common
Add script to add current revision to Revision.h
2015-05-13 10:13:23 +06:00
inc
Add necessary include files
2015-05-13 10:10:42 +06:00
mupenplus
Implement screenshot capture for MupenPlus.
2015-05-13 10:13:27 +06:00
posix
Fix POSIX compilation issues
2015-05-13 10:13:26 +06:00
windows
Implement screen aspect ratio support.
2015-05-13 10:13:26 +06:00
.gitignore
Update .gitignore
2015-05-13 10:10:17 +06:00
3DMath.cpp
Fix TransformVectorNormalize().
2015-05-13 10:11:43 +06:00
3DMath.h
Refactor: replace define WIN32 by WIN32_ASM
2015-05-13 10:12:27 +06:00
Android.mk
Minor fix in Android.mk
2015-05-13 10:11:49 +06:00
CMakeLists.txt
Fix POSIX compilation issues
2015-05-13 10:13:26 +06:00
Combiner.cpp
Add CombinerInfo::update().
2015-05-13 10:13:18 +06:00
Combiner.h
Add CombinerInfo::update().
2015-05-13 10:13:18 +06:00
CommonPluginAPI.cpp
Massive refactoring: move API or OS dependent code to separate files.
2015-05-13 10:12:51 +06:00
Config.h
Implement screen aspect ratio support.
2015-05-13 10:13:26 +06:00
convert.h
Refactor: replace define WIN32 by WIN32_ASM
2015-05-13 10:12:27 +06:00
CRC.cpp
Code cleanup: cleanup CRC.h and CRC.cpp
2015-05-13 10:12:40 +06:00
CRC.h
Code cleanup: cleanup CRC.h and CRC.cpp
2015-05-13 10:12:40 +06:00
Debug.h
Fix #include dependences.
2015-05-13 10:10:47 +06:00
DepthBuffer.cpp
Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes.
2015-05-13 10:13:00 +06:00
DepthBuffer.h
Depth buffer refactor
2015-05-13 10:12:48 +06:00
F3D.cpp
Correct Tri1 function in ucodes
2015-05-13 10:11:16 +06:00
F3D.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
F3DDKR.cpp
Project renamed to GLideN64
2015-05-13 10:09:22 +06:00
F3DDKR.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
F3DEX.cpp
Correct Tri1 function in ucodes
2015-05-13 10:11:16 +06:00
F3DEX.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
F3DEX2.cpp
Fix compilation with optimization *_OPT options enabled.
2015-05-13 10:11:34 +06:00
F3DEX2.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
F3DPD.cpp
Project renamed to GLideN64
2015-05-13 10:09:22 +06:00
F3DPD.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
F3DWRUS.cpp
Correct Tri1 function in ucodes
2015-05-13 10:11:16 +06:00
F3DWRUS.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
FrameBuffer.cpp
Don't call glBindImageTexture if it is not supported.
2015-05-13 10:13:28 +06:00
FrameBuffer.h
Don't call gDPFillRDRAM for frame buffers created in VI_UpdateScreen(),
2015-05-13 10:13:12 +06:00
FrameBufferEmulationIssues.txt
Add list of frame buffer emulation issues.
2015-05-13 10:10:01 +06:00
GBI.cpp
Refactor: rewrite GBI
2015-05-13 10:13:02 +06:00
GBI.h
Refactor: rewrite GBI
2015-05-13 10:13:02 +06:00
gDP.cpp
Correct frame buffer height calculation.
2015-05-13 10:13:29 +06:00
gDP.h
Correct condition for calling Combiner_UpdateAlphaTestInfo().
2015-05-13 10:12:08 +06:00
getRevision.sh
Add script to add current revision to Revision.h
2015-05-13 10:13:23 +06:00
glext.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
GLideN64.cpp
Change pluginName[] to "GLideN64", remove alpha from name.
2015-05-13 10:13:24 +06:00
GLideN64.h
Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes.
2015-05-13 10:13:00 +06:00
GLideN64.sln
Switch to Visual Studio 2013
2015-05-13 10:12:47 +06:00
GLideN64.vcproj
Add MupenPlus profile for VS 2005 project
2015-05-13 10:12:12 +06:00
GLideN64.vcxproj
Update VS project file for MupenPlus build.
