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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 929ad25439 Correct custom settings for Pokemon Snap:
set rdram image dithering to Bayer.

Camera can't properly detects the Pidgeys at the start of the first level
when Blue Noise dithering is used.

Fixed #2213 Pokemon Snap detection broken
2020-04-17 15:52:42 +07:00
ini Correct custom settings for Pokemon Snap: 2020-04-17 15:52:42 +07:00
licenses Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
projects Disable Whole Program Optimization because of #2098 and #2207 2020-04-16 18:18:58 +07:00
src Set clip ratio to 1 when render image from DRARM. 2020-04-16 17:28:07 +07:00
translations Add compiled translations. 2020-01-02 15:08:20 +07:00
.gitignore Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
.travis.yml Switch Travis from Trusty to Xenial. 2019-04-12 17:01:10 +07:00
appveyor.yml Add compiled translations. 2020-01-02 15:08:20 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Update README.md 2019-11-14 11:36:33 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Windows latest build status for master branch: Build status

Linux and MacOsX latest build status for master branch: Build Status

To get Continuous Integration (CI) builds for mupen64plus and zilmar-spec emulators for Windows: click the build status icon, then select "Artifacts". You will get a zip containing both builds. Choose the between the 32-bit and 64-bit version depending on your emulator version. If you want to download an earlier build, go to "History" and select the build you want.

CI builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.