Sergey Lipskiy
38dc7ff25f
Clear fences list in olorBufferReaderWithBufferStorage::_destroyBuffers()
...
Fixed memory leak on graphics context destroy.
2017-11-19 19:56:05 +07:00
Sergey Lipskiy
26623cec1f
Code cleanup: fix issues in GLideN64 found by static code analyser.
2017-11-18 22:07:27 +07:00
Sten Appelt
9d735212f0
Rewrite glGetProcAddress for MacOsX
2017-11-18 15:35:38 +07:00
Sergey Lipskiy
5a037474a2
Code cleanup: fix compilation warnings.
2017-11-15 15:07:52 +07:00
Sergey Lipskiy
dcdf66dc0b
Fix hardware lighting. It was broken when lighting method was rewritten in 6af6e2c17f
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Hardware lighting is incompatible with new lighting method.
Model matrix may be different for different vartices, but only latest state of inverted light vectors are loaded to shader.
Thus I reverted calculations of data for hardware lighting.
Minor code cleanup.
Fixed: Zelda OOT, bad lighting with HW per pixel lighting #1652
2017-11-11 21:35:08 +07:00
Sergey Lipskiy
591eda82ba
Set PrimDepth to gl_FragDepth when DepthSource set to Primitive.
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This makes player's shadow solid in Tony Hawk's Pro Skater 2
2017-11-11 01:30:48 +07:00
Sergey Lipskiy
3c61198043
Hardcode blend mode, which is impossible to emulate with shaders.
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Fixed Tony Hawk's Pro Skater 2 Shadow Glitch #1337
2017-11-11 01:01:49 +07:00
Sergey Lipskiy
a47d9d5840
Save hardware per pixel lighting enabled flag in combiners keys storage.
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Use it to set hardware lighting support in GBI.
Fixed New shader cache breaks with hardware per pixel lighting enabled #1650
2017-11-08 17:11:14 +07:00
Sergey Lipskiy
7642758873
Fix shader compilation for combiners, wich use only T1.
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Fixed main menu in Paper Mario.
2017-11-07 11:22:12 +07:00
Sergey Lipskiy
b4ad1832c4
Write siplified texture read shaders for COPY mode.
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Up shaders storage version.
Fixed wrong use of YUV conversion in COPY mode.
2017-11-02 17:08:33 +07:00
Sergey Lipskiy
dcf8784dca
Disable hardware lighting for ucodes with custom lighting methods.
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Fixed #1542 Turok 2/Turok 3 Per Pixel Lighting Rainbow Weapons.
2017-10-31 17:42:48 +07:00
Sergey Lipskiy
adc2b547e8
Implement YUV-to-RGB color space conversion. See 12.5 of programming manual
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Up shader storage version.
Fixed Killer Instinct Gold: Improper Projectile Effects. #1513
2017-10-31 13:27:34 +07:00
Sergey Lipskiy
365838eddc
Fixed problem with combiners shaders generation:
...
Parts of shaders code created on start. Some parts depend on config options.
When config changed with GUI shaders updated but code parts not updated.
Thus new shaders do not correspond to current state of config.
2017-10-29 16:49:05 +07:00
Sergey Lipskiy
7d1d3da114
Put UTextureFilterMode uniform creation to the right place.
2017-10-29 15:10:53 +07:00
Sergey Lipskiy
c5c0fbeb6f
Use combiners keys when ShaderProgramBinary is not supported and shaders storage con not be created.
2017-10-28 21:48:01 +07:00
Sergey Lipskiy
f6b0f3446b
Fix compilation with gcc.
2017-10-27 10:08:22 +07:00
Sergey Lipskiy
7e4271d991
Display save/load progress for combiners shaders
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Display "init noise texture" message. Progress is hard to display because noise textures generated in threads.
2017-10-26 00:37:26 +07:00
Sergey Lipskiy
aba3fefe63
Implement alternative methods of combiners shaders load.
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Combiners muxes saved in separate text file.
When shader cache becames invalid, list of shaders muxes used to re-create combiners.
2017-10-26 00:27:52 +07:00
Sergey Lipskiy
35cc66bad4
Code cleanup:
...
* make RSPInfo::busy and RSPInfo::halt boolean
* remove RSPInfo::close
* rename RSPInfo::bLLE to RSPInfo::LLE
2017-10-24 15:44:37 +07:00
Sergey Lipskiy
977fddf3ea
Correct condition for Zelda monochrome buffer.
