Sergey Lipskiy
2322f5f53f
Implement Overscan feature.
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Remove Crop feature.
Change settings save-load when "per game settings" enabled:
* When config dialog opens, show custom settings for the running game. If no game run yet, show main settings.
* When user press OK button, save settings to the custom ini file and to the main ini file.
2018-06-17 20:04:45 +07:00
Sergey Lipskiy
b0a575313a
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
Logan McNaughton
e80577e105
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
Sergey Lipskiy
8212a1faf6
Fix vertex Y calculation in GraphicsDrawer::_drawThickLine
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Fixed smoke direction in Micro Machines 64 Turbo (U) #1725
2018-05-02 20:49:36 +07:00
Sergey Lipskiy
725ff742a8
Update viewport when exiting texrect after texturedRectSpecial call.
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Fixed Paper Mario zoom-in when Mario approaches screen #1789
2018-05-01 18:01:54 +07:00
Logan McNaughton
18e9a73eba
Cache SpecialFeatures check
2018-04-07 11:30:33 +07:00
Logan McNaughton
b49ee1dd8b
Fix GLESX clipping hack in GraphicsDrawer
2018-04-07 11:30:33 +07:00
Logan McNaughton
9c73fb27b1
Remove Image Texture requirement for some shaders
2018-04-07 11:30:33 +07:00
Joe Mattiello
9497a9b868
Add iOS system ifdefs and gles includes
2018-03-31 10:54:20 +07:00
Logan McNaughton
bdb0f7ca94
Emulate GL_DEPTH_CLAMP for GLES
2018-03-23 21:52:06 +07:00
Sergey Lipskiy
5ccc40423f
Correct screen coords viewport in TexrectDrawer::draw()
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Fixed Mario Golf (U) bug in GLideN64 3.0 regresion #1710
2018-03-21 19:49:36 +07:00
Sergey Lipskiy
822b098d6a
Implement OSD Display: Internal Resolution and Rendering Resolution
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Fixed #1733
2018-03-05 22:56:14 +07:00
Sergey Lipskiy
b37200239e
Fix display of texrect coordinates in debugger.
2018-03-02 21:22:24 +07:00
Sergey Lipskiy
08d3bff7ba
Process unsupported blend modes only in two cycles mode.
2018-02-23 14:06:09 +07:00
Sergey Lipskiy
8cb25b1fed
Add support for blend modes, which can't be emulated with shader blender.
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Add a hack for blend mode 0x0150 in Tony Hawk 2: Spiderman uses the same blend mode,
but has no problems with it.
2018-02-18 20:44:11 +07:00
Sergey Lipskiy
9b2f50ca67
Fix rendering in widescreen resolutions when fb emulation disabled, #1700
2018-01-05 15:27:19 +07:00
Sergey Lipskiy
dfada113d3
Do not change current draw buffer after OSD drawing.
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Fixed mupen64plus messages displayed upside-down.
2017-12-15 13:24:36 +07:00
Sergey Lipskiy
fa102a65c9
Do not revert Y for rects.
2017-12-15 12:38:19 +07:00
Sergey Lipskiy
26623cec1f
Code cleanup: fix issues in GLideN64 found by static code analyser.
2017-11-18 22:07:27 +07:00
Sergey Lipskiy
737338ca20
Use fixed point calculation for texrect s and t coordinates.
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It is impossible to handle integer overflow when coordinates in float format.
Fixed textures in Major League Baseball #146
2017-11-18 15:41:18 +07:00
Sergey Lipskiy
5a037474a2
Code cleanup: fix compilation warnings.
2017-11-15 15:07:52 +07:00
Sergey Lipskiy
3c61198043
Hardcode blend mode, which is impossible to emulate with shaders.
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Fixed Tony Hawk's Pro Skater 2 Shadow Glitch #1337
2017-11-11 01:01:49 +07:00
Sergey Lipskiy
7e4271d991
Display save/load progress for combiners shaders
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Display "init noise texture" message. Progress is hard to display because noise textures generated in threads.
