Francisco Zurita
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05295254b6
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Fix slow down on Adreno 540 GPUs.
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2017-12-21 00:17:27 -05:00 |
|
Francisco Zurita
|
d841854023
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Fix texture filter when using GLSL ES.
|
2017-12-20 00:29:12 -05:00 |
|
Sergey Lipskiy
|
0136966894
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Make cache in TxFilter::filter working again.
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2017-12-16 15:15:56 +07:00 |
|
Sergey Lipskiy
|
2e53bf19a0
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Fix CRC calculation for 32bit textures.
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2017-12-16 15:14:46 +07:00 |
|
Sergey Lipskiy
|
4bdc44ce4e
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Code cleanup: fix cast from float to s16.
|
2017-12-16 13:15:57 +07:00 |
|
Sergey Lipskiy
|
acc884ac0b
|
Apply Acclaim point lighting for vertices, which also shaded by standard lighting.
Fixed #1683 Turok 2: Seeds of Evil (and maybe other Iguana made games) - Object Dynamic Light Issue
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2017-12-16 13:10:15 +07:00 |
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Sergey Lipskiy
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509ee7ed10
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Code refactor: simplify texture fetching shader parts.
|
2017-12-15 21:14:25 +07:00 |
|
Sergey Lipskiy
|
dfada113d3
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Do not change current draw buffer after OSD drawing.
Fixed mupen64plus messages displayed upside-down.
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2017-12-15 13:24:36 +07:00 |
|
Sergey Lipskiy
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4d59d3ef28
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Texrect drawer tuning: rewrite check for test color
Text looks better in Quest64 and Paper Mario.
|
2017-12-15 12:38:25 +07:00 |
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Sergey Lipskiy
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1b6d3cca9a
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Texrect drawer tuning: do not copy drawer.m_rect
|
2017-12-15 12:38:22 +07:00 |
|
Sergey Lipskiy
|
fa102a65c9
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Do not revert Y for rects.
|
2017-12-15 12:38:19 +07:00 |
|
Sergey Lipskiy
|
a89486f6bd
|
Fix issue with plugin freeze when emulation ended while plugin is in full screen mode.
Fixed PJ64: End emulation in Full-screen mode is broken #1680
|
2017-12-15 12:38:16 +07:00 |
|
Sergey Lipskiy
|
4cb2e7d7e8
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Minor cleanup for YUVCONVERT_TEX shader
|
2017-12-15 12:38:13 +07:00 |
|
Sergey Lipskiy
|
5604bb94fa
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Code refactor: CombinerProgram()::getKey() returns reference instead of object
to avoid copy of the key to temp object when combiner added to combiners map.
|
2017-12-15 12:38:10 +07:00 |
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Sergey Lipskiy
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6a72b09b1f
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Move texture fetching mode logic out of shader.
|
2017-12-15 12:38:03 +07:00 |
|
Gillou68310
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876d7a6273
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Fix VS2013 compilation
|
2017-12-14 17:46:45 +01:00 |
|
Gillou68310
|
cc3e1e6302
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Add support for odroid
|
2017-12-14 17:45:21 +01:00 |
|
Gillou68310
|
6308cc2918
|
Update m64p api headers
|
2017-12-14 17:45:20 +01:00 |
|
Gillou68310
|
3e7e943172
|
Update TxFilterStub.cpp
|
2017-12-14 17:45:20 +01:00 |
|
Sergey Lipskiy
|
05aaddd600
|
Fix use of prim depth in shaders.
Fixed Custom Robo graphic glitch in WIP Builds 3 #1678
|
2017-12-09 22:48:19 +07:00 |
|
Sergey Lipskiy
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3241d49ee6
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Code cleanup: use the same TEX_OFFSET macro for standard and 3point filtering.
OpenGL and GLES3+ shaders.
|
2017-12-02 12:45:43 +07:00 |
|
Sergey Lipskiy
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6845116856
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Fix bilinear filtering shader for GLES2.
|
2017-12-02 12:45:39 +07:00 |
|
Sergey Lipskiy
|
37cc010e85
|
Add special hack for monochrome effect in Zelda games.
Fixed OOT - major graphic glitches in cutscene #1673
|
2017-11-28 16:32:03 +07:00 |
|
Sergey Lipskiy
|
055591d6d0
|
Enable txHiresFullAlphaChannel config option by default because
most of modern packs designed to use it.
|
2017-11-28 16:31:55 +07:00 |
|
Aquatakat
|
f955a181ad
|
UI: New texture path visual adjustment
|
2017-11-28 16:27:14 +07:00 |
|
Francisco Zurita
|
55f2c02446
|
Fix rare crash in opengl_BufferedDrawer.cpp
|
2017-11-27 10:27:26 +07:00 |
|
Sergey Lipskiy
|
d0be5190ba
|
Read "txDumpPath" setting from mupen64plus config.
|
2017-11-27 09:49:27 +07:00 |
|
Aquatakat
|
d3fbff82f2
|
UI: Gamma correction moved to emulation tab
|
2017-11-25 21:01:30 +07:00 |
|
Sergey Lipskiy
|
2da7be29d4
|
Add 'texture cache path' and 'texture dump path' config option.
