Sergey Lipskiy
fa2ce3f6e7
Debugger: correct mupen64plus window caption to find in debug mode.
2019-08-16 17:46:34 +07:00
Sergey Lipskiy
258e51d44d
Code cleanup: remove unused CombinerInfo::getCombinersNumber()
2019-06-23 17:32:28 +07:00
Sergey Lipskiy
83dde99f6b
Fix TextureCache::_loadHiresTexture: use correct tile when gSP.texture.tile != 0
2019-06-19 19:02:57 +07:00
Sergey Lipskiy
2d712f2ae0
Rewrite textures loading and mapping:
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- use RiceVideo method for texture size calculation.
RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
Texture Clamp-Wrap-Mirror implemented in shaders.
Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358
Fixed various glitches with HD textures, #1885
2019-06-19 19:02:52 +07:00
Sergey Lipskiy
993960f9ea
Do not attempt to copy image to RDRAM when copyToRDRAM option set to "Disabled".
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Fixed crash when open sub-screen in Zelda MM with copyToRDRAM disabled.
2019-05-22 20:16:10 +07:00
Sergey Lipskiy
2d15d2d20a
Fix CMakeLists.txt for Raspberry Pi
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Patched by 5schatten.
Fixed #1978 [RPi3 | cross compile]
2019-04-23 17:17:34 +07:00
Francisco Zurita
c06c593eba
Improve logging information
2019-04-23 11:15:41 +07:00
Sergey Lipskiy
8debfdb81c
Correct GLES2 version of mip-map shader.
2019-04-22 21:45:11 +07:00
Francisco Zurita
8f26645407
Fix crash with GL_DEBUG enabled with mupen64plus API
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Also, fix compiler warning
2019-04-15 09:09:39 +07:00
Francisco Zurita
92bcbe5981
Fix issues with threaded OpenGL when debug is enabled
2019-04-10 12:55:09 +07:00
fzurita
5df3f9dbac
Threaded GLideN64 calls
2019-04-08 10:51:18 +07:00
Sergey Lipskiy
3d74542d24
Correct geometry mode update for Turbo3D.
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Fixed glitches in Dark Rift, #2033
2019-04-03 21:32:50 +07:00
Sergey Lipskiy
1eea6d4452
Update "About:Contributors"
2019-04-01 17:09:49 +07:00
Sergey Lipskiy
2b95e56db4
Remove info about blur shader from "About:Credits" form since the shader is not used anymore.
2019-04-01 16:53:18 +07:00
Sergey Lipskiy
7f5f6256f3
Apply gamma correction to text drawer textures.
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Fixed #2030 : Font rasteriser doesn't perform gamma correction
Thanks Clownacy for the idea.
2019-04-01 16:30:36 +07:00
Sergey Lipskiy
c57909e2e9
Reset gSP.geometryMode at display list load and display list end.
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Fixed culling issue in Triple Play 2000.
2019-04-01 15:21:08 +07:00
Sergey Lipskiy
3e552f4214
GUI: set max MSAA level to 16x.
2019-03-26 16:27:32 +07:00
Sergey Lipskiy
e91a767b82
GUI: add tooltips for anti-aliasing controls.
2019-03-26 16:24:25 +07:00
Sergey Lipskiy
af63737012
Avoid division by zero in ObjCoordinates ctor due to wrong data in _pObjSprite.
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Fixed crash in Glover 2 intro.
2019-03-23 18:11:07 +07:00
Sergey Lipskiy
fc96b78542
Fix load of 4bit CI textures when TLUT mode is off. Correction for commit 98960950
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Fixed color of the glove in Doubutsu no Mori sub-screen.
2019-03-23 12:37:38 +07:00
Sergey Lipskiy
751fe2b3fa
Convert fix for StarCraft 64 from commit 729bf94c5
to StarCraft specific hack,
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because that case is actual for StarCraft 64 only.
2019-03-23 12:33:04 +07:00
Sergey Lipskiy
03022db791
Check that RDRAM area is writable before writing buffer data into it.
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Fixed Problem with Project64's protect memory option #764
2019-03-16 18:37:05 +07:00
Sergey Lipskiy
2ac29acf29
Add '#pragma once' to CRC.h
2019-03-15 16:56:50 +07:00
Sergey Lipskiy
3d11a21a40
Correct GraphicsDrawer::isRejected.
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According to manual, ClipRatio must be at least 2.
Fixed #2023 , Chou Kuukan Nighter Pro Yakyuu King 2 (J) missing polygons in HLE
2019-03-13 18:29:21 +07:00
Sergey Lipskiy
6041b47271
Fix Insert Matrix moveword command.