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Fixed Pokemon Puzzle League: missing graphics in game (regression) #1588
2017-10-11 15:06:32 +07:00
Francisco Zurita
762def7dae
Fix issues reported by Valgrind
2017-10-09 23:51:16 -04:00
Conn O'Griofa
d8ac5a761c
Raspberry Pi: fix vendor library names & add override
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* Use new libbrcmEGL/libbrcmGLESv2 names
* Allow RPI autodetection override via -DMESA=On (for VC4 driver)
2017-10-07 08:26:31 +01:00
gizmo98
db18139ca5
Refine fullscreen toggle logic
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-Toggle m_bFullscreen if _changeWindow is executed.
-Don’t allow _resizeWindow if m_bFullscreen is true.
-_resizeWindow returns false if fullscreen is enabled.
2017-10-06 14:07:06 +07:00
clobber
a3807827c0
Simplified and complete workaround for #1601
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This properly worksaround the bug with Intel drivers on the Mac, which initially broke in parts of commits d4dbe7c094
and 231463e368
2017-10-01 14:05:25 +07:00
Sergey Lipskiy
e8b03cd599
Make workaround for #1601 Intel-specific.
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Fixed Blending changes broke PowerVR devices #1608
2017-09-30 18:01:26 +07:00
Sergey Lipskiy
70c540b073
Rewrite fix for #1539 : keep in tile descriptor start address of frame buffer, not pointer on it.
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Should be more safe.
2017-09-29 22:25:56 +07:00
clobber
3c8689d848
ShaderBlender: cast to ivec4 where needed. Fixes #1601
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This works around a bug with Intel GPU's on macOS where colors can appear wrong.
2017-09-29 14:58:40 +07:00
Sergey Lipskiy
d404dbfceb
Correct UBlendMode2Cycle::update()
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Fixed World Driver Championship shadows are.....grey! #1596
2017-09-27 18:21:20 +07:00
Sergey Lipskiy
ee3f4a6962
Partially revert commit 81cc0854
Fix blending when CLR_ON_CVG flag is on.
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It will not work without pixel covarage calculation.
Fixed Mario Tennis (USA) - missing character selection icons (regression) #1599
Fixed Android/potential PC regression too: Conker broken FB render/lighting chunks. #1597
2017-09-27 16:19:28 +07:00
Logan
c925b8dd54
Optimize 3point shader
2017-09-26 15:20:46 -06:00
Sergey Lipskiy
1266ced083
Code cleaup: remove unused MonochromeCombiner.
2017-09-24 18:51:02 +07:00
Sergey Lipskiy
81cc0854dc
Fix blending when CLR_ON_CVG flag is on.
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Remove hack for Pilot Wings.
2017-09-21 23:18:35 +07:00
Sergey Lipskiy
a70bc7411b
Fix glError in screenshot functions.
2017-09-21 23:18:32 +07:00
Sergey Lipskiy
231463e368
Optimize blender shaders. Thanks to Logan McNaughton aka loganmc10 and standard-two-simplex for the new code.
2017-09-21 23:18:11 +07:00
Sergey Lipskiy
da2becd57e
Fix ShaderBlender1::write method. Up ShaderStorage version.
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Fixed #1553 Resetting once breaks rendering via transparency of many textures.
Thanks Logan McNaughton for finding the root of the problem.
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
d4dbe7c094
Correct blending when FORCE_BL flag is off. Up shader storage version.
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Fixed F-Zero X wrong borders #639
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
47d718f287
Add F3DFLX2 ucode for F-Zero. Implement F3DFLX2 lighting method.
2017-09-21 21:33:08 +07:00
Francisco Zurita
16d1aa6761
Fix possible memory corruption when reading pixels for G_IM_SIZ_8b
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buffers.
Also, improve variable naming.
2017-09-11 10:26:49 +07:00
Logan McNaughton
23642624d4
Enable IPO for Release build
2017-09-06 20:48:11 -06:00
Sergey Lipskiy
f95d819a47
Up shader storage version.
2017-08-11 12:23:39 +07:00
Sergey Lipskiy
089dd2df0e
Fix fog for F3DSWRS
2017-08-11 12:23:39 +07:00
Sergey Lipskiy
3b9f16e8dd
Fix regression with blending in A Bug's Life, #1488
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Hack alert:
The problem blender is used in two cycles mode, but both cycles are the same:
c_in*a_in + c_mem * 1ma
I have no access to c_mem from shader. Therefore, I use c_in instead of c_mem in the first cycle.
Result of the second cycle will be blended with c_mem by GL blender, as usual.
This is pretty good approximation, no problems noticed.
