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#pragma once
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#include "gamestate.h"
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namespace oot::gamestate
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{
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class TitleSetup : public Base
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{
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public:
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TitleSetup(GraphicsContext* gfxCtx);
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~TitleSetup();
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void main() override;
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void init() override;
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Base* next() override;
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};
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} // namespace oot::gamestate
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