Sergey Lipskiy
10710f96ac
Fix warnings from compiler and static code analizer.
2018-05-06 15:28:07 +07:00
Sergey Lipskiy
75ea06cec7
Code refactoring: fix issues found by static code analizer.
2018-04-19 20:16:21 +07:00
Logan McNaughton
6a10a83d09
Fix RE2 and NFL QB Club 98 on GLES
2018-04-16 21:38:42 +07:00
Logan McNaughton
18e9a73eba
Cache SpecialFeatures check
2018-04-07 11:30:33 +07:00
Logan McNaughton
b49ee1dd8b
Fix GLESX clipping hack in GraphicsDrawer
2018-04-07 11:30:33 +07:00
Sergey Lipskiy
7aeb1018ea
Fix texture size calculation and texture load.
...
Fixed Missing Ground Textures in Super Smash Bros. #1716
2018-03-11 14:43:16 +07:00
Logan McNaughton
91ab96d514
Fix FB attachment caching when texture is deleted
2018-03-09 20:32:34 +07:00
Logan McNaughton
cb90bb95ed
Cleanup FB Texture caching code
2018-02-26 21:15:51 +07:00
Sergey Lipskiy
210315ec46
Fix texture filtering when mip-mapiing is off, #1699
2018-01-03 17:09:23 +07:00
Sergey Lipskiy
2e53bf19a0
Fix CRC calculation for 32bit textures.
2017-12-16 15:14:46 +07:00
Sergey Lipskiy
26623cec1f
Code cleanup: fix issues in GLideN64 found by static code analyser.
2017-11-18 22:07:27 +07:00
Sergey Lipskiy
e1c7a44593
Force texture wrap/mirror for hires textures when texture size is half of real (load) texture size.
...
Fixed Majora's Mask - custom textures broken on moon #1662
2017-11-18 15:31:02 +07:00
Sergey Lipskiy
dd4fac7230
Set tmu when init hires texture.
...
Fixed: Zelda: OoT Texture Pack flickers before day/night transition #1470
2017-11-05 22:27:13 +07:00
Sergey Lipskiy
4e36fa07a2
Remove 'Video RAM usage limit' config option.
2017-11-04 18:43:29 +07:00
Sergey Lipskiy
a2ac255710
Fix divide by zero crash when hd texture is less than original one.
2017-11-02 23:39:21 +07:00
Sergey Lipskiy
d1bf2e3979
Fix load hires textures.
...
Fixed 2 zelda oot problems #1521
2017-11-02 22:59:18 +07:00
Sergey Lipskiy
adc2b547e8
Implement YUV-to-RGB color space conversion. See 12.5 of programming manual
...
Up shader storage version.
Fixed Killer Instinct Gold: Improper Projectile Effects. #1513
2017-10-31 13:27:34 +07:00
Sergey Lipskiy
7e4271d991
Display save/load progress for combiners shaders
...
Display "init noise texture" message. Progress is hard to display because noise textures generated in threads.
2017-10-26 00:37:26 +07:00
Sergey Lipskiy
deaf61299f
Decrease level of mip-map texture if texture with given size and level can't be created by OpenGL.
...
Fixed shadows of empire: black triangles (regression!) #1612
2017-10-02 16:58:55 +07:00
Sergey Lipskiy
70c540b073
Rewrite fix for #1539 : keep in tile descriptor start address of frame buffer, not pointer on it.
...
Should be more safe.
2017-09-29 22:25:56 +07:00
Francisco Zurita
cd8783b24b
Don't use hires textures with zero dimensions
2017-05-29 23:18:16 -04:00
Logan McNaughton
6c32d5cd8f
Texture Cache performance improvements
2017-04-04 08:58:49 -07:00
Sergey Lipskiy
5e51b386f1
Make Resident Evil 2 playable.
2017-04-02 12:02:38 +07:00
Sergey Lipskiy
226cd6e4a3
Simplify TextureCache::_loadDepthTexture : do not convert unsigned shorts to floats
2017-04-02 10:41:30 +07:00
Sergey Lipskiy
5bfac0a664
Fix HD textures load for MK64, #1341
2017-03-23 22:51:34 +07:00
Sergey Lipskiy
8f1031da85
Call _calcTileSizes before TextureParams structure initialization because
...
_calcTileSizes can change clamp flags.
