fzurita
466401cd02
Update from C++11 to C++17
2021-10-12 20:30:22 +07:00
GhostlyDark
ee9f47d077
Revert "GLideNUI: introduce Config{Init,Cleanup}"
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This reverts commit 0ebc545c93
.
2021-08-25 11:41:53 +07:00
Rosalie Wanders
b78df0b002
GLideNUI: remove screenshot type selection
2021-08-14 19:02:42 +07:00
Rosalie Wanders
70a9213d69
ScreenShot: move to common windows implementation
2021-08-14 19:02:42 +07:00
Rosalie Wanders
0ebc545c93
GLideNUI: introduce Config{Init,Cleanup}
2021-08-07 21:26:50 +07:00
oddMLan
61ff59d24b
Add OSD Statistics checkbox to WTL
2021-07-23 12:24:13 +07:00
Sergey Lipskiy
5072ec8ee8
Fix anisotropic filtering.
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Fixed #2527 Is anisotropic filtering always ON
2021-07-22 22:17:07 +07:00
Sergey Lipskiy
e07b09b4d0
Add Statistics OSD info.
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Show number of drawn rects, lines and triangles per frame.
2021-02-28 19:50:05 +07:00
oddMLan
af0b9382fe
[UI-wtl] Fix texture dir saving
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Also: Attempt to mkdir directory if typed/copied to the edit field (ported from 6d47fa5c48
)
Fixes issue #2330
2020-12-27 15:51:02 +07:00
oddMLan
3d5311d180
Add pixel coverage checkbox to GLideN64-wtl
2020-12-27 13:11:38 +07:00
Sergey Lipskiy
47054eabc0
Add enableCoverage setting.
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Not implemented for GLideNUI-wtl yet.
2020-12-27 12:20:39 +07:00
Rosalie Wanders
ddec3866a7
Implement cross-platform max MSAA level detection
2020-12-26 10:23:54 +07:00
Sergey Lipskiy
f04ac8296d
Implement max MSAA level detection.
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Zilmar spec and Windows only.
Fixes #2216 MSAA max not 16x in UI
2020-12-26 09:51:32 +07:00
Sergey Lipskiy
93524b65f7
Fix compilation of GLideNUI-WTL.
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Hotkeys are not supported in wtl ui yet.
2020-12-02 18:14:08 +07:00
oddMLan
1111a7636c
Add missing settings to Zilmar-spec from Mupen-spec
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This allow testing these settings more easily with a Zilmar-spec emulator by just editing the ini
2020-08-14 17:29:04 +07:00
oddMLan
d7d68c4667
GLideN64.sln: Add TinyXML++ and ts2lang projects
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This will allow seamless translation from .ts to .Lang files compatible with the WTL GUI
2020-07-17 21:44:08 +07:00
oddMLan
e808510b86
[GLideNUI-wtl] Always use internal English strings (ignore gliden64_en.Lang)
2020-07-17 21:44:08 +07:00
oddMLan
1f4912469a
[GLideNUI-wtl] Update Language class
2020-07-17 21:44:08 +07:00
oddMLan
18dd3ad662
[GLideNUI-wtl] m_Gama -> m_Gamma
2020-07-17 21:44:08 +07:00
oddMLan
2dc2810408
[GLideN64-wtl] Move util.h to util/util.h
2020-07-17 21:44:08 +07:00
oddMLan
cbc0dfd90e
Toggle AA state like Qt GUI
2020-06-16 16:59:44 +07:00
oddMLan
d00cf9f214
Fix profile load when GLideN64.ini doesn't exist
2020-06-16 16:59:44 +07:00
oddMLan
32dbfe1d1f
Language: Escape quotes
2020-06-16 16:59:43 +07:00
oddMLan
91287c2e4c
Reload config on SaveSettings
2020-06-16 16:59:43 +07:00
oddMLan
71afc19427
Separate "Dump" and "Reload" options Continuation of commit 7228d0d5db
2020-06-16 16:59:43 +07:00
Sergey Lipskiy
3f9911ab9d
Up shader storage version.
