Sergey Lipskiy
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604d290fec
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Fix FrameBufferList::attachDepthBuffer() :
fixed GL_INVALID_ENUM error in glDrawBuffers call.
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2015-05-13 10:12:54 +06:00 |
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Sergey Lipskiy
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f6ebb311a1
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Massive refactoring: move API or OS dependent code to separate files.
Include/enable necessary source files in project files.
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2015-05-13 10:12:51 +06:00 |
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Sergey Lipskiy
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3352193632
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Depth buffer refactor
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2015-05-13 10:12:48 +06:00 |
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Sergey Lipskiy
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fbf660d4ec
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Refactor: Make DepthBufferList singleton.
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2015-05-13 10:12:48 +06:00 |
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Sergey Lipskiy
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d7f4e44674
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Frame buffer refactor.
Use std::list as container for frame buffers.
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2015-05-13 10:12:46 +06:00 |
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Sergey Lipskiy
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bd8b73d5b5
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Refactor: Make frame buffer singleton
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2015-05-13 10:12:45 +06:00 |
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Sergey Lipskiy
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7f6d7e2772
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Refactor: rewrite TextureCache.
Store normal textures and frame buffer textures in separate maps.
Replace TextureCache_* functions by methods of TextureCache.
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2015-05-13 10:12:44 +06:00 |
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Sergey Lipskiy
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23f7f24d35
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Refactor: replace CombinerInfo::get().getCurrent() by inline function currentCombiner()
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2015-05-13 10:12:39 +06:00 |
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Sergey Lipskiy
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0f176dcc4c
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Refactor: rename ShaderCombiner methods - name starts from lower case letter.
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2015-05-13 10:12:37 +06:00 |
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Sergey Lipskiy
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7b3423d7de
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Code cleanup: fix idents for FrameBuffer.cpp
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2015-05-13 10:12:35 +06:00 |
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Sergey Lipskiy
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2e5ad21ddd
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Refactor: remove combiner update methods from CombinerInfo and call them
directly for ShaderCombiner object.
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2015-05-13 10:12:34 +06:00 |
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Sergey Lipskiy
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709f631cbf
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Refactor: Make Combiner_* functions as members of CombinerInfo.
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2015-05-13 10:12:32 +06:00 |
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Sergey Lipskiy
|
92eb61572e
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Fix scissor related problems:
- scissor dissable/enable in FrameBuffer_RenderBuffer()
- scissor height in OGL_UpdateStates()
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2015-05-13 10:12:20 +06:00 |
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Sergey Lipskiy
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a3f9fe2186
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Disable scissor in FrameBuffer_RenderBuffer().
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2015-05-13 10:12:09 +06:00 |
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Sergey Lipskiy
|
e784ea7205
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GLES2 fixes in frame/depth buffer initialization.
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2015-05-13 10:12:05 +06:00 |
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Sergey Lipskiy
|
898a189f89
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Fixed Combiner_UpdateCombineFBInfo() call.
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2015-05-13 10:12:03 +06:00 |
|
Sergey Lipskiy
|
7166d0aacf
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Fix hardware lighting.
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2015-05-13 10:11:41 +06:00 |
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Sergey Lipskiy
|
3d9e48230a
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Fix FrameBuffer_RenderBuffer for GLES2.
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2015-05-13 10:11:39 +06:00 |
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Sergey Lipskiy
|
caf4353295
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Guard GLES2 incompatible code in FrameBuffer.cpp and gSP.cpp
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2015-05-13 10:11:39 +06:00 |
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Sergey Lipskiy
|
889b889847
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Replace GL_DRAW_FRAMEBUFFER by GL_FRAMEBUFFER in GLES2 compatible code.
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2015-05-13 10:11:38 +06:00 |
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Sergey Lipskiy
|
90f8e4c2f3
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Remove glDisable( GL_FOG ).
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2015-05-13 10:11:37 +06:00 |
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Sergey Lipskiy
|
6219ee02bf
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Rewrite RDRAMtoFrameBuffer::CopyFromRDRAM
Use OGL_DrawTexturedRect to render the texture.
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2015-05-13 10:11:37 +06:00 |
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Sergey Lipskiy
|
2b0d6e8f1d
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Make FrameBuffer_AttachDepthBuffer() GLES2 compatible.
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2015-05-13 10:11:35 +06:00 |
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Sergey Lipskiy
|
f00ca5f0a1
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Replace glFramebufferTexture by GLES2 compatible glFramebufferTexture2D.