2017-07-30 22:50:39 +07:00
Sergey Lipskiy
5691fcbc23
Implement F3DAM ucode.
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Decoded by olivieryuyu
Fixed #97 hey you pikachu:hilarious texture bug
2017-07-17 23:08:26 +07:00
Sergey Lipskiy
d89e48df46
Add TextDrawer::setTextColor method.
2017-06-25 15:07:02 +07:00
Sergey Lipskiy
a6babb418f
Rewrite monochrome effect for Zeldas.
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Fixed #1505 OoT Ending Screen Freeze Effect Color Wrong
2017-06-19 21:44:40 +07:00
Francisco Zurita
ad48345ec0
Changes needed to build with Android NDK 15
2017-06-18 18:33:05 -04:00
Sergey Lipskiy
312a9a77f2
Insure that BufferedDrawer::m_vertices size is enough to take any amont of data.
2017-06-16 00:22:13 +07:00
Sergey Lipskiy
b4ce5fb842
Fix line width for BufferedDrawer::drawLine.
2017-05-28 22:11:27 +07:00
Francisco Zurita
2e1baf433c
Added floating point support to ColorBufferReader
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I consolidated a lot of code that was the same between implementations in
the process, so now the code is common.
2017-04-25 16:51:18 +07:00
Francisco Zurita
4a8ae7e1cf
Use floating point frame buffer format for Adreno 500 series GPUs
2017-04-25 16:51:18 +07:00
gizmo98
abdba2c149
Refactor gSP.lights and gSP.lookat
2017-04-05 10:40:01 +07:00
Sergey Lipskiy
5e51b386f1
Make Resident Evil 2 playable.
2017-04-02 12:02:38 +07:00
Sergey Lipskiy
51afc1e3b5
Correct DisplayWindowWindows::_readScreen
2017-04-01 19:51:36 +07:00
Sergey Lipskiy
1bf327b67c
Read screen shot data only from front buffer.
2017-04-01 10:49:32 +07:00
Logan McNaughton
300134584f
Add glFinish
2017-03-30 13:35:05 -06:00
Logan McNaughton
ebcf46e5ad
ColorBufferReader performance improvements
2017-03-29 14:34:23 -07:00
Sergey Lipskiy
b78c279676
Correct UScreenScale::update()
2017-03-23 15:53:22 +07:00
Sergey Lipskiy
8413d57fde
Remove hack_ZeldaMM from URenderTarget::update().
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Fixed Majora's Mask - No geometry visible with N64 depth compare #1431
2017-03-21 22:30:26 +07:00
Logan McNaughton
d87ad2c3d6
Disable LOD emulation on GLES2 devices that can't support it
2017-03-18 23:05:10 -06:00
Logan McNaughton
c0d4644a22
Fix GL_ARB_compute_shader statement
2017-03-18 19:14:21 +07:00
Sergey Lipskiy
cd9567b728
Up shader storage version.
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
811dea1d77
Rewrite viewport for polygons with screen coords.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
483212f382
Correct special drawers.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
bca21ed071
Invert y coordinate to align image origin with frame origin.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
6b4ae04f5e
Rewrite polygons drawing in N64 depth compare mode.
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Fixed #1418 : Various regressions since PR2.0 with N64 depth compare enabled
2017-03-16 14:56:20 +07:00
Logan McNaughton
07a84a9973
Add missing GLSL extension
2017-03-14 20:25:27 -06:00
Sergey Lipskiy
b3906b2402
Revert "Rename opengl_ColorBufferReaderWithBUfferStorage.h/cpp"
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This reverts commit 58ddf8822c
.
2017-03-11 13:20:59 +07:00
Sergey Lipskiy
8ea0cddbec
Disable texcoord attribs for fillrect.
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Fixed fillrects in Pokemon Stadium 2.
2017-03-11 12:46:40 +07:00
Sergey Lipskiy
9e7826bd1a
Fix viewport set in DisplayWindowMupen64plus::_swapBuffers()
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Fixed Native resolution factor seems broken #1404
2017-03-09 13:11:59 +07:00
Sergey Lipskiy
72fef1d9a9
Fix compile and link on MAC_OS_X
2017-03-03 17:41:18 +07:00
Logan McNaughton
0dc261813a
Hacky fix for RPi depth issues
2017-02-28 12:11:06 -07:00
Sergey Lipskiy
62e414ce8a
Up shader storage version.
2017-02-28 15:48:17 +07:00
Sergey Lipskiy
eebdd32932
Replace rectAttrib::color by uniform.
