Sergey Lipskiy
|
8cb25b1fed
|
Add support for blend modes, which can't be emulated with shader blender.
Add a hack for blend mode 0x0150 in Tony Hawk 2: Spiderman uses the same blend mode,
but has no problems with it.
|
2018-02-18 20:44:11 +07:00 |
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Sergey Lipskiy
|
b18ae00bfd
|
Correct next buffer detection in FrameBufferList::renderBuffer().
Fixed flickering in WDC.
|
2018-02-18 15:33:21 +07:00 |
|
Sergey Lipskiy
|
7080034ddb
|
Fix DebugMsg format string for gDPTextureRectangle.
|
2018-02-18 12:43:04 +07:00 |
|
Bobby Smiles
|
43a35787f0
|
Add European version of World Driver Championship.
|
2018-02-16 00:50:23 +01:00 |
|
Logan McNaughton
|
3e734c7b8b
|
Fix compile for ZSortBOSS
|
2018-02-13 09:52:16 +07:00 |
|
Logan McNaughton
|
281e900a3f
|
Minor fixes for ZSortBOSS
|
2018-02-13 09:52:16 +07:00 |
|
Tommy Nguyen
|
30f56c98bd
|
Adjust font defaults
|
2018-02-12 21:14:58 +07:00 |
|
Gillou68310
|
592c732ef3
|
Implement BOSS ZSort ucode (WDC, Stunt Racer)
|
2018-02-12 12:28:58 +01:00 |
|
Sergey Lipskiy
|
1b811e5679
|
Debugger: fix TriInfo::getScreenX and TriInfo::getScreenY
|
2018-02-04 21:14:54 +07:00 |
|
Sergey Lipskiy
|
6498795b6d
|
Debugger: implement search for polygons, which use selected texture.
|
2018-02-04 21:14:18 +07:00 |
|
Sergey Lipskiy
|
ef0b8264a3
|
Debugger: fix texture cache drawing.
|
2018-02-04 21:14:18 +07:00 |
|
Francisco Zurita
|
d193168815
|
Android makefile improvements and cleanup
Also, add more to .gitignore
|
2018-02-02 07:52:42 -05:00 |
|
Sergey Lipskiy
|
486e041c1b
|
Do not disable aspect settings when fb emulation disabled.
Aspect settings work fine without fb emulation.
|
2018-01-05 15:46:12 +07:00 |
|
Sergey Lipskiy
|
9b2f50ca67
|
Fix rendering in widescreen resolutions when fb emulation disabled, #1700
|
2018-01-05 15:27:19 +07:00 |
|
Sergey Lipskiy
|
210315ec46
|
Fix texture filtering when mip-mapiing is off, #1699
|
2018-01-03 17:09:23 +07:00 |
|
Sergey Lipskiy
|
64335733e5
|
Simplify Calc_invw() for ZSort ucode.
|
2017-12-25 11:09:53 +07:00 |
|
Logan McNaughton
|
90db9eb4dc
|
Update xxHash to 0.6.4
|
2017-12-22 08:23:52 -07:00 |
|
Francisco Zurita
|
05295254b6
|
Fix slow down on Adreno 540 GPUs.
|
2017-12-21 00:17:27 -05:00 |
|
Francisco Zurita
|
d841854023
|
Fix texture filter when using GLSL ES.
|
2017-12-20 00:29:12 -05:00 |
|
Sergey Lipskiy
|
0136966894
|
Make cache in TxFilter::filter working again.
|
2017-12-16 15:15:56 +07:00 |
|
Sergey Lipskiy
|
2e53bf19a0
|
Fix CRC calculation for 32bit textures.
|
2017-12-16 15:14:46 +07:00 |
|
Sergey Lipskiy
|
4bdc44ce4e
|
Code cleanup: fix cast from float to s16.
|
2017-12-16 13:15:57 +07:00 |
|
Sergey Lipskiy
|
acc884ac0b
|
Apply Acclaim point lighting for vertices, which also shaded by standard lighting.
Fixed #1683 Turok 2: Seeds of Evil (and maybe other Iguana made games) - Object Dynamic Light Issue
|
2017-12-16 13:10:15 +07:00 |
|
Sergey Lipskiy
|
509ee7ed10
|
Code refactor: simplify texture fetching shader parts.
|
2017-12-15 21:14:25 +07:00 |
|
Sergey Lipskiy
|
dfada113d3
|
Do not change current draw buffer after OSD drawing.
