Sergey Lipskiy
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07fae53ed4
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Code cleanup
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2017-01-09 19:36:53 +07:00 |
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Sergey Lipskiy
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f650e5e54b
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Implement TexrectDrawer shaders in SpecialShadersFactory.
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2017-01-08 20:23:38 +07:00 |
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Sergey Lipskiy
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04ffc45023
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Add fragmentHeaderCalcLight only if hw light is on.
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2017-01-08 17:59:35 +07:00 |
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Sergey Lipskiy
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7af25b2452
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Rewrite shader cache
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2017-01-08 17:49:53 +07:00 |
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Sergey Lipskiy
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c68b6b9085
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Special shaders
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2017-01-08 17:49:50 +07:00 |
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Sergey Lipskiy
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dcf1065957
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Add textureIndices parameters
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2017-01-08 17:49:47 +07:00 |
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Sergey Lipskiy
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f6c1ffc0c9
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Fix MAX_ANISOTROPY parameter
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2017-01-08 17:49:44 +07:00 |
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Sergey Lipskiy
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6ef2431e19
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Rewrite NoiseTexture
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2017-01-08 17:49:42 +07:00 |
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Sergey Lipskiy
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41d0a9ade5
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Replace ShaderCombiner 2
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2017-01-08 17:49:39 +07:00 |
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Sergey Lipskiy
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9725c527b9
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Replace ShaderCombiner by graphics::CombinerProgram WIP
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2017-01-08 17:49:37 +07:00 |
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Sergey Lipskiy
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bda5d81f82
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CombinerProgramUniformFactory
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2017-01-08 17:49:25 +07:00 |
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Sergey Lipskiy
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659bd807f5
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CombinerProgramBuilder WIP
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2017-01-08 17:49:05 +07:00 |
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Sergey Lipskiy
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60813209f7
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CombinerProgram initial work
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2017-01-03 21:57:46 +07:00 |
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Sergey Lipskiy
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daf6646b97
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BufferManipulationObjects 2: createRenderbuffer, initRenderbuffer
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2017-01-02 22:40:41 +07:00 |
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Sergey Lipskiy
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cf5e9d8ed2
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BufferManipulationObjects WIP
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2017-01-02 21:00:49 +07:00 |
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Sergey Lipskiy
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ed77923449
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Use gfxContext in TextDrawer
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2017-01-02 00:24:39 +07:00 |
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Sergey Lipskiy
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7fdf97cf29
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Use gfxContext in FrameBuffer
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2017-01-02 00:09:19 +07:00 |
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Sergey Lipskiy
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84b7050339
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Use gfxContext in DepthBuffer
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2017-01-01 22:00:15 +07:00 |
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Sergey Lipskiy
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be019ab013
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Correct internalcolor
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2017-01-01 22:00:09 +07:00 |
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Sergey Lipskiy
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2c4c75ae01
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Correct InitTextureParams
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2017-01-01 22:00:07 +07:00 |
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Sergey Lipskiy
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3eb11aac82
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setTextureParameters WIP
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2017-01-01 21:59:54 +07:00 |
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Sergey Lipskiy
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eb7b640aa0
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Use InitTextureParams struct instead of separate parameters.
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2016-12-31 19:30:22 +07:00 |
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Sergey Lipskiy
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62e7fcf580
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Add cached GL functions.
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2016-12-31 19:30:19 +07:00 |
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Sergey Lipskiy
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c1c09d4d56
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Unix fixes.
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2016-12-31 19:30:16 +07:00 |
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Sergey Lipskiy
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2a1a2d5c00
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Implement Init2DTexture objects
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2016-12-31 19:30:13 +07:00 |
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Sergey Lipskiy
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d6a9e4cc39
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Add TextureManipulationObjectFactory
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2016-12-31 19:30:11 +07:00 |
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Sergey Lipskiy
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8248617a06
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Add graphics parameters.
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2016-12-31 19:30:09 +07:00 |
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Sergey Lipskiy
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365b116c57
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Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture
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2016-12-31 19:30:05 +07:00 |
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