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Commit Graph

22 Commits

Author SHA1 Message Date
Sergey Lipskiy
e8c47c0316 Use F3D_TRIX instead of F3D_Tri4.
Fixed #1307
2016-12-22 18:39:40 +07:00
Sergey Lipskiy
52b95f6dd5 Remove ucode F3DSWE.
Rename ucode F3DWRUS to F3DBETA and use it for both Wave Race (U) and
Star Wars Shadows of Empire
2016-12-21 22:14:36 +07:00
Sergey Lipskiy
ae67daca9f Remove branchLessZ flag from MicrocodeInfo. Remove F3DEX2MM from specialMicrocodes list. 2016-12-20 17:50:03 +07:00
Gillou68310
9e8b32fc89 Implement ucode for Majora's Mask 2016-12-20 17:40:33 +07:00
Gillou68310
efd9b0fa5f Implement ucode for Goldeneye 007 2016-12-15 18:17:13 +07:00
Sergey Lipskiy
f2ee42b64e Implement ucode for Kuiki Uhabi Suigo.
Fixed Kuiki Uhabi Suigo: missing graphics in HLE #665
2016-12-09 11:40:59 +07:00
Sergey Lipskiy
a140d5ee7b Fix potential ABR in GBIInfo::loadMicrocode 2016-11-21 16:16:54 +07:00
Logan McNaughton
617517737d Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
Sergey Lipskiy
48c8c25226 Remove CRC_OPT since it does not provide good enough checksum. 2016-10-18 21:00:12 +07:00
Logan McNaughton
0f9107ad2e Use strict CRC calculation for CRC_OPT and GBI 2016-10-11 17:19:01 +07:00
Sergey Lipskiy
7ab249dd64 Correct load of F3DLP.Rej and F3DLX.Rej ucodes.
Fixed Mortal Kombat 4 Missing 2D elements #1155
2016-10-05 16:53:02 +07:00
Sergey Lipskiy
9d2d8f481e Code cleanup 2016-09-11 18:08:09 +07:00
Sergey Lipskiy
86fbea9edc Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
Sergey Lipskiy
7875b6057f Detect microcodes, where texture perspective correction is always enabled.
Fixed Quake 64 HLE incorrect particles. #637
2016-03-23 22:15:19 +06:00
purplemarshmallow
c1ea88ad4e detect Vivid Dolls ucode 2016-02-05 18:21:01 +01:00
Lioncash
c98dd06b95 GBI: Move command flushing to a private function
Gets rid of redundancy
2015-10-10 13:40:49 -04:00
Lioncash
b3d0fc9113 GBI: Replace _isDigit with isdigit 2015-10-10 13:34:47 -04:00
Lioncash
b5213567f4 GBI: Move initial microcode search to its own function 2015-10-10 13:32:17 -04:00
purplemarshmallow
6e6fec1d94 Put Goldeneye microcode to the list of special microcodes
and disable near-plane clipping for it.

.Non = true
2015-08-15 19:51:54 +06:00
Sergey Lipskiy
27149064e0 Correct load to TMEM functions: wrap tmem address in case of overflow.
Necessary for issue #571
2015-06-17 16:02:06 +06:00
Sergey Lipskiy
bd5740ea3d Disable GL_CLIP_DISTANCE for GLES 2015-05-13 10:22:03 +06:00
Sergey Lipskiy
52d68d1389 Move all sources to src folder. 2015-05-13 10:21:32 +06:00