Fixed mupen64plus messages displayed upside-down.
|
2017-12-15 13:24:36 +07:00 |
|
Sergey Lipskiy
|
4d59d3ef28
|
Texrect drawer tuning: rewrite check for test color
Text looks better in Quest64 and Paper Mario.
|
2017-12-15 12:38:25 +07:00 |
|
Sergey Lipskiy
|
1b6d3cca9a
|
Texrect drawer tuning: do not copy drawer.m_rect
|
2017-12-15 12:38:22 +07:00 |
|
Sergey Lipskiy
|
fa102a65c9
|
Do not revert Y for rects.
|
2017-12-15 12:38:19 +07:00 |
|
Sergey Lipskiy
|
a89486f6bd
|
Fix issue with plugin freeze when emulation ended while plugin is in full screen mode.
Fixed PJ64: End emulation in Full-screen mode is broken #1680
|
2017-12-15 12:38:16 +07:00 |
|
Sergey Lipskiy
|
4cb2e7d7e8
|
Minor cleanup for YUVCONVERT_TEX shader
|
2017-12-15 12:38:13 +07:00 |
|
Sergey Lipskiy
|
5604bb94fa
|
Code refactor: CombinerProgram()::getKey() returns reference instead of object
to avoid copy of the key to temp object when combiner added to combiners map.
|
2017-12-15 12:38:10 +07:00 |
|
Sergey Lipskiy
|
6a72b09b1f
|
Move texture fetching mode logic out of shader.
|
2017-12-15 12:38:03 +07:00 |
|
Gillou68310
|
876d7a6273
|
Fix VS2013 compilation
|
2017-12-14 17:46:45 +01:00 |
|
Gillou68310
|
cc3e1e6302
|
Add support for odroid
|
2017-12-14 17:45:21 +01:00 |
|
Gillou68310
|
6308cc2918
|
Update m64p api headers
|
2017-12-14 17:45:20 +01:00 |
|
Gillou68310
|
3e7e943172
|
Update TxFilterStub.cpp
|
2017-12-14 17:45:20 +01:00 |
|
Sergey Lipskiy
|
05aaddd600
|
Fix use of prim depth in shaders.
Fixed Custom Robo graphic glitch in WIP Builds 3 #1678
|
2017-12-09 22:48:19 +07:00 |
|
Sergey Lipskiy
|
3241d49ee6
|
Code cleanup: use the same TEX_OFFSET macro for standard and 3point filtering.
OpenGL and GLES3+ shaders.
|
2017-12-02 12:45:43 +07:00 |
|
Sergey Lipskiy
|
6845116856
|
Fix bilinear filtering shader for GLES2.
|
2017-12-02 12:45:39 +07:00 |
|
Sergey Lipskiy
|
37cc010e85
|
Add special hack for monochrome effect in Zelda games.
Fixed OOT - major graphic glitches in cutscene #1673
|
2017-11-28 16:32:03 +07:00 |
|
Sergey Lipskiy
|
055591d6d0
|
Enable txHiresFullAlphaChannel config option by default because
most of modern packs designed to use it.
|
2017-11-28 16:31:55 +07:00 |
|
Aquatakat
|
f955a181ad
|
UI: New texture path visual adjustment
|
2017-11-28 16:27:14 +07:00 |
|
Francisco Zurita
|
55f2c02446
|
Fix rare crash in opengl_BufferedDrawer.cpp
|
2017-11-27 10:27:26 +07:00 |
|
Sergey Lipskiy
|
d0be5190ba
|
Read "txDumpPath" setting from mupen64plus config.
|
2017-11-27 09:49:27 +07:00 |
|
Aquatakat
|
d3fbff82f2
|
UI: Gamma correction moved to emulation tab
|
2017-11-25 21:01:30 +07:00 |
|
Sergey Lipskiy
|
2da7be29d4
|
Add 'texture cache path' and 'texture dump path' config option.
Implemented request mult htc support #1383
|
2017-11-25 21:01:25 +07:00 |
|
Sergey Lipskiy
|
e284f432d1
|
Do not shutdown TextureFilterHandler on RomClosed() API command.
This avoids hires cache reload on savestates load.
Minor code cleanup (GLideNHQ code is a mess atm).
|
2017-11-22 14:35:31 +07:00 |
|
Logan
|
a2793ace23
|
Don't unset DP_STATUS_FREEZE
|
2017-11-22 11:26:46 +07:00 |
|
Francisco Zurita
|
e2614529c2
|
Fix check for using the BufferedDrawer
|
2017-11-21 09:34:54 -05:00 |
|
Sergey Lipskiy
|
adabb40e36
|
Always detect (RDRAMSize on rom start.
This fixes crash when 8MB game started after 4MB one.
|
2017-11-20 23:17:14 +07:00 |
|