DaMarkov
585f914941
Added missing SDL2 header files.
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And changed .gitignore so that this doesn't happen again.
2022-02-17 13:08:30 +01:00
DaMarkov
dee9178aa5
Updated SDL2 include files.
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We were using SDL 2.0.20 with the SDL2 header files that came with GLideN64 (some older version of SDL2).
2022-02-17 01:31:06 +01:00
DaMarkov
36c6c419b2
Renamed a few variables. Got rid of one unused variable and an unused function.
2022-02-17 01:24:09 +01:00
DaMarkov
e40e5366db
Merge branch 'master' of github.com:blawar/ooot
2022-02-17 00:03:28 +01:00
DaMarkov
582f32ba54
Tiny fix.
2022-02-17 00:03:08 +01:00
Blake Warner
1ab390a646
slight refactor
2022-02-16 17:54:09 -05:00
DaMarkov
5310f5b7d6
Fixed fread / fwrite mix-up.
2022-02-16 23:10:05 +01:00
Blake Warner
564bc4fb51
Merge pull request #157 from ajanhallinta/osSyncPrintf
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fix osSyncPrintf crash
2022-02-16 10:53:31 -05:00
ajanhallinta
68607c5ffe
comment out osSyncPrintf calls with globalCtx->state.frames parameter
2022-02-16 16:47:14 +02:00
Blake Warner
4440192b4c
added more actor resets
2022-02-16 05:07:40 -05:00
Blake Warner
0cfb48dff4
fixed windmill respawning #134
2022-02-16 03:00:06 -05:00
Blake Warner
eca7134d8f
fixed saria loading in intro cutscene #118
2022-02-16 02:07:19 -05:00
Blake Warner
2215778c69
added actor reset callback #131 #122 #124 #134 #135
2022-02-16 00:59:13 -05:00
Blake Warner
6d4faff5a8
refactored z_player.h
2022-02-16 00:59:10 -05:00
Blake Warner
50e237f5be
small tweak
2022-02-16 00:58:27 -05:00
DaMarkov
cedd0dcd50
Fixed the seed for the RNG to stop TAS from desyncing.
2022-02-16 02:28:38 +01:00
DaMarkov
63e415c816
Added Command Line Arguments ( #156 )
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* Cleaned up the input stuff.
* Put all the input related classes into the namespace `hid` and did some further cleanup.
* TAS support is now working.
Generates `last-run.tas`.
* Added *.tas to .gitignore.
* Put `hid` into namespace `oot`.
* Added a trivial form of compression for TAS files.
* End of TAS playback results in end of execution.
Added command line arguments:
-tas <filename> Selects the TAS file that should be played back
-no-graphics Disabled graphics. The window is still open though
-fast-forward Disables frame pacing, makes the game run as fast as possible
* Window now doesn't open anymore when -no-graphics is provided.
However, to make GLideN64 not crash a patch is required (PR for GLideN64 incoming).
* Cleanup.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-15 19:09:11 -05:00
DaMarkov
0dec26fce0
TAS support and input cleanup ( #154 )
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* Cleaned up the input stuff.
* Put all the input related classes into the namespace `hid` and did some further cleanup.
* TAS support is now working.
Generates `last-run.tas`.
* Added *.tas to .gitignore.
* Put `hid` into namespace `oot`.
* Added a trivial form of compression for TAS files.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-15 17:16:29 -05:00
DaMarkov
418dd1b650
Framerate of the pause menu should be 30fps. ( #155 )
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Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-15 17:16:06 -05:00
Blake Warner
688e2fa2c2
changed global frame to counter
2022-02-14 10:56:17 -05:00
Blake Warner
b855643760
higher frame framework
2022-02-14 10:56:17 -05:00
Blake Warner
8446394ca7
added missing file from last commit
2022-02-14 10:56:17 -05:00
Blake Warner
50d2be115b
fix VS slow compiles
2022-02-14 10:56:17 -05:00
Blake Warner
4ce1221e81
fixed audio crash
2022-02-14 10:56:17 -05:00
Blake Warner
33bc628d9a
fixed assets extraction scripts for cpp
2022-02-14 10:56:17 -05:00
Uwabami Wabberz
3149ee7e33
Cleaned up options object, added blind owl game setting ( #150 )
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* Cleaned up options object, added blind owl game setting to shut up Kaepora Gaebora
* Unintentionally commented out a static_assert
2022-02-14 10:56:17 -05:00
Blake Warner
ba10617dbe
bf
2022-02-14 10:56:17 -05:00
Blake Warner
818c92ce7f
update zapd binary
2022-02-14 10:56:17 -05:00
Blake Warner
b9c0619828
cpp conversion
2022-02-14 10:56:16 -05:00
DaMarkov
5d661cff1b
Changed OOT from console to windows app for Release builds. ( #151 )
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Also added a missing include path for libGLideNHQ (Release only).
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-14 09:26:57 -05:00
Blake Warner
b43781509a
fixed rainbow text lut
2022-02-12 11:51:31 -05:00
Bryan Kirk
3029e42cd1
Update .gitignore
2022-02-11 11:44:16 -05:00
Blake Warner
1daf897486
Merge pull request #120 from DaMarkov/fix-dampe
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Fix Dampe not spawning
2022-02-11 09:19:01 -05:00
DaMarkov
c49a51237f
Removed temp
variable.
2022-02-11 15:15:21 +01:00
Blake Warner
408add97b7
fix endian issue #116
2022-02-11 09:07:56 -05:00
DaMarkov
9b22c8f830
Removed D_80AD8D24 to fix Dampe.
2022-02-11 14:02:31 +01:00
DaMarkov
d0fbee83d3
Re-enabled 4:3 aspect ratio for the correct scenes.
2022-02-11 11:58:57 +01:00
Blake Warner
25e84c0003
temp disabled prerendered 43 #113
2022-02-11 02:38:27 -05:00
Blake Warner
156722b5f7
fix ground texture in jabu jabus belly #114
2022-02-11 02:15:29 -05:00
Bryan Kirk
06a08e44ea
Changed ordering of commands ran in setup.py to fix error message
2022-02-11 01:34:52 -05:00
Blake Warner
386145545e
fixed day/night swap in z_select #111
2022-02-11 01:15:12 -05:00
Blake Warner
aaeb80f0cb
sound timings working #108 #103 #82 #74 #43 #19
2022-02-11 00:59:26 -05:00
Blake Warner
3ad159855d
moved segment marking into ZAPD
2022-02-11 00:00:50 -05:00
DaMarkov
f2e2b8c38a
Removed a debug feature used to set skulltula.
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This fixes issue #54 .
2022-02-11 03:37:23 +01:00
Blake Warner
6dc4511c68
fixed collisions / hookshot #101 reverted ZAPD back to 64-bit
2022-02-10 20:46:50 -05:00
Blake Warner
27ab287584
fixed original undefined bug #81
2022-02-10 18:55:45 -05:00
DaMarkov
d71b6ce228
Also forced 4:3 aspect ratio for the temple of time outdoor scene.
2022-02-11 00:26:02 +01:00
DaMarkov
04beb5cc13
Merge pull request #109 from DaMarkov/background-force43
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Force 4:3 for Prerendered Backgrounds
2022-02-10 23:59:03 +01:00
DaMarkov
76c80d00cd
GLideN64 points now to the newest version (force aspect ratio 4:3 added).
2022-02-10 22:57:22 +01:00
DaMarkov
a94bf3a917
Added NO_LOAD_PROGRESS_DISPLAY to the preprocessor for GLideN64.
2022-02-10 22:34:10 +01:00