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Fix some compilation warnings.
2020-05-10 16:40:20 +07:00
zilmar
5f816d2a3d
GLideNUI-wtl: fix read game prilfe setting in init
2020-05-10 15:56:44 +07:00
zilmar
64c7af548a
GLideNUI-wtl: OnFullScreenChanged selects the last refresh rate, manually add refresh rates and select the correct one
2020-05-10 15:56:41 +07:00
oddMLan
8b5509bb8f
GLideNUI-wtl: Implement hiding MSAA Depth Warning
2020-05-10 15:56:25 +07:00
oddMLan
591d5d586d
GLideNUI-wtl: Fix Fbinfo
2020-05-10 15:56:20 +07:00
oddMLan
c43cee1c03
GLideNUI-wtl: Focus Save and Close button
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This makes it so you can press enter to save
2020-05-10 15:56:17 +07:00
zilmar
f525f8fdc0
GLideNUI-wtl: Return current font if fonts are not selected
2020-04-30 18:06:03 +07:00
zilmar
4750a268ae
GLideNUI-wtl: Set config.font.name to arial if empty on load
2020-04-30 18:06:03 +07:00
zilmar
3acf3b6f75
Make sure config.font.name is not empty
2020-04-30 18:06:03 +07:00
oddMLan
84e92d1240
GLideNUI-wtl: Fix MSAA saving and Dithering checkboxes
2020-04-27 17:05:09 +07:00
oddMLan
01a1e05432
GLideNUI-wtl: Fix save to custom ini
2020-04-27 17:05:09 +07:00
zilmar
115399aa4b
GLideNUI-wtl: Do not flush on each change, so turn off auto flush
2020-04-27 11:48:51 +07:00
zilmar
29bd0d10ab
GLideNUI-wtl: Save to custom.ini
2020-04-27 11:41:26 +07:00
zilmar
bc69499b62
GLideNUI-wtl: fix white space
2020-04-27 11:41:15 +07:00
zilmar
bea0403d2c
GLideNUI-wtl: Make sure clearing of selected font on load
2020-04-27 11:41:15 +07:00
zilmar
1934062d65
GLideNUI-wtl: in loading language, replacing new line was only replacing \
2020-04-27 11:27:53 +07:00
oddMLan
0d68c25143
GLideNUI-wtl: Fix a couple oversights
2020-04-27 09:32:31 +07:00
oddMLan
3dc78e8852
GLideN64-wtl: Fix MSAA
2020-04-27 09:32:31 +07:00
oddMLan
93659a2207
GLideNUI-wtl: Fix windowed resolution handling
2020-04-27 09:32:31 +07:00
oddMLan
f326715bf8
Update project files
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-Added N64PluginsDir-wtl and N64PluginsDir-wtl_x64 environment variables for zilmar-spec-wtl
-Updated appveyor.yml to support wtl configurations
-Split artifacts into individual 7z files for each configuration instead of a single archive holding them all together
-Move icons to Resources folder to avoid duplicate assets
-Updated icon.qrc
-Updated GLideNUI.rc
-Update GLideN64.sln
-Fix very serious overlook in x64 builds
This should fix AppVeyor issues
Use variable names from 3fe5f50
2020-04-25 23:26:17 +07:00
oddMLan
a97b387c68
GLideN64-wtl: Add English entry to Language combobox when translation file list is empty
2020-04-25 23:26:17 +07:00
oddMLan
311433749c
GlideNUI-wtl: Increase Tooltip delay
2020-04-22 21:14:17 +07:00
oddMLan
4f5963b2f2
GLideNUI-wtl: Fix mistakes in translation files
2020-04-22 21:14:17 +07:00
oddMLan
29e0da3eb6
GLideNUI-wtl: Lazy load Fonts treeview of OSD tab
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Speeds up dialog creation a little bit.
Fix bug in which creating a new profile would give a font with zeroed parameters
2020-04-22 21:14:17 +07:00
zilmar
b0cf0ede8e
GLideNUI-wtl: Move overscan control to top because it was not being displayed
2020-04-22 21:14:17 +07:00