Francisco Zurita
df366f0f6b
Fix verious GL errors in GLES 3.1 mode and Mario tennis.
2016-10-29 19:50:44 +07:00
Sergey Lipskiy
428f3ad637
Add glTexStorage2D to GLFunctions
2016-10-28 21:43:31 +07:00
Sergey Lipskiy
6e460499bf
Correct MSVS project files.
2016-10-28 21:43:06 +07:00
Sergey Lipskiy
2b29b6c09a
Fix linear texture coordinate transformation.
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Fixed Zelda OOT rotating "N" is miscolored (HLE) #661
2016-10-27 13:24:19 +07:00
Sergey Lipskiy
57dbfb5145
Revert changes in FrameBuffer::getTexture made by commit 6942083
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These changes are incorrect and cause regression in Paper Mario fortune teller.
2016-10-25 12:27:49 +07:00
Francisco Zurita
e52918d07b
Fix crash with software depth buffer when loading save states.
2016-10-25 11:17:31 +07:00
Sergey Lipskiy
67fd477c33
Implement rough approximation of N64 color clamping.
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Fixed Minor Issue - Mischief Makers: Confettis in 3-10 are all black #1181
Fixed Mischief Makers - Mathfun questions are black and unreadable #1183
2016-10-24 17:56:07 +07:00
Francisco Zurita
e5f89406b7
Zelda subscreen hack always enables copy color to RDRAM
2016-10-19 00:05:30 -04:00
Sergey Lipskiy
48c8c25226
Remove CRC_OPT since it does not provide good enough checksum.
2016-10-18 21:00:12 +07:00
Francisco Zurita
afb7c8ccd1
Revert color format change.
2016-10-17 20:14:34 -04:00
Sergey Lipskiy
327ab57353
Correct isAdjustScreen
2016-10-16 20:30:37 +07:00
Logan McNaughton
0f5738e609
Use GL_DEPTH_COMPONENT16 for renderbuffer
2016-10-15 21:44:52 -06:00
Sergey Lipskiy
f17c7160d5
Correct condition when viewport and scrissor need to be adjusted in widescreen mode.
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Fixed widescreen in SSB, #1121
2016-10-15 14:12:29 +07:00
Sergey Lipskiy
354327b3f9
Correct checksum calculation for CI textures.
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Fixed Mischief Makers incorrect textures #1175
2016-10-15 12:52:34 +07:00
Sergey Lipskiy
bce335fc4f
Fix Z for rects.
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Fixed CyberTiger: flicker in game (regression) #1170
The game sometimes set invalid viewport with gSP.viewport.nearz > 1,
so the rect is clipped.
2016-10-14 18:28:05 +07:00
Francisco Zurita
fd05055950
Fixes slow PBOs in Paper Mario.
2016-10-13 14:35:00 +07:00
Sergey Lipskiy
92b39b6b72
Correct typo in CRC.h
2016-10-13 14:34:33 +07:00
Francisco Zurita
f614c26e95
Fixes GLES 3.1 in Adreno devices
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See https://github.com/gonetz/GLideN64/issues/895
2016-10-13 14:24:18 +07:00
orbea
e8802cd744
GLES3 fix for nvc0
2016-10-12 10:01:28 -07:00
Sergey Lipskiy
701a64feb1
Enable CRC_OPT in Android.
2016-10-12 16:50:31 +07:00
Sergey Lipskiy
9f8e07e571
Refactor CRC code: move CRC32 algorithm into separate file to avoid multiple copy of the same code
2016-10-11 17:21:46 +07:00
Logan McNaughton
0f9107ad2e
Use strict CRC calculation for CRC_OPT and GBI
2016-10-11 17:19:01 +07:00
Sergey Lipskiy
1744284634
TextDrawer::renderText fix compilation for GLES 2
2016-10-11 16:31:51 +07:00
Sergey Lipskiy
793d1c4911
Don't do performance counting if it's not enabled
2016-10-10 12:34:36 +07:00
Logan McNaughton
b03e547b8c
Add getTextSize to TextDrawerStub
2016-10-09 20:33:22 +07:00
gizmo98
b3fa7a314c
Modify german translation
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Add crop, osd and performance counter translation.
2016-10-08 21:28:53 +02:00
Sergey Lipskiy
a5a432c4fd
German translation modified by gizmo98 <atz.SE@gmx.de>
2016-10-08 15:15:52 +07:00
Sergey Lipskiy
36e62dd0f3
Update translation files.
2016-10-08 15:02:34 +07:00
Sergey Lipskiy
ff7c0f88ea
Add support for performance counters in GUI
2016-10-08 14:53:34 +07:00
Sergey Lipskiy
85a5ae8ea1
Implement performance counter.
