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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
Commit Graph

91 Commits

Author SHA1 Message Date
Sergey Lipskiy
bb8c13ccce Implement rejection processing, see 25.3.2 of programming manual
Fixed Mario Party: Coin Block Blitz ground flicker / darkening #1912
2018-12-06 17:31:50 +07:00
Sergey Lipskiy
087ac76536 Correct commit e4b6224 for culling in Mortal Kombat 4.
Disable cullboth for F3DLX.Rej version 1 since this ucode does not support cullboth.
2018-11-11 16:06:23 +07:00
Sergey Lipskiy
57ad2e96c6 Fix DepthBufferList::clearBuffer() for image textures. 2018-10-17 15:52:53 +07:00
Sergey Lipskiy
d2bca602a1 Use roundup for viewport and scissor coordinates. Fixes some issues when screen resolution is not multiple of original resolution. 2018-10-17 15:52:52 +07:00
Sergey Lipskiy
5538c7b4bb Add support for frame buffers, which are inside of some other frame buffer.
Fixed Superbowling: black screen in menu and game #116
2018-10-17 15:52:51 +07:00
Sergey Lipskiy
3d46293376 Correct condition for depth buffer copy hack for Perfect dark.
Fixed Perfect Dark high-res mode issues #1807
Fixed Perfect Dark No text/notifications in multiplayer #1930
2018-10-16 00:07:19 +07:00
Sergey Lipskiy
e4b6224218 Disable CULL_BOTH for NON microcodes.
Need to find better criteria.

Fixed Black screen in mortal kombat 4 #1929
2018-10-13 19:25:32 +07:00
Sergey Lipskiy
8b9d955f7a Fix depth buffer clear for Zelda MM.
Fixed Legend of Zelda: Majora's Mask Issue #1921
2018-10-05 23:57:56 +07:00
Sergey Lipskiy
9f936be57e Correct condition for texture filtering: remove (gSP.objRendermode&G_OBJRM_BILERP) != 0 from the condition.
It seems that flag G_OBJRM_BILERP in objRendermode does not mean that texture will be filtered.
2018-09-30 18:03:46 +07:00
Sergey Lipskiy
6ac8efe081 Use frame buffer from input parameters when call
_updateScreenCoordsViewport from GraphicsDrawer::drawTexturedRect.

Fixed incorrect picture size when color buffer copied from RDRAM.
Buffer copy uses drawTexturedRect
2018-09-26 13:48:42 +07:00
Sergey Lipskiy
5e1c8a6b58 Do not use clearDepthBuffer in FillRect. Use drawRect only. 2018-09-24 22:02:25 +07:00
Sergey Lipskiy
62b8103e46 Support FRONT_AND_BACK culling mode.
Fixed Super Smash Brother Gfx issue on Dreamland stage #487
2018-08-24 16:16:06 +07:00
Sergey Lipskiy
e0418c3c34 Apply TexrectDrawer if next draw command is also texrect and those texrect is side-by-side with the current one.
It should fix performance issues with particles.
Currently works only in HLE mode.
2018-07-03 21:52:18 +07:00
Sergey Lipskiy
2322f5f53f Implement Overscan feature.
Remove Crop feature.
Change settings save-load when "per game settings" enabled:
    * When config dialog opens, show custom settings for the running game. If no game run yet, show main settings.
    * When user press OK button, save settings to the custom ini file and to the main ini file.
2018-06-17 20:04:45 +07:00
Sergey Lipskiy
b0a575313a Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
Logan McNaughton
e80577e105 Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
Sergey Lipskiy
8212a1faf6 Fix vertex Y calculation in GraphicsDrawer::_drawThickLine
Fixed smoke direction in Micro Machines 64 Turbo (U) #1725
2018-05-02 20:49:36 +07:00
Sergey Lipskiy
725ff742a8 Update viewport when exiting texrect after texturedRectSpecial call.
Fixed Paper Mario zoom-in when Mario approaches screen #1789
2018-05-01 18:01:54 +07:00
Logan McNaughton
18e9a73eba Cache SpecialFeatures check 2018-04-07 11:30:33 +07:00
Logan McNaughton
b49ee1dd8b Fix GLESX clipping hack in GraphicsDrawer 2018-04-07 11:30:33 +07:00
Logan McNaughton
9c73fb27b1 Remove Image Texture requirement for some shaders 2018-04-07 11:30:33 +07:00
Joe Mattiello
9497a9b868 Add iOS system ifdefs and gles includes 2018-03-31 10:54:20 +07:00
Logan McNaughton
bdb0f7ca94 Emulate GL_DEPTH_CLAMP for GLES 2018-03-23 21:52:06 +07:00
Sergey Lipskiy
5ccc40423f Correct screen coords viewport in TexrectDrawer::draw()
Fixed Mario Golf (U) bug in GLideN64 3.0 regresion #1710
2018-03-21 19:49:36 +07:00
Sergey Lipskiy
822b098d6a Implement OSD Display: Internal Resolution and Rendering Resolution
Fixed #1733
2018-03-05 22:56:14 +07:00
Sergey Lipskiy
b37200239e Fix display of texrect coordinates in debugger. 2018-03-02 21:22:24 +07:00
Sergey Lipskiy
08d3bff7ba Process unsupported blend modes only in two cycles mode. 2018-02-23 14:06:09 +07:00
Sergey Lipskiy
8cb25b1fed Add support for blend modes, which can't be emulated with shader blender.
Add a hack for blend mode 0x0150 in Tony Hawk 2: Spiderman uses the same blend mode,
but has no problems with it.
2018-02-18 20:44:11 +07:00
Sergey Lipskiy
9b2f50ca67 Fix rendering in widescreen resolutions when fb emulation disabled, #1700 2018-01-05 15:27:19 +07:00
Sergey Lipskiy
dfada113d3 Do not change current draw buffer after OSD drawing.
Fixed mupen64plus messages displayed upside-down.
2017-12-15 13:24:36 +07:00
Sergey Lipskiy
fa102a65c9 Do not revert Y for rects. 2017-12-15 12:38:19 +07:00
Sergey Lipskiy
26623cec1f Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
Sergey Lipskiy
737338ca20 Use fixed point calculation for texrect s and t coordinates.
It is impossible to handle integer overflow when coordinates in float format.

