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Commit Graph

528 Commits

Author SHA1 Message Date
Sergey Lipskiy
1d2aa4b96e Use std::to_string for GL version numbers in shaders headers.
std::stringstream can't take number as input on Linux for unknown reason.

This is GLideN64 problem, plain test application from http://www.cplusplus.com
works correct.
2017-01-27 22:39:25 +07:00
Sergey Lipskiy
a249e2e3cc Delete vertex shaders in CombinerProgramBuilder destructor. 2017-01-26 22:14:45 +07:00
Sergey Lipskiy
3538536aa5 Minor code refactoring in _compileCombiner 2017-01-26 22:07:28 +07:00
Sergey Lipskiy
15f54acd5e Reset bind texture when texture deleted. 2017-01-26 21:38:34 +07:00
Sergey Lipskiy
cbf504fb40 Minor code cleanup in Utils::isExtensionSupported 2017-01-26 19:55:13 +07:00
Sergey Lipskiy
2196bf644b Merge CachedActiveTexture and CachedBindTexture into one function. 2017-01-26 19:54:59 +07:00
Sergey Lipskiy
6cc60c24ae Enable cached GL functions 2017-01-26 19:54:54 +07:00
Sergey Lipskiy
acec086c38 Add ColorBufferReaderWithEGLImage for GLES2 2017-01-26 19:54:44 +07:00
Sergey Lipskiy
ff0d0d59b4 ColorBufferReader: move m_pixelData to base class. Code cleanup. 2017-01-26 19:54:39 +07:00
Sergey Lipskiy
7c022aeb35 Disable scissor before glBlitFramebuffer. 2017-01-25 21:39:15 +07:00
Sergey Lipskiy
7560c794d9 Fix TODO issues in opengl_TextureManipulationObjectFactory.cpp 2017-01-25 21:01:43 +07:00
Sergey Lipskiy
6b5f51784b Fix TODO issue in glsl_CombinerProgramUniformFactory.cpp 2017-01-25 21:01:37 +07:00
Sergey Lipskiy
c9f98d175c Fix some TODO issues in FrameBuffer.cpp 2017-01-25 21:01:32 +07:00
Sergey Lipskiy
602e1dd859 Correct cmake project file. Fix compilation on Linux. 2017-01-25 21:01:21 +07:00
Sergey Lipskiy
5445dcb16f Add ColorBufferReaderWithBufferStorage 2017-01-25 20:58:11 +07:00
Sergey Lipskiy
5ba4588752 Rewrite ColorBufferToRDRAM 2017-01-25 20:58:05 +07:00
Sergey Lipskiy
aa2131e8f6 Add color ColorBufferReader class 2017-01-25 20:57:59 +07:00
Sergey Lipskiy
57d600fc86 Remove OpenGL from DepthBufferToRDRAM 2017-01-23 21:20:36 +07:00
Sergey Lipskiy
80ed169e24 Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
Sergey Lipskiy
4a97083d77 Raplace GL types in TextureLoadParameters 2017-01-22 18:44:42 +07:00
Sergey Lipskiy
663f696d8f Remove direct calls of glBindTexture and GL_UNPACK_ALIGNMENT related functions. 2017-01-22 18:10:52 +07:00
Sergey Lipskiy
40f051deab Fix typo ge-get 2017-01-22 17:40:07 +07:00
Sergey Lipskiy
4e459c7645 Change type of CachedTexture name to graphics::ObjectHandle 2017-01-21 19:48:02 +07:00
Sergey Lipskiy
ed7cc2c1f5 Correct DepthImage related shaders. 2017-01-21 19:04:29 +07:00
Sergey Lipskiy
f64136ff3b Remove OpenGL from DepthBuffer. 2017-01-21 18:55:14 +07:00
Sergey Lipskiy
84b96aabd1 Add Context::bindImageTexture 2017-01-21 18:44:56 +07:00
Sergey Lipskiy
f147927af9 Remove OpenGL use from FrameBuffer 2017-01-21 16:35:00 +07:00
Sergey Lipskiy
e8145768df Add ObjectHandle::isNotNull() 2017-01-21 16:34:54 +07:00
Sergey Lipskiy
e34ebdc543 Remove obsolete constants for texture indices.
Use values from Parameters.h
2017-01-18 22:44:35 +07:00
Sergey Lipskiy
0887dda647 Rewrite post-processor gamma correction and orientation correction.
TODO: Bloom.
2017-01-18 22:39:10 +07:00
Sergey Lipskiy
71b230cbfd PostProcessor Shaders wip 2017-01-18 20:52:59 +07:00
Sergey Lipskiy
e594808301 Implement ContextImpl::isSupported 2017-01-17 21:39:52 +07:00
Sergey Lipskiy
97ba028a6c Correct GLInfo initialization. 2017-01-17 21:39:02 +07:00
Sergey Lipskiy
5757b646f3 Fix crash in init2DTexture when glBindImageTexture is null 2017-01-17 21:21:03 +07:00
Sergey Lipskiy
2304d9dd7b Implement imageTextures support detection. 2017-01-17 21:20:56 +07:00