2017-02-28 15:48:14 +07:00
Sergey Lipskiy
3fab248808
Up ShaderStorageFormatVersion.
2017-02-25 14:08:20 +07:00
Francisco Zurita
f773ddb001
Silence clang warning.
2017-02-25 01:09:24 -05:00
Francisco Zurita
58ddf8822c
Rename opengl_ColorBufferReaderWithBUfferStorage.h/cpp
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This allow compilation with clang in Anroid Studio with Windows. This file
name was too long for some reason.
2017-02-25 00:59:56 -05:00
Sergey Lipskiy
827b6bb9cd
Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
2017-02-22 16:45:27 +07:00
Logan McNaughton
c42c1a4a4b
Disable async color buffer copies on non-android GLES2
2017-02-21 13:41:57 +07:00
Sergey Lipskiy
8767a82dfc
Implement vsync for Zilmar-specs build.
2017-02-20 15:56:46 +07:00
Francisco Zurita
c68a092207
Fix GLSL compilation error with PowerVR devices.
2017-02-20 01:29:10 -05:00
Sergey Lipskiy
b5652e3309
Remove uMSAAScale uniform.
2017-02-19 21:14:42 +07:00
Sergey Lipskiy
5d0ea0a6f5
Add MonochromeFragmentShader for MSAA textures.
2017-02-19 21:08:11 +07:00
Sergey Lipskiy
8544673e96
Minor optimization in CombinerProgramUniformFactory::buildUniforms
2017-02-19 20:36:29 +07:00
Sergey Lipskiy
c33d8555b2
Make N64DepthCompare setting independent off enableFragmentDepthWrite one.
2017-02-17 17:14:45 +07:00
Francisco Zurita
8b08bddb91
Common implementation of N64 depth compare for Full GL and GLES
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Also, fix small typo.
2017-02-17 15:54:13 +07:00
Sergey Lipskiy
b6067bb90d
Call glMemoryBarrier before polygon draw when N64DepthCompare enabled.
2017-02-17 15:53:46 +07:00
Francisco Zurita
fae25a494a
Implemented Async buffer copies for GLES2 using EGLImage
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Run time loading of the library used this implementation:
e5f5d8fa1c/imagine/src/base/android/privateApi
2017-02-14 00:10:49 -05:00
Francisco Zurita
ab0e472014
Add compiler macro to produce backtrace on GL Error for all GL functions
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This will also log the function name and the error number when the GL
error happens.
2017-02-14 09:57:08 +07:00
Francisco Zurita
ac815ee595
Fix multisampling in Adreno devices
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In GLES blits between multisampled and not multisampled framebuffers must
have the same source and destination coords.
2017-02-13 16:41:27 +07:00
Sergey Lipskiy
42bad7958a
Set texture size for TexrectDrawer shader. It is necessary for GLES2.
2017-02-13 16:24:28 +07:00
Sergey Lipskiy
276018a2fc
Refactor TexrectDrawer.
2017-02-12 22:21:20 +07:00
Francisco Zurita
0e8e71639b
Implement generic copy color to RDRAM for GLES2 devices
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Async copy is not supported for GLES2 devices unless using EGL Image
extension which has platform independent implementations
2017-02-12 14:40:01 +07:00
Sergey Lipskiy
2483903b74
Refactor TextDrawer: remove direct use of OpenGL
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Remove DummyTextDrawer.
2017-02-12 14:27:26 +07:00
Sergey Lipskiy
e011ee56b5
Fix internal texture formats for GLES 2.0
2017-02-10 16:58:17 +07:00
Sergey Lipskiy
66fed934c5
Fix typo in UTextureSize uniform.
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Fixed work of 3 point filtering with GLES 2.0
2017-02-10 14:42:05 +07:00
Logan McNaughton
1f74b9c821
Disable N64 Depth Compare if Image Textures are unsupported
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Also disable fragment depth writing in GLES2
2017-02-09 21:54:44 +07:00
Francisco Zurita
1319687f86
Replace ANDROID macro definition with OS_ANDROID
2017-02-09 20:38:27 +07:00
Francisco Zurita
c53dc0a6c0
Remove macros checking for GL version and use runtime checks instead.
2017-02-09 20:38:26 +07:00
Logan McNaughton
9c16d1e75c
Make compatible with apitrace in Debug mode
2017-02-08 12:33:38 +07:00
Logan McNaughton
acff19e66c
Force disable fragment depth writing in GLES2
2017-02-08 12:33:31 +07:00
Logan McNaughton
a7ecc8534b
Fix function loading on Raspberry Pi
2017-02-07 08:24:48 -07:00
Sergey Lipskiy
8004dc200d
Fix errors caused by commit ca7da5418e
: Disable RectBuffer optimization for bufferStorage.