Fixed textures in Major League Baseball #146
2017-11-18 15:41:18 +07:00
Sergey Lipskiy
5a037474a2 Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
Sergey Lipskiy
3c61198043 Hardcode blend mode, which is impossible to emulate with shaders.
Fixed Tony Hawk's Pro Skater 2 Shadow Glitch #1337
2017-11-11 01:01:49 +07:00
Sergey Lipskiy
7e4271d991 Display save/load progress for combiners shaders
Display "init noise texture" message. Progress is hard to display because noise textures generated in threads.
2017-10-26 00:37:26 +07:00
Sergey Lipskiy
35cc66bad4 Code cleanup:
* make RSPInfo::busy and RSPInfo::halt boolean
* remove RSPInfo::close
* rename RSPInfo::bLLE to RSPInfo::LLE
2017-10-24 15:44:37 +07:00
Sergey Lipskiy
70c540b073 Rewrite fix for #1539 : keep in tile descriptor start address of frame buffer, not pointer on it.
Should be more safe.
2017-09-29 22:25:56 +07:00
Sergey Lipskiy
ee3f4a6962 Partially revert commit 81cc0854 Fix blending when CLR_ON_CVG flag is on.
It will not work without pixel covarage calculation.

Fixed Mario Tennis (USA) - missing character selection icons (regression) #1599
Fixed Android/potential PC regression too: Conker broken FB render/lighting chunks. #1597
2017-09-27 16:19:28 +07:00
Sergey Lipskiy
032da85357 Reset m_cleared and m_RdramCopy for depth buffer after software render.
Fixed #1594 Mario Tennis VS screen: line flickers
2017-09-26 15:23:07 +07:00
Sergey Lipskiy
497b8dd709 Use legacy blending for DepthFogCombiner.
Fix regression in Beetle Adventure Racing! snow is grey! #1587
2017-09-24 18:55:01 +07:00
Sergey Lipskiy
c67e017772 Correct Tri commands for F3DSWRS ucode.
Fixed Star Wars: Rogue Squadron HLE glitches. #1584
2017-09-22 22:39:30 +07:00
Sergey Lipskiy
81cc0854dc Fix blending when CLR_ON_CVG flag is on.
Remove hack for Pilot Wings.
2017-09-21 23:18:35 +07:00
Sergey Lipskiy
1bb170a3c4 Implement command 0x05. This command generates polygons for terrain geometry.
Very large and complex.
2017-08-11 12:23:39 +07:00
Sergey Lipskiy
e56e45e2da Command 05 - 02 WIP debug 2017-08-11 12:23:39 +07:00
Sergey Lipskiy
6bfe0adf0a Fix triangle index calculation for flat shading. 2017-08-11 12:23:39 +07:00
Sergey Lipskiy
c907c3013a Implement Debugger. 2017-06-25 15:35:48 +07:00
Sergey Lipskiy
64c59fc20d Implement GraphicsDrawer::showMessage Use it to show OSD message about logging start and stop. 2017-06-25 15:02:45 +07:00
Sergey Lipskiy
a6babb418f Rewrite monochrome effect for Zeldas.
Fixed #1505 OoT Ending Screen Freeze Effect Color Wrong
2017-06-19 21:44:40 +07:00
Sergey Lipskiy
5e51b386f1 Make Resident Evil 2 playable. 2017-04-02 12:02:38 +07:00