Implemented request mult htc support #1383
|
2017-11-25 21:01:25 +07:00 |
|
Sergey Lipskiy
|
e284f432d1
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Do not shutdown TextureFilterHandler on RomClosed() API command.
This avoids hires cache reload on savestates load.
Minor code cleanup (GLideNHQ code is a mess atm).
|
2017-11-22 14:35:31 +07:00 |
|
Logan
|
a2793ace23
|
Don't unset DP_STATUS_FREEZE
|
2017-11-22 11:26:46 +07:00 |
|
Francisco Zurita
|
e2614529c2
|
Fix check for using the BufferedDrawer
|
2017-11-21 09:34:54 -05:00 |
|
Sergey Lipskiy
|
adabb40e36
|
Always detect (RDRAMSize on rom start.
This fixes crash when 8MB game started after 4MB one.
|
2017-11-20 23:17:14 +07:00 |
|
Sergey Lipskiy
|
942dc78271
|
Do not run config and about dialogs in separate thread.
I can't find another way to avoid
"QObject::~QObject: Timers cannot be stopped from another thread"
error when emulator closed.
|
2017-11-20 21:25:22 +07:00 |
|
Sergey Lipskiy
|
426488c88a
|
Disable RSPTHREAD use for zilmar spec build.
|
2017-11-20 21:11:24 +07:00 |
|
Sergey Lipskiy
|
e068a9dd77
|
Revert "Change texture coordinates."
This reverts commit 89406223f5 .
Commit causes regression in motion blur effect in Zelda MM.
Reverted until further investigation.
|
2017-11-19 20:41:18 +07:00 |
|
Sergey Lipskiy
|
38dc7ff25f
|
Clear fences list in olorBufferReaderWithBufferStorage::_destroyBuffers()
Fixed memory leak on graphics context destroy.
|
2017-11-19 19:56:05 +07:00 |
|
Sergey Lipskiy
|
fbd4a9a016
|
Unbind FBO before clearing frame buffers list.
Fixed memory leak on graphics context destroy.
|
2017-11-19 19:55:13 +07:00 |
|
Sergey Lipskiy
|
26623cec1f
|
Code cleanup: fix issues in GLideN64 found by static code analyser.
|
2017-11-18 22:07:27 +07:00 |
|
Sergey Lipskiy
|
67f72e86e5
|
Code cleanup: fix issues in GLideNHQ found by static code analyser.
|
2017-11-18 21:43:58 +07:00 |
|
Sergey Lipskiy
|
b6781a420b
|
Fix renderTriangles when polygon culling is disabled.
Fixed Body Harvest Clipping Issue #550
|
2017-11-18 15:42:16 +07:00 |
|
Sergey Lipskiy
|
737338ca20
|
Use fixed point calculation for texrect s and t coordinates.
It is impossible to handle integer overflow when coordinates in float format.
Fixed textures in Major League Baseball #146
|
2017-11-18 15:41:18 +07:00 |
|
Sten Appelt
|
9d735212f0
|
Rewrite glGetProcAddress for MacOsX
|
2017-11-18 15:35:38 +07:00 |
|
Sergey Lipskiy
|
e1c7a44593
|
Force texture wrap/mirror for hires textures when texture size is half of real (load) texture size.
Fixed Majora's Mask - custom textures broken on moon #1662
|
2017-11-18 15:31:02 +07:00 |
|
Sergey Lipskiy
|
038c74af12
|
Correct gSPModifyVertex for case when widescreen hack enabled.
Widescreen hack breaks Disney's Tarzan amusingly #1501
(problem with 2D backgrounds in widescreen mode still exists and hardly can be fixed)
|
2017-11-17 13:45:50 +07:00 |
|
Sergey Lipskiy
|
29c9a778d9
|
Correct debug output
|
2017-11-16 18:52:32 +07:00 |
|
Sergey Lipskiy
|
7ad1bae3ee
|
Enable noDepthFrameBuffers hack for Vigilante 8.
|
2017-11-16 18:51:05 +07:00 |
|
Sergey Lipskiy
|
ddec7aabe6
|
Revert "Do not use aux depth buffer as hwfbe texture."
This reverts commit bd10c7a788 .
|
2017-11-16 18:32:05 +07:00 |
|
Logan McNaughton
|
a8aa9833e4
|
Fix chunk copy start address
|
2017-11-16 09:44:51 +07:00 |
|
Sergey Lipskiy
|
9ab843a9cc
|
Fix copy buffer chunk to RDRAM.
|
2017-11-16 09:44:48 +07:00 |
|