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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
Commit Graph

528 Commits

Author SHA1 Message Date
Sergey Lipskiy
07fae53ed4 Code cleanup 2017-01-09 19:36:53 +07:00
Sergey Lipskiy
f650e5e54b Implement TexrectDrawer shaders in SpecialShadersFactory. 2017-01-08 20:23:38 +07:00
Sergey Lipskiy
04ffc45023 Add fragmentHeaderCalcLight only if hw light is on. 2017-01-08 17:59:35 +07:00
Sergey Lipskiy
7af25b2452 Rewrite shader cache 2017-01-08 17:49:53 +07:00
Sergey Lipskiy
c68b6b9085 Special shaders 2017-01-08 17:49:50 +07:00
Sergey Lipskiy
dcf1065957 Add textureIndices parameters 2017-01-08 17:49:47 +07:00
Sergey Lipskiy
f6c1ffc0c9 Fix MAX_ANISOTROPY parameter 2017-01-08 17:49:44 +07:00
Sergey Lipskiy
6ef2431e19 Rewrite NoiseTexture 2017-01-08 17:49:42 +07:00
Sergey Lipskiy
41d0a9ade5 Replace ShaderCombiner 2 2017-01-08 17:49:39 +07:00
Sergey Lipskiy
9725c527b9 Replace ShaderCombiner by graphics::CombinerProgram WIP 2017-01-08 17:49:37 +07:00
Sergey Lipskiy
bda5d81f82 CombinerProgramUniformFactory 2017-01-08 17:49:25 +07:00
Sergey Lipskiy
659bd807f5 CombinerProgramBuilder WIP 2017-01-08 17:49:05 +07:00
Sergey Lipskiy
60813209f7 CombinerProgram initial work 2017-01-03 21:57:46 +07:00
Sergey Lipskiy
daf6646b97 BufferManipulationObjects 2: createRenderbuffer, initRenderbuffer 2017-01-02 22:40:41 +07:00
Sergey Lipskiy
cf5e9d8ed2 BufferManipulationObjects WIP 2017-01-02 21:00:49 +07:00
Sergey Lipskiy
ed77923449 Use gfxContext in TextDrawer 2017-01-02 00:24:39 +07:00
Sergey Lipskiy
7fdf97cf29 Use gfxContext in FrameBuffer 2017-01-02 00:09:19 +07:00
Sergey Lipskiy
84b7050339 Use gfxContext in DepthBuffer 2017-01-01 22:00:15 +07:00
Sergey Lipskiy
be019ab013 Correct internalcolor 2017-01-01 22:00:09 +07:00
Sergey Lipskiy
2c4c75ae01 Correct InitTextureParams 2017-01-01 22:00:07 +07:00
Sergey Lipskiy
3eb11aac82 setTextureParameters WIP 2017-01-01 21:59:54 +07:00
Sergey Lipskiy
eb7b640aa0 Use InitTextureParams struct instead of separate parameters. 2016-12-31 19:30:22 +07:00
Sergey Lipskiy
62e7fcf580 Add cached GL functions. 2016-12-31 19:30:19 +07:00
Sergey Lipskiy
c1c09d4d56 Unix fixes. 2016-12-31 19:30:16 +07:00
Sergey Lipskiy
2a1a2d5c00 Implement Init2DTexture objects 2016-12-31 19:30:13 +07:00
Sergey Lipskiy
d6a9e4cc39 Add TextureManipulationObjectFactory 2016-12-31 19:30:11 +07:00
Sergey Lipskiy
8248617a06 Add graphics parameters. 2016-12-31 19:30:09 +07:00
Sergey Lipskiy
365b116c57 Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture 2016-12-31 19:30:05 +07:00