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2015-05-13 10:11:35 +06:00 |
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Sergey Lipskiy
|
ee57f6ef47
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Move frame buffer emulation options to Config.
|
2015-05-13 10:11:30 +06:00 |
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Sergey Lipskiy
|
8018ba0aea
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Move user-defined settings to Config structure.
|
2015-05-13 10:11:27 +06:00 |
|
Sergey Lipskiy
|
2708b2abeb
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Remove FrameBufferExt functions usage.
|
2015-05-13 10:11:21 +06:00 |
|
Sergey Lipskiy
|
6bac605fe2
|
Make frame buffer GLES2 compatible.
|
2015-05-13 10:11:20 +06:00 |
|
Sergey Lipskiy
|
b2a260a055
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Set READ_FRAMEBUFFER back to zero after CopyToRDRAM.
Fixed OGL_ReadScreen with CopyToRDRAM enabled.
|
2015-05-13 10:11:13 +06:00 |
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Sergey Lipskiy
|
cc3446c4d6
|
BindImageTexture fixes
|
2015-05-13 10:11:09 +06:00 |
|
Sergey Lipskiy
|
344df93374
|
Rewrite depth texture clear.
|
2015-05-13 10:11:07 +06:00 |
|
Sergey Lipskiy
|
314b9098f4
|
Implement N64 depth compare.
Removed integer-based variant of depth texture.
|
2015-05-13 10:11:06 +06:00 |
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Sergey Lipskiy
|
7f49dd39c2
|
Replace frameBuffer.drawBuffer from GL_DRAW_FRAMEBUFFER
to gles compatible GL_FRAMEBUFFER
|
2015-05-13 10:11:03 +06:00 |
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Sergey Lipskiy
|
73890d4354
|
(R): Remove unused includes from FrameBuffer.cpp
|
2015-05-13 10:10:54 +06:00 |
|
Sergey Lipskiy
|
3b06773f43
|
(R): Rewrite OGL_SwapBuffers() and use it for all platforms.
|
2015-05-13 10:10:53 +06:00 |
|
Sergey Lipskiy
|
32892a2236
|
Fix #include dependences.
|
2015-05-13 10:10:47 +06:00 |
|
Sergey Lipskiy
|
0a1499caed
|
Fix compilation errors when MUPENPLUSAPI enabled
|
2015-05-13 10:10:43 +06:00 |
|
Sergey Lipskiy
|
fd3fe0b7b7
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Fix DepthBufferToRDRAM::CopyToRDRAM :
return if depth buffer is null
|
2015-05-13 10:10:41 +06:00 |
|
Sergey Lipskiy
|
4635e24d62
|
Add g_bIgnoreCFB option.
It is necessary for Zelda Pause Screen, otherwise it will be
replaced by blank data from RDRAM.
|
2015-05-13 10:10:40 +06:00 |
|
Sergey Lipskiy
|
da3d18d7d8
|
Fix frame buffer textures delete.
|
2015-05-13 10:10:38 +06:00 |
|
Sergey Lipskiy
|
d4953abb91
|
Fix depth beffer rendering.
Corrected bug with Z calculation in depth_compare_shader.
|
2015-05-13 10:10:37 +06:00 |
|
Sergey Lipskiy
|
9b8b667fab
|
Implement CopyDepthBuffer to RDRAM.
|
2015-05-13 10:10:36 +06:00 |
|
Sergey Lipskiy
|
00c12e2d1d
|
Add FBO for depth buffer.
|
2015-05-13 10:10:36 +06:00 |
|
Sergey Lipskiy
|
8e3e41356a
|
FrameBuffer: Replace pointer to depth texture by pointer to DepthBuffer
|
2015-05-13 10:10:35 +06:00 |
|
Sergey Lipskiy
|
e9b5283339
|
Correct calls for Combiner_UpdateCombineDepthInfo()
+ cosmetic formatting.
|
2015-05-13 10:10:34 +06:00 |
|
Sergey Lipskiy
|
dfb8b0f04b
|
Remove legacy combiners.
|
2015-05-13 10:10:32 +06:00 |
|
Sergey Lipskiy
|
14f5a92da3
|
Switch from glActiveTextureARB to glActiveTexture
|
2015-05-13 10:10:31 +06:00 |
|
Sergey Lipskiy
|
f151ef36ca
|
Add shadow map shader
|
2015-05-13 10:10:28 +06:00 |
|
Sergey Lipskiy
|
898a81ecde
|
Add possibility to switch between float and int depth texture formats
|
2015-05-13 10:10:26 +06:00 |
|
Sergey Lipskiy
|
9c508f1a9b
|
Change to float format of depth texture
|
2015-05-13 10:10:25 +06:00 |
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