Only write to gl_FragDepth once
2018-03-29 12:50:16 +07:00
Sergey Lipskiy
81d79e3938
GLideNHQ refactor: use graphics::InternalColorFormatParam as type for color format variables.
2018-03-28 12:28:05 +07:00
Logan McNaughton
50998f2f33
Use graphics backend in GLideNHQ
2018-03-27 20:52:56 +07:00
Logan McNaughton
bdb0f7ca94
Emulate GL_DEPTH_CLAMP for GLES
2018-03-23 21:52:06 +07:00
Sergey Lipskiy
cbbc83ac96
Fix noise-based effects on texrects in "texrect in native res" mode.
...
Fixed GLideN64 3.0 Regression (Noise) #1740
2018-03-21 23:07:40 +07:00