Fixed #1317 Smash 64 Graphical Inaccuracies
2017-03-22 20:28:00 +07:00
Sergey Lipskiy
a9bb3a46eb
Revert "Correct _calcTileSizes."
...
This reverts commit 6f35e5a237
.
2017-03-22 20:19:55 +07:00
Sergey Lipskiy
6f35e5a237
Correct _calcTileSizes.
...
Fixed #1317 Smash 64 Graphical Inaccuracies
2017-03-20 21:32:41 +07:00
Sergey Lipskiy
f428234787
Remove cached texture if new texture with the same CRC has different dimensions.
...
Fixed Aidyn Chronicles menu icons enlarged or text cut #1420
Problem description:
I thought that the same texture must always have the same dimensions.
I was wrong. When Aidyn Chronicles menu opens,
menu textures clamp width or clamp height may change during menu opening animation.
CRC remains the same because texture data not changed.
Solution:
Remove cached texture when expected dimensions differ from actual ones and load texture again.
I hope it is a rare case.
2017-03-19 19:18:07 +07:00
Sergey Lipskiy
bfe5b6078e
Fix compilation with clang.
2017-02-22 12:19:06 +07:00
Sergey Lipskiy
5b3b2920bc
Do not set sampler states for multisampled textures:
...
"GL_INVALID_ENUM is generated if the effective target is either GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY, and pname is any of the sampler states."
Fixed HWFBE when MSAA enabled.
Correct code formatting.
2017-02-18 21:40:41 +07:00
Francisco Zurita
5fd16a73b7
Fix GLES 2.0 texture initialization errors
2017-02-14 00:00:08 -05:00
Sergey Lipskiy
b9453474b6
Fix initialization of multisample textures.
2017-02-12 16:05:02 +07:00
Sergey Lipskiy
e011ee56b5
Fix internal texture formats for GLES 2.0
2017-02-10 16:58:17 +07:00
Sergey Lipskiy
403c60cfea
Convert texture format returned by GLideNHQ for GLES2.
2017-02-05 20:26:40 +07:00
Sergey Lipskiy
e232ae9e09
Rename InternalColorFormatParam RGBA to InternalColorFormatParam RGBA8.
2017-02-05 20:07:13 +07:00
Francisco Zurita
669e925029
Fix typo in ImageFormat() ctor in Textures.cpp
2017-01-29 22:09:56 +07:00
Sergey Lipskiy
df4a81bfea
Add special Parameter classes to make parametrs usage more safe.
2017-01-28 16:52:09 +07:00
Sergey Lipskiy
5ddfd78f50
Rewrite TextureLoadParameters.
...
This static structure uses static values from Parameters.cpp.
It can be initialized before initialization of parameters it uses.
I had to put it inside aux struct with delayed initialization.
MSVS 2013 can't do initialization of non-static objects with initialization list,
so I had to add ugly workaround for it.
2017-01-28 10:11:45 +07:00
Sergey Lipskiy
ea4d174e5c
Correct texture initialization.
2017-01-26 21:36:54 +07:00
Sergey Lipskiy
80ed169e24
Remove use of OpenGL.h
2017-01-22 20:43:05 +07:00
Sergey Lipskiy
4a97083d77
Raplace GL types in TextureLoadParameters
2017-01-22 18:44:42 +07:00
Sergey Lipskiy
663f696d8f
Remove direct calls of glBindTexture and GL_UNPACK_ALIGNMENT related functions.
2017-01-22 18:10:52 +07:00
Sergey Lipskiy
4e459c7645
Change type of CachedTexture name to graphics::ObjectHandle
2017-01-21 19:48:02 +07:00
Sergey Lipskiy
e34ebdc543
Remove obsolete constants for texture indices.
...
Use values from Parameters.h
2017-01-18 22:44:35 +07:00
Sergey Lipskiy
e83c3489a3
Replace OGLVideo by DisplayWindow
...
Replace OGLRender by GraphicsDrawer
2017-01-16 20:56:11 +07:00
Sergey Lipskiy
dd57479838
Add Drawer class to replace OGLRender WIP
2017-01-10 22:22:32 +07:00
Sergey Lipskiy
43e8aef6ea
Remove old-style code.
2017-01-09 11:21:06 +07:00
Sergey Lipskiy
c39b639d7c
Remove unused shaders related files.
2017-01-08 20:31:38 +07:00
Sergey Lipskiy
dcf1065957
Add textureIndices parameters
2017-01-08 17:49:47 +07:00