2017-02-07 16:58:50 +07:00
Sergey Lipskiy
683e22c3b3
Correct shaders generation when hw light is enabled.
2017-02-07 11:50:00 +07:00
Sergey Lipskiy
6c9211a38f
Simplify passing numlights vertex attribute in UnbufferedDrawer.
2017-02-07 11:12:04 +07:00
Sergey Lipskiy
0732b207a6
Code cleanup: remove commented code in BufferedDrawer
2017-02-07 10:55:35 +07:00
Sergey Lipskiy
ca7da5418e
Disable RectBuffer optimization for bufferStorage.
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Remove some code duplication.
2017-02-07 10:33:12 +07:00
Sergey Lipskiy
7e360c613d
Correct buffer target in BufferedDrawer::_updateBuffer
2017-02-07 10:09:35 +07:00
Sergey Lipskiy
3f855ffb63
Replace internal color format parameters on formats supported by GLES2.
2017-02-07 09:49:09 +07:00
Francisco Zurita
0c6564f3c1
Improve check for "ShaderProgramBinary"
2017-02-07 09:43:37 +07:00
Logan McNaughton
5d51242252
A few GL fixes
2017-02-06 11:29:23 +07:00
Sergey Lipskiy
403c60cfea
Convert texture format returned by GLideNHQ for GLES2.
2017-02-05 20:26:40 +07:00
Francisco Zurita
bca968fdd3
Fix noise texture in GLES 2.0
2017-02-05 20:07:46 +07:00
Francisco Zurita
341f9848bb
Fix monochrome shaders for GLES2
2017-02-05 20:07:17 +07:00
Sergey Lipskiy
15f90a0699
Use GL_RGBA instead of GL_RGBA8 for GLES2.
2017-02-05 20:07:15 +07:00
Sergey Lipskiy
e232ae9e09
Rename InternalColorFormatParam RGBA to InternalColorFormatParam RGBA8.
2017-02-05 20:07:13 +07:00
Francisco Zurita
874b410ee1
Don't use macro to determine if GL_NUM_EXTENSIONS exists
2017-02-05 20:07:02 +07:00
Francisco Zurita
3d95dbdb03
Fix shader compilation error in GLES 2
2017-02-05 19:29:24 +07:00
Francisco Zurita
0898d8d0c4
Check for pixel read buffer implementation before trying to make one
2017-02-05 19:29:01 +07:00
Sergey Lipskiy
c1bba2afe6
Request core GL profile.
2017-02-05 18:41:49 +07:00
Sergey Lipskiy
a625225323
VBO implementation.
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Thanks to Logan McNaughton for help.
2017-02-05 18:41:06 +07:00
Logan McNaughton
dddb3ae1f7
Fix error PBO code
2017-02-04 21:24:03 -07:00
Logan McNaughton
d5052c0c70
Improve PBO writer performance
2017-02-05 10:19:01 +07:00
Sergey Lipskiy
f832894965
Change format for zLUT and palette image textures.
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It is now the same as for GLES 3.
2017-02-04 22:44:41 +07:00
Sergey Lipskiy
355c261dc7
Correct buffer target parameters for GLES2
2017-02-03 17:37:54 +07:00
Sergey Lipskiy
c07231a825
Correct check for image textures support in TextureManipulationObjectFactory classes.
2017-02-03 17:29:12 +07:00
Logan McNaughton
4456d43daf
Remove need for USE_DEPTH_RENDERBUFFER
2017-02-03 10:27:37 +07:00
Francisco Zurita
72da07ac17
Fix check for support of fragment depth write.
2017-02-02 01:30:59 -05:00
Logan McNaughton
2075842d31
Improve extension checks
2017-02-01 07:45:25 -08:00
Logan McNaughton
60cd646bd0
A few cleanups and support for ARB_texture_storage
2017-02-01 07:35:39 -08:00
Logan McNaughton
4a7c1ebf04
Add support for EXT_buffer_storage
2017-02-01 07:19:23 -08:00
Sergey Lipskiy
c2b3fc13eb
Disagle hw lighting for Rects.