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Fixed Sim City 64 HLE City Rendering Issue #1200
2019-03-11 22:10:28 +07:00
Sergey Lipskiy
76a56b4273
Fix gSPModifyVertex for Z coordinate.
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Fixed gasp: wrong depth in menu #2019
2019-03-07 12:09:26 +07:00
Sergey Lipskiy
989609505c
Fix load of 4bit CI textures when TLUT mode is off.
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Fixed Goemon - Mononoke Sugoroku: wrong gfx #1892
2019-03-06 18:36:40 +07:00
Sergey Lipskiy
e13a2ffd6b
Correct gDPLoadTileInfo bytes calculation for 32bit textures.
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Fixed ready 2 rumble 2 : wrong gfx in intro #2021
2019-03-05 16:06:26 +07:00
Sergey Lipskiy
96ccfc63af
Correct mip-map shader: lod could be larger than actual number of levels in mip-map texture.
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Fixed mip-mapped textures in Automobili Lamborghini with 3point filtering enabled.
2019-03-03 15:17:52 +07:00
Sergey Lipskiy
3704b37c3e
Fix some of PVS-Studio warnings.
2019-03-03 11:47:10 +07:00
Sergey Lipskiy
4a925e1490
Add simple check for absolute paths to texture filter folders.
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Relative path is not supported and must be substituted by default one.
2019-02-28 13:31:11 +07:00
Sergey Lipskiy
08e15767a6
Fix copy-paste errors in TextureFilterHandler::init()
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Fixed build of default paths to texture filter folders
2019-02-28 12:30:46 +07:00
Sergey Lipskiy
f55283e32f
Fix CRC calculation for mip-mapped textures.
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Fixed green smear on mipmaps in Turok, #1558
2019-02-25 15:44:56 +07:00
Sergey Lipskiy
69d608310f
Fix compilation warning.
2019-02-25 15:38:20 +07:00
Sergey Lipskiy
19cf24f701
Apply "Disable enhancement for backgrounds" option only for S2DEX background commands.
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Related to Ocarina of time - Temple of time issue #1984
2019-02-24 19:47:28 +07:00
Sergey Lipskiy
b0380e0a04
Increase log level for VI warnings. Users should not see them.
2019-02-24 18:56:30 +07:00
Sergey Lipskiy
ea27c6bd21
Correct code, which forces OnePiece mode for backgrounds.
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Code cleanup.
Fixed STARCRAFT 64: does not work with one piece option #2013
2019-02-24 18:42:56 +07:00
Sergey Lipskiy
6022f510f5
Correct getStorageFileName: set user-preferred locale before using string conversion functions.
2019-02-24 12:07:13 +07:00
fzurita
b40e6f44c1
Fix shader storage with Android 4.4
2019-02-24 11:49:15 +07:00
fzurita
164b44e8e5
Fix shader compilation in GLSL
2019-02-23 15:05:06 +07:00
Sergey Lipskiy
a40afaf5bd
Enable texturedRectDepthBufferCopy for Turok.
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Code refactoring.
Fixed Turok 64 Missing lens flare #2009
Note: Turok lens flare works correct only when depth buffer copied from VRAM.
Software depth render produces incorrect result because it does not discard pixels,
which should be discarded by alpha test.
2019-02-22 15:45:04 +07:00
Sergey Lipskiy
5063ad7292
Fix address for depth buffer copy in texturedRectDepthBufferCopy
2019-02-22 12:17:27 +07:00
Sergey Lipskiy
a5e8bf4f3c
Fix DepthBufferToRDRAM::_prepareCopy RDRAM bound condition.
2019-02-22 12:14:09 +07:00
Sergey Lipskiy
edd83fdb76
Code cleanup: rename variables in F5INDI_RebuildAndAdjustColors
2019-02-20 18:00:46 +07:00
fzurita
9033a4d536
Fix build errors when using CMake with RPi
2019-02-19 15:18:39 +07:00
Sergey Lipskiy
49465a094d
Implement dump of background textures.
2019-02-19 12:49:40 +07:00
Sergey Lipskiy
15fa834ffa
Correct "BackgroundsMode" parameter read from mupen64plus config.
2019-02-19 12:47:59 +07:00
Sergey Lipskiy
916d01ba60
Correct FrameBufferList::renderBuffer() output coordinates calculation.
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Fixed screen shake in WDC and Bass Rush - ECOGEAR PowerWorm Championship.
2019-02-17 23:37:54 +07:00
Sergey Lipskiy
cd4535025d
An optimization in F5INDI_CalcST
2019-02-17 15:39:39 +07:00
Sergey Lipskiy
9bf36d390a
Implement 3-point texture filtering for mipmapped textures.
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Fixed #1558 3-point texture filtering doesn't work with mipmapped textures.
2019-02-16 20:45:51 +07:00