Sergey Lipskiy
fe5175cee5 Add CachedUseProgram 2017-01-16 20:56:16 +07:00
Sergey Lipskiy
c5e2575722 Fixes 2017-01-16 20:56:13 +07:00
Sergey Lipskiy
e83c3489a3 Replace OGLVideo by DisplayWindow
Replace OGLRender by GraphicsDrawer
2017-01-16 20:56:11 +07:00
Sergey Lipskiy
809987b515 Implement GraphicsDrawer::_initStates() 2017-01-16 20:56:04 +07:00
Sergey Lipskiy
a30c317c4b Implement FramebufferTextureFormats 2017-01-16 20:55:57 +07:00
Sergey Lipskiy
5e67d79ae7 Implement Context::blitFramebuffers 2017-01-14 17:08:02 +07:00
Sergey Lipskiy
4b2aef86da Make ShaderProgram descendant of CombinerProgram. 2017-01-14 13:28:54 +07:00
Sergey Lipskiy
52aa260153 Move GraphicsDrawer and TextDrawer interfaces to OpenGLContext 2017-01-12 22:22:53 +07:00
Sergey Lipskiy
a39bdd2ad3 Fixes in CombinerProgramBuilder 2017-01-11 19:23:44 +07:00
Sergey Lipskiy
fa3e7a0584 GraphicsDrawer WIP 2017-01-11 17:07:20 +07:00
Sergey Lipskiy
f92dd70d36 Rename Drawer to GraphicsDrawer 2017-01-11 13:08:05 +07:00
Sergey Lipskiy
0d8458d6b1 Implement UnbufferedDrawer 2017-01-10 22:22:42 +07:00
Sergey Lipskiy
d1ad4538f3 CombinerProgram cleanup 2017-01-10 22:22:37 +07:00
Sergey Lipskiy
dd57479838 Add Drawer class to replace OGLRender WIP 2017-01-10 22:22:32 +07:00
Sergey Lipskiy
3bbb871fc6 Add DisplayWindow class to replace OGLVideo 2017-01-09 19:36:58 +07:00
Sergey Lipskiy
07fae53ed4 Code cleanup 2017-01-09 19:36:53 +07:00
Sergey Lipskiy
f650e5e54b Implement TexrectDrawer shaders in SpecialShadersFactory. 2017-01-08 20:23:38 +07:00
Sergey Lipskiy
04ffc45023 Add fragmentHeaderCalcLight only if hw light is on. 2017-01-08 17:59:35 +07:00
Sergey Lipskiy
7af25b2452 Rewrite shader cache 2017-01-08 17:49:53 +07:00
Sergey Lipskiy
c68b6b9085 Special shaders 2017-01-08 17:49:50 +07:00
Sergey Lipskiy
dcf1065957 Add textureIndices parameters 2017-01-08 17:49:47 +07:00
Sergey Lipskiy
f6c1ffc0c9 Fix MAX_ANISOTROPY parameter 2017-01-08 17:49:44 +07:00
Sergey Lipskiy
6ef2431e19 Rewrite NoiseTexture 2017-01-08 17:49:42 +07:00
Sergey Lipskiy
41d0a9ade5 Replace ShaderCombiner 2 2017-01-08 17:49:39 +07:00
Sergey Lipskiy
9725c527b9 Replace ShaderCombiner by graphics::CombinerProgram WIP 2017-01-08 17:49:37 +07:00
Sergey Lipskiy
bda5d81f82 CombinerProgramUniformFactory 2017-01-08 17:49:25 +07:00
Sergey Lipskiy
659bd807f5 CombinerProgramBuilder WIP 2017-01-08 17:49:05 +07:00
Sergey Lipskiy
60813209f7 CombinerProgram initial work 2017-01-03 21:57:46 +07:00
Sergey Lipskiy
daf6646b97 BufferManipulationObjects 2: createRenderbuffer, initRenderbuffer 2017-01-02 22:40:41 +07:00
Sergey Lipskiy
cf5e9d8ed2 BufferManipulationObjects WIP 2017-01-02 21:00:49 +07:00
Sergey Lipskiy
ed77923449 Use gfxContext in TextDrawer 2017-01-02 00:24:39 +07:00
Sergey Lipskiy
7fdf97cf29 Use gfxContext in FrameBuffer 2017-01-02 00:09:19 +07:00
Sergey Lipskiy
84b7050339 Use gfxContext in DepthBuffer 2017-01-01 22:00:15 +07:00
Sergey Lipskiy
be019ab013 Correct internalcolor 2017-01-01 22:00:09 +07:00
Sergey Lipskiy
2c4c75ae01 Correct InitTextureParams 2017-01-01 22:00:07 +07:00
Sergey Lipskiy
3eb11aac82 setTextureParameters WIP 2017-01-01 21:59:54 +07:00
Sergey Lipskiy
eb7b640aa0 Use InitTextureParams struct instead of separate parameters. 2016-12-31 19:30:22 +07:00
Sergey Lipskiy
62e7fcf580 Add cached GL functions. 2016-12-31 19:30:19 +07:00
Sergey Lipskiy
c1c09d4d56 Unix fixes. 2016-12-31 19:30:16 +07:00
Sergey Lipskiy
2a1a2d5c00 Implement Init2DTexture objects 2016-12-31 19:30:13 +07:00
Sergey Lipskiy
d6a9e4cc39 Add TextureManipulationObjectFactory 2016-12-31 19:30:11 +07:00
Sergey Lipskiy
8248617a06 Add graphics parameters. 2016-12-31 19:30:09 +07:00
Sergey Lipskiy
365b116c57 Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture 2016-12-31 19:30:05 +07:00