2017-02-01 14:51:22 +07:00
Sergey Lipskiy
dbb827efc1
Do not call glUseProgram(0) directly in DisplayWindowMupen64plus::_swapBuffers()
2017-02-01 14:26:46 +07:00
Logan McNaughton
302f20fa3a
Fix EGL build on non-Android devices
2017-01-31 21:07:45 -07:00
Logan McNaughton
3207b91259
Fix Image Textures on devices < GL4.2
2017-01-31 21:06:10 -07:00
Logan McNaughton
c074a6cdec
Fix a few GL errors
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Check for ARB_buffer_storage instead of the function pointers
Image Textures also require ARB_compute_shader, which provides glMemoryBarrier
2017-01-31 21:06:10 -07:00
Logan McNaughton
9cf7d6e777
Rename function pointers
2017-01-31 21:05:58 -07:00
Sergey Lipskiy
e5089bcf7d
Do not include opengl_ColorBufferReaderWithEGLImage.h
2017-01-30 17:28:36 +07:00
Francisco Zurita
a480f28fc2
Don't use glBindImageTexture when glTexStorage2D is not supported
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glBindImageTexture requires an immutable texture object
2017-01-30 11:00:57 +07:00
Sergey Lipskiy
3b1dd92118
Correct TexrectCopyShader for GL versions that are not GLES 2.0
2017-01-30 11:00:42 +07:00
Francisco Zurita
9b9910dfc1
Fix return value in ColorBufferReaderWithBufferStorage::readPixels
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and ColorBufferReaderWithPixelBuffer::readPixels
2017-01-29 22:10:06 +07:00
Francisco Zurita
b5466c109d
Correct issues in ColorBufferReaderWithEGLImage.
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Disable its use for now.
2017-01-29 22:10:04 +07:00
Francisco Zurita
38bba9f804
Add missing include.
2017-01-29 22:10:01 +07:00
Francisco Zurita
48cd94ec46
Add special version of to_string for Android.
2017-01-29 22:09:49 +07:00
Francisco Zurita
85fc5ec31f
Fix GLFunctions for EGL.
2017-01-29 21:48:49 +07:00
Sergey Lipskiy
184ff8f017
Correct ColorBufferToRDRAM::_prepareCopy
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Code cleanup.
2017-01-28 21:44:04 +07:00
Sergey Lipskiy
32ba7bd182
Fix CachedBind
2017-01-28 21:06:03 +07:00
Sergey Lipskiy
df4a81bfea
Add special Parameter classes to make parametrs usage more safe.
2017-01-28 16:52:09 +07:00
Sergey Lipskiy
c8bf408b57
Reset CachedBindFramebuffer when a frame buffer deleted.
2017-01-28 11:02:24 +07:00
Sergey Lipskiy
05da51d7a8
Add EGL section to GLFunctions.
2017-01-28 10:11:51 +07:00
Sergey Lipskiy
1a87d75efe
Correct internal texture formats.
2017-01-27 22:39:34 +07:00
Sergey Lipskiy
1d2aa4b96e
Use std::to_string for GL version numbers in shaders headers.
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std::stringstream can't take number as input on Linux for unknown reason.
This is GLideN64 problem, plain test application from http://www.cplusplus.com
works correct.
2017-01-27 22:39:25 +07:00
Sergey Lipskiy
a249e2e3cc
Delete vertex shaders in CombinerProgramBuilder destructor.
2017-01-26 22:14:45 +07:00
Sergey Lipskiy
3538536aa5
Minor code refactoring in _compileCombiner
2017-01-26 22:07:28 +07:00
Sergey Lipskiy
15f54acd5e
Reset bind texture when texture deleted.
2017-01-26 21:38:34 +07:00
Sergey Lipskiy
cbf504fb40
Minor code cleanup in Utils::isExtensionSupported
2017-01-26 19:55:13 +07:00
Sergey Lipskiy
2196bf644b
Merge CachedActiveTexture and CachedBindTexture into one function.
2017-01-26 19:54:59 +07:00
Sergey Lipskiy
6cc60c24ae
Enable cached GL functions
2017-01-26 19:54:54 +07:00
Sergey Lipskiy
acec086c38
Add ColorBufferReaderWithEGLImage for GLES2
2017-01-26 19:54:44 +07:00
Sergey Lipskiy
ff0d0d59b4
ColorBufferReader: move m_pixelData to base class. Code cleanup.
2017-01-26 19:54:39 +07:00
Sergey Lipskiy
7c022aeb35
Disable scissor before glBlitFramebuffer.
