Sergey Lipskiy
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21e7cae6aa
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Implement F3DEX2_Special_1 command for F3DEX 2.0XH ucodes.
Fixed #1562 Pokemon Snap/Kirby 64/Super Smash Bros. unimplemented command
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2017-09-12 21:06:38 +07:00 |
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Sergey Lipskiy
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a9248c5a26
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Port of Lemmy's implementation of SWRS ucode.
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2017-08-11 12:23:39 +07:00 |
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Sergey Lipskiy
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5691fcbc23
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Implement F3DAM ucode.
Decoded by olivieryuyu
Fixed #97 hey you pikachu:hilarious texture bug
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2017-07-17 23:08:26 +07:00 |
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Sergey Lipskiy
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dabbad0ba2
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Implement Acclaim point lighting.
Fixed #147 Turok2: missing flashlight
Fixed #381 Armorines - Project S.W.A.R.M. missing lightning effect in HLE mode
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2017-06-30 21:56:03 +07:00 |
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Sergey Lipskiy
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ee60040a78
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Rewrite debug logging
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2017-06-25 15:02:36 +07:00 |
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Sergey Lipskiy
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3e4a499a9b
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Add support for Super3D ucode.
Details: https://github.com/gonetz/GLideN64/issues/6#issuecomment-310126139
Fixed #6 wrong viewport in some games
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2017-06-22 13:19:35 +07:00 |
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Sergey Lipskiy
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4722a75b24
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Implement T3DUX ucode.
Ucode decoded by olivieryuyu.
Details:
Toukon road 1 & 2, last legion UX: HLE implementation (extended turbo3D)? #624
https://github.com/gonetz/GLideN64/wiki/T3DUX-ucode
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2017-06-16 13:23:00 +07:00 |
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Logan McNaughton
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cc5f11dec2
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Add missing ucode for Animal Forest
Fixes https://github.com/gonetz/GLideN64/issues/1326
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2017-03-28 15:10:43 -06:00 |
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Sergey Lipskiy
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cebf20bf4a
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Merge remote-tracking branch 'remotes/origin/master' into refactor_graphics
Conflicts:
projects/msvc12/GLideN64.vcxproj
projects/msvc12/GLideN64.vcxproj.filters
src/BufferCopy/ColorBufferToRDRAM.cpp
src/CMakeLists.txt
src/GLideNUI/ConfigDialog.cpp
src/GLideNUI/configDialog.ui
src/mupen64plus-video-gliden64.mk
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2017-02-21 12:51:00 +07:00 |
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Francisco Zurita
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c53dc0a6c0
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Remove macros checking for GL version and use runtime checks instead.
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2017-02-09 20:38:26 +07:00 |
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Sergey Lipskiy
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a8ecc0aa70
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Implement F3DTEX/A ucode. Decoded by olivieryuyu.
Fixed 64 de hakken HLE not working. #268
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2017-01-31 14:44:54 +07:00 |
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Sergey Lipskiy
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80ed169e24
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
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Logan McNaughton
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3ad872cff4
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Add custom ucode for Animal Forest
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2017-01-12 10:47:42 +07:00 |
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Sergey Lipskiy
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e8c47c0316
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Use F3D_TRIX instead of F3D_Tri4.
Fixed #1307
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2016-12-22 18:39:40 +07:00 |
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Sergey Lipskiy
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52b95f6dd5
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Remove ucode F3DSWE.
Rename ucode F3DWRUS to F3DBETA and use it for both Wave Race (U) and
Star Wars Shadows of Empire
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2016-12-21 22:14:36 +07:00 |
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Sergey Lipskiy
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ae67daca9f
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Remove branchLessZ flag from MicrocodeInfo. Remove F3DEX2MM from specialMicrocodes list.
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2016-12-20 17:50:03 +07:00 |
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Gillou68310
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9e8b32fc89
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Implement ucode for Majora's Mask
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2016-12-20 17:40:33 +07:00 |
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Gillou68310
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efd9b0fa5f
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Implement ucode for Goldeneye 007
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2016-12-15 18:17:13 +07:00 |
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Sergey Lipskiy
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f2ee42b64e
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Implement ucode for Kuiki Uhabi Suigo.
Fixed Kuiki Uhabi Suigo: missing graphics in HLE #665
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2016-12-09 11:40:59 +07:00 |
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Sergey Lipskiy
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a140d5ee7b
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Fix potential ABR in GBIInfo::loadMicrocode
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2016-11-21 16:16:54 +07:00 |
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Logan McNaughton
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617517737d
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
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Sergey Lipskiy
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48c8c25226
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Remove CRC_OPT since it does not provide good enough checksum.
|
2016-10-18 21:00:12 +07:00 |
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Logan McNaughton
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0f9107ad2e
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Use strict CRC calculation for CRC_OPT and GBI
|
2016-10-11 17:19:01 +07:00 |
|
Sergey Lipskiy
|
7ab249dd64
|
Correct load of F3DLP.Rej and F3DLX.Rej ucodes.
Fixed Mortal Kombat 4 Missing 2D elements #1155
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2016-10-05 16:53:02 +07:00 |
|
Sergey Lipskiy
|
9d2d8f481e
|
Code cleanup
|
2016-09-11 18:08:09 +07:00 |
|
Sergey Lipskiy
|
86fbea9edc
|
Code refactor: replace NULL by nullptr.
|
2016-06-10 12:40:18 +06:00 |
|
Sergey Lipskiy
|
7875b6057f
|
Detect microcodes, where texture perspective correction is always enabled.
Fixed Quake 64 HLE incorrect particles. #637
|
2016-03-23 22:15:19 +06:00 |
|
purplemarshmallow
|
c1ea88ad4e
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detect Vivid Dolls ucode
|
2016-02-05 18:21:01 +01:00 |
|
Lioncash
|
c98dd06b95
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GBI: Move command flushing to a private function
Gets rid of redundancy
|
2015-10-10 13:40:49 -04:00 |
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Lioncash
|
b3d0fc9113
|
GBI: Replace _isDigit with isdigit
|
2015-10-10 13:34:47 -04:00 |
|
Lioncash
|
b5213567f4
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GBI: Move initial microcode search to its own function
|
2015-10-10 13:32:17 -04:00 |
|
purplemarshmallow
|
6e6fec1d94
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Put Goldeneye microcode to the list of special microcodes
and disable near-plane clipping for it.
.Non = true
|
2015-08-15 19:51:54 +06:00 |
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Sergey Lipskiy
|
27149064e0
|
Correct load to TMEM functions: wrap tmem address in case of overflow.
Necessary for issue #571
|
2015-06-17 16:02:06 +06:00 |
|
Sergey Lipskiy
|
bd5740ea3d
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Disable GL_CLIP_DISTANCE for GLES
|
2015-05-13 10:22:03 +06:00 |
|
Sergey Lipskiy
|
52d68d1389
|
Move all sources to src folder.
|
2015-05-13 10:21:32 +06:00 |
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