2015-05-13 10:13:14 +06:00
GLideN64.vcxproj.filters
Fix posix compilation errors
2015-05-13 10:12:59 +06:00
GLSLCombiner.cpp
Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes.
2015-05-13 10:13:00 +06:00
GLSLCombiner.h
Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes.
2015-05-13 10:13:00 +06:00
gSP.cpp
Fix errors found by code analizer.
2015-05-13 10:13:19 +06:00
gSP.h
Code cleanup in gSP.
2015-05-13 10:13:03 +06:00
L3D.cpp
Project renamed to GLideN64
2015-05-13 10:09:22 +06:00
L3D.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
L3DEX.cpp
Project renamed to GLideN64
2015-05-13 10:09:22 +06:00
L3DEX.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
L3DEX2.cpp
Project renamed to GLideN64
2015-05-13 10:09:22 +06:00
L3DEX2.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
LICENCE
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
Log.h
Add Log.h to MSVS project.
2015-05-13 10:12:53 +06:00
Makefile
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
MupenPlusPluginAPI.cpp
Remove obsolete MupenPlus API functions.
2015-05-13 10:13:21 +06:00
N64.cpp
(R): Remove unused includes from N64.cpp
2015-05-13 10:10:51 +06:00
N64.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
Noise_shader.h
Correct alpha compare and alpha/color dither with noise.
2015-05-13 10:12:01 +06:00
OpenGL.cpp
Correct update scissor:
2015-05-13 10:13:31 +06:00
OpenGL.h
Implement screenshot capture for MupenPlus.
2015-05-13 10:13:27 +06:00
PluginAPI.h
Implement screenshot capture for MupenPlus.
2015-05-13 10:13:27 +06:00
RDP.cpp
Fix #include dependences.
2015-05-13 10:10:47 +06:00
RDP.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
README.md
Initial commit
2014-10-01 17:31:41 +07:00
resource.h
Remove 2xSAI support.
2015-05-13 10:12:42 +06:00
Resource.rc
Switch to Visual Studio 2013
2015-05-13 10:12:47 +06:00
RSP.cpp
Move calls to GBI.init() and video().start() from RSP_Init() to PluginAPI::RomOpen().
2015-05-13 10:13:22 +06:00
RSP.h
Fix #include dependences.
2015-05-13 10:10:47 +06:00
S2DEX.cpp
Don't clear gSP.geometryMode on sprite microcodes initialization.
2015-05-13 10:11:09 +06:00
S2DEX.h
Correct gSPBgRect* functions.
2015-05-13 10:09:38 +06:00
S2DEX2.cpp
Don't clear gSP.geometryMode on sprite microcodes initialization.
2015-05-13 10:11:09 +06:00
S2DEX2.h
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00
sdl2_compat.h
Add sdl_compat.h
2015-05-13 10:11:48 +06:00
Shaders.h
Disable HW light calculation for RECTs.
2015-05-13 10:12:21 +06:00
Textures.cpp
Call CRC_BuildTable() in TextureCache ctor.
2015-05-13 10:13:25 +06:00
Textures.h
Call CRC_BuildTable() in TextureCache ctor.
2015-05-13 10:13:25 +06:00
Types.h
Fix compilation errors when MUPENPLUSAPI enabled
2015-05-13 10:10:43 +06:00
VI.cpp
Correct VI height calculation.
2015-05-13 10:13:30 +06:00
VI.h
Remove VI emulation code, which can't be tested for now.
2015-05-13 10:13:11 +06:00
video_api_export.ver
Fix POSIX compilation issues
2015-05-13 10:13:26 +06:00
winlnxdefs.h
Fix compilation errors when MUPENPLUSAPI enabled
2015-05-13 10:10:43 +06:00
ZilmarGFX_1_3.h
Fix POSIX compilation issues
2015-05-13 10:13:26 +06:00
ZilmarPluginAPI.cpp
Massive refactoring: move API or OS dependent code to separate files.
2015-05-13 10:12:51 +06:00