2017-01-25 21:39:15 +07:00
Sergey Lipskiy
7560c794d9
Fix TODO issues in opengl_TextureManipulationObjectFactory.cpp
2017-01-25 21:01:43 +07:00
Sergey Lipskiy
6b5f51784b
Fix TODO issue in glsl_CombinerProgramUniformFactory.cpp
2017-01-25 21:01:37 +07:00
Sergey Lipskiy
c9f98d175c
Fix some TODO issues in FrameBuffer.cpp
2017-01-25 21:01:32 +07:00
Sergey Lipskiy
602e1dd859
Correct cmake project file. Fix compilation on Linux.
2017-01-25 21:01:21 +07:00
Sergey Lipskiy
5445dcb16f
Add ColorBufferReaderWithBufferStorage
2017-01-25 20:58:11 +07:00
Sergey Lipskiy
5ba4588752
Rewrite ColorBufferToRDRAM
2017-01-25 20:58:05 +07:00
Sergey Lipskiy
aa2131e8f6
Add color ColorBufferReader class
2017-01-25 20:57:59 +07:00
Sergey Lipskiy
57d600fc86
Remove OpenGL from DepthBufferToRDRAM
2017-01-23 21:20:36 +07:00
Sergey Lipskiy
80ed169e24
Remove use of OpenGL.h
2017-01-22 20:43:05 +07:00
Sergey Lipskiy
4a97083d77
Raplace GL types in TextureLoadParameters
2017-01-22 18:44:42 +07:00
Sergey Lipskiy
663f696d8f
Remove direct calls of glBindTexture and GL_UNPACK_ALIGNMENT related functions.
2017-01-22 18:10:52 +07:00
Sergey Lipskiy
40f051deab
Fix typo ge-get
2017-01-22 17:40:07 +07:00
Sergey Lipskiy
4e459c7645
Change type of CachedTexture name to graphics::ObjectHandle
2017-01-21 19:48:02 +07:00
Sergey Lipskiy
ed7cc2c1f5
Correct DepthImage related shaders.
2017-01-21 19:04:29 +07:00
Sergey Lipskiy
f64136ff3b
Remove OpenGL from DepthBuffer.
2017-01-21 18:55:14 +07:00
Sergey Lipskiy
84b96aabd1
Add Context::bindImageTexture
2017-01-21 18:44:56 +07:00
Sergey Lipskiy
f147927af9
Remove OpenGL use from FrameBuffer
2017-01-21 16:35:00 +07:00
Sergey Lipskiy
e8145768df
Add ObjectHandle::isNotNull()
2017-01-21 16:34:54 +07:00
Sergey Lipskiy
e34ebdc543
Remove obsolete constants for texture indices.
...
Use values from Parameters.h
2017-01-18 22:44:35 +07:00
Sergey Lipskiy
0887dda647
Rewrite post-processor gamma correction and orientation correction.
...
TODO: Bloom.
2017-01-18 22:39:10 +07:00
Sergey Lipskiy
71b230cbfd
PostProcessor Shaders wip
2017-01-18 20:52:59 +07:00
Sergey Lipskiy
e594808301
Implement ContextImpl::isSupported
2017-01-17 21:39:52 +07:00
Sergey Lipskiy
97ba028a6c
Correct GLInfo initialization.
2017-01-17 21:39:02 +07:00
Sergey Lipskiy
5757b646f3
Fix crash in init2DTexture when glBindImageTexture is null
2017-01-17 21:21:03 +07:00
Sergey Lipskiy
2304d9dd7b
Implement imageTextures support detection.
2017-01-17 21:20:56 +07:00
Sergey Lipskiy
fe5175cee5
Add CachedUseProgram
2017-01-16 20:56:16 +07:00
Sergey Lipskiy
c5e2575722
Fixes
2017-01-16 20:56:13 +07:00
Sergey Lipskiy
e83c3489a3
Replace OGLVideo by DisplayWindow
...
Replace OGLRender by GraphicsDrawer
2017-01-16 20:56:11 +07:00
Sergey Lipskiy
809987b515
Implement GraphicsDrawer::_initStates()
2017-01-16 20:56:04 +07:00
Sergey Lipskiy
a30c317c4b
Implement FramebufferTextureFormats
2017-01-16 20:55:57 +07:00
Sergey Lipskiy
5e67d79ae7
Implement Context::blitFramebuffers
2017-01-14 17:08:02 +07:00
Sergey Lipskiy
4b2aef86da
Make ShaderProgram descendant of CombinerProgram.