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Implement drawing performance info on screen.
2016-10-08 14:53:33 +07:00
Sergey Lipskiy
35cca6dc4c
Add support for crop in GUI
2016-10-08 14:53:22 +07:00
Sergey Lipskiy
aab6726117
Implement crop image feature.
2016-10-08 14:53:21 +07:00
Sergey Lipskiy
abcbe96095
Fix gSPBillboardVertex4_default
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Fixed alloons invisible in DKR with VEC4_OPT #1159
2016-10-08 14:29:50 +07:00
Sergey Lipskiy
7ab249dd64
Correct load of F3DLP.Rej and F3DLX.Rej ucodes.
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Fixed Mortal Kombat 4 Missing 2D elements #1155
2016-10-05 16:53:02 +07:00
Sergey Lipskiy
ce5abcb21b
Correct FrameBuffer::isValid - do not update m_validityChecked when isValid called from VI_UpdateScreen
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Fixed Broken Pokemon stadium 2 in-game portraits #1149
2016-10-05 15:39:41 +07:00
Sergey Lipskiy
fc8c65f81b
Code cleanup: remove unused CachedTexture::lastDList
2016-10-05 15:28:36 +07:00
Sergey Lipskiy
ff55e5bea9
Apply scissor to all input coordinates in FrameBufferList::fillRDRAM.
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Fixed Super Smash Bros Intro not playing with Framebuffer Emulation enabled #1154
2016-10-04 21:22:20 +07:00
Sergey Lipskiy
6f4f24a812
Correct read alpha from color buffer in RDRAM
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Undo changes from 06da08
Fixed NBA Courtside 2 - Featuring Kobe Bryant wrong intro #1138
2016-10-01 21:30:33 +07:00
Sergey Lipskiy
6694655184
Set maximal height of buffer copied to RDRAM to 480
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Pokemon Stadium 2 (PAL) - Freeze after nintendo logo with OpenGL #1150
2016-10-01 18:34:42 +07:00
Sergey Lipskiy
0a52dae80c
Set texture level in LLE mode.
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Fixed map-mapping in LLE mode. #1135
2016-09-29 20:53:05 +07:00
Sergey Lipskiy
8e0ba0f764
Correct gDP.changed flags in GLRender::copyTexturedRect for GLES2
2016-09-29 19:58:59 +07:00
Sergey Lipskiy
6942083612
Disable FrameBuffer::_getSubTexture for GLES2 because GLES2 implementation of OGLRender::copyTexturedRect can't be safely used here.
2016-09-29 19:58:56 +07:00
Sergey Lipskiy
966b2d0f93
Fix compare of vertex Z and test Z in gSPBranchLessZ.
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Fixed GT64 - Championship Edition: missing polygon #151
2016-09-28 23:24:17 +07:00
Sergey Lipskiy
25aa8889a8
Do not use 8bit CI frame buffer as texture for gSpBg commands.
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Fixed Yoshi's Story black screen in some levels if frame buffer is enabled #1143
Problem:
The game draws background with BG command.
Background texture is 8bit CI.
For some reason the game set 8bit CI at the address of the
background texture, but renders nothing to it.
Plugin uses empty frame buffer texture instead of background texture.
Solution: Do not use 8bit CI frame buffer as BG textures.
Note: probably the game rendres something to the BG texture at some point
of the game. This can't be emulated in hardware anyway.
2016-09-28 22:29:45 +07:00
Sergey Lipskiy
2bdec6f412
Fixed triple play 2000 wrong gfx in menu regression #1139
2016-09-28 17:31:35 +07:00
Sergey Lipskiy
d5412d30e1
Add support for software depth render to OGLRender::drawDMATriangles
2016-09-27 21:51:12 +07:00
Sergey Lipskiy
39da91bb93
Move gDPFillRDRAM to FrameBufferList::fillRDRAM
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Correct FrameBuffer::isValid()
Code cleanup.
Fixed Mickey Speedway USA is broken again. #1132
2016-09-27 21:43:28 +07:00
Sergey Lipskiy
f426d61881
Correct depth buffer attachment.
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Fixed Link's portrait is missing in the pause screen #1134
2016-09-26 17:15:47 +07:00
Sergey Lipskiy
16406bb1b0
Fixed Majora's mask in-game pictures look incorrect with software depth buffer #1131
2016-09-23 12:05:48 +07:00
Sergey Lipskiy
8ea44cac8e
Code cleanup: remove unused data fields from OGLRender::triangles
2016-09-23 11:39:21 +07:00