2017-01-14 13:28:54 +07:00
Sergey Lipskiy
52aa260153
Move GraphicsDrawer and TextDrawer interfaces to OpenGLContext
2017-01-12 22:22:53 +07:00
Sergey Lipskiy
a39bdd2ad3
Fixes in CombinerProgramBuilder
2017-01-11 19:23:44 +07:00
Sergey Lipskiy
fa3e7a0584
GraphicsDrawer WIP
2017-01-11 17:07:20 +07:00
Sergey Lipskiy
f92dd70d36
Rename Drawer to GraphicsDrawer
2017-01-11 13:08:05 +07:00
Sergey Lipskiy
0d8458d6b1
Implement UnbufferedDrawer
2017-01-10 22:22:42 +07:00
Sergey Lipskiy
d1ad4538f3
CombinerProgram cleanup
2017-01-10 22:22:37 +07:00
Sergey Lipskiy
dd57479838
Add Drawer class to replace OGLRender WIP
2017-01-10 22:22:32 +07:00
Sergey Lipskiy
3bbb871fc6
Add DisplayWindow class to replace OGLVideo
2017-01-09 19:36:58 +07:00
Sergey Lipskiy
07fae53ed4
Code cleanup
2017-01-09 19:36:53 +07:00
Sergey Lipskiy
f650e5e54b
Implement TexrectDrawer shaders in SpecialShadersFactory.
2017-01-08 20:23:38 +07:00
Sergey Lipskiy
04ffc45023
Add fragmentHeaderCalcLight only if hw light is on.
2017-01-08 17:59:35 +07:00
Sergey Lipskiy
7af25b2452
Rewrite shader cache
2017-01-08 17:49:53 +07:00
Sergey Lipskiy
c68b6b9085
Special shaders
2017-01-08 17:49:50 +07:00
Sergey Lipskiy
dcf1065957
Add textureIndices parameters
2017-01-08 17:49:47 +07:00
Sergey Lipskiy
f6c1ffc0c9
Fix MAX_ANISOTROPY parameter
2017-01-08 17:49:44 +07:00
Sergey Lipskiy
6ef2431e19
Rewrite NoiseTexture
2017-01-08 17:49:42 +07:00
Sergey Lipskiy
41d0a9ade5
Replace ShaderCombiner 2
2017-01-08 17:49:39 +07:00
Sergey Lipskiy
9725c527b9
Replace ShaderCombiner by graphics::CombinerProgram WIP
2017-01-08 17:49:37 +07:00
Sergey Lipskiy
bda5d81f82
CombinerProgramUniformFactory
2017-01-08 17:49:25 +07:00
Sergey Lipskiy
659bd807f5
CombinerProgramBuilder WIP
2017-01-08 17:49:05 +07:00
Sergey Lipskiy
60813209f7
CombinerProgram initial work
2017-01-03 21:57:46 +07:00
Sergey Lipskiy
daf6646b97
BufferManipulationObjects 2: createRenderbuffer, initRenderbuffer
2017-01-02 22:40:41 +07:00
Sergey Lipskiy
cf5e9d8ed2
BufferManipulationObjects WIP
2017-01-02 21:00:49 +07:00
Sergey Lipskiy
ed77923449
Use gfxContext in TextDrawer
2017-01-02 00:24:39 +07:00
Sergey Lipskiy
7fdf97cf29
Use gfxContext in FrameBuffer
2017-01-02 00:09:19 +07:00
Sergey Lipskiy
84b7050339
Use gfxContext in DepthBuffer
2017-01-01 22:00:15 +07:00
Sergey Lipskiy
be019ab013
Correct internalcolor
2017-01-01 22:00:09 +07:00
Sergey Lipskiy
2c4c75ae01
Correct InitTextureParams
2017-01-01 22:00:07 +07:00
Sergey Lipskiy
3eb11aac82
setTextureParameters WIP
2017-01-01 21:59:54 +07:00
Sergey Lipskiy
eb7b640aa0
Use InitTextureParams struct instead of separate parameters.
2016-12-31 19:30:22 +07:00
Sergey Lipskiy
62e7fcf580
Add cached GL functions.
2016-12-31 19:30:19 +07:00
Sergey Lipskiy
c1c09d4d56
Unix fixes.
2016-12-31 19:30:16 +07:00
Sergey Lipskiy
2a1a2d5c00
Implement Init2DTexture objects
2016-12-31 19:30:13 +07:00
Sergey Lipskiy
d6a9e4cc39
Add TextureManipulationObjectFactory
2016-12-31 19:30:11 +07:00
Sergey Lipskiy
8248617a06
Add graphics parameters.
2016-12-31 19:30:09 +07:00
Sergey Lipskiy
365b116c57
Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture
2016-12-31 19:30:05 +07:00