2017-10-26 00:37:26 +07:00
Sergey Lipskiy
35cc66bad4
Code cleanup:
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* make RSPInfo::busy and RSPInfo::halt boolean
* remove RSPInfo::close
* rename RSPInfo::bLLE to RSPInfo::LLE
2017-10-24 15:44:37 +07:00
Sergey Lipskiy
70c540b073
Rewrite fix for #1539 : keep in tile descriptor start address of frame buffer, not pointer on it.
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Should be more safe.
2017-09-29 22:25:56 +07:00
Sergey Lipskiy
ee3f4a6962
Partially revert commit 81cc0854
Fix blending when CLR_ON_CVG flag is on.
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It will not work without pixel covarage calculation.
Fixed Mario Tennis (USA) - missing character selection icons (regression) #1599
Fixed Android/potential PC regression too: Conker broken FB render/lighting chunks. #1597
2017-09-27 16:19:28 +07:00
Sergey Lipskiy
032da85357
Reset m_cleared and m_RdramCopy for depth buffer after software render.
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Fixed #1594 Mario Tennis VS screen: line flickers
2017-09-26 15:23:07 +07:00
Sergey Lipskiy
497b8dd709
Use legacy blending for DepthFogCombiner.
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Fix regression in Beetle Adventure Racing! snow is grey! #1587
2017-09-24 18:55:01 +07:00
Sergey Lipskiy
c67e017772
Correct Tri commands for F3DSWRS ucode.
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Fixed Star Wars: Rogue Squadron HLE glitches. #1584
2017-09-22 22:39:30 +07:00
Sergey Lipskiy
81cc0854dc
Fix blending when CLR_ON_CVG flag is on.
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Remove hack for Pilot Wings.
2017-09-21 23:18:35 +07:00
Sergey Lipskiy
1bb170a3c4
Implement command 0x05. This command generates polygons for terrain geometry.
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Very large and complex.
2017-08-11 12:23:39 +07:00
Sergey Lipskiy
e56e45e2da
Command 05 - 02 WIP debug
2017-08-11 12:23:39 +07:00
Sergey Lipskiy
6bfe0adf0a
Fix triangle index calculation for flat shading.
2017-08-11 12:23:39 +07:00
Sergey Lipskiy
c907c3013a
Implement Debugger.
2017-06-25 15:35:48 +07:00
Sergey Lipskiy
64c59fc20d
Implement GraphicsDrawer::showMessage Use it to show OSD message about logging start and stop.
2017-06-25 15:02:45 +07:00
Sergey Lipskiy
a6babb418f
Rewrite monochrome effect for Zeldas.
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Fixed #1505 OoT Ending Screen Freeze Effect Color Wrong
2017-06-19 21:44:40 +07:00
Sergey Lipskiy
5e51b386f1
Make Resident Evil 2 playable.
2017-04-02 12:02:38 +07:00
Sergey Lipskiy
7d47207d34
Fix viewport Y for negative scale.
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Fixed #1426 , regression in eiko st andrews
2017-03-18 23:16:07 +07:00
Sergey Lipskiy
0775d28065
Remove FrameBuffer::m_scaleY
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
b00a593da0
Correct GraphicsDrawer::copyTexturedRect.
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Fixed slide effect in BAR
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
cebca46e0a
Do not update viewport for rects in GraphicsDrawer::_updateStates
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
811dea1d77
Rewrite viewport for polygons with screen coords.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
d4617b309a
Code cleanup: remove unused variable in GraphicsDrawer::updateScissor
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
e6811b4d4f
Move gDP.colorImage.height update to FrameBufferList::setBufferChanged.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
c8e6644bd7
Use software render to calculate frame buffer height.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
bca21ed071
Invert y coordinate to align image origin with frame origin.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
8ea0cddbec
Disable texcoord attribs for fillrect.
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Fixed fillrects in Pokemon Stadium 2.
2017-03-11 12:46:40 +07:00
Sergey Lipskiy
1c72ef16fd
Code refactor: move gDP.rectColor initialization to gDP.cpp
2017-03-01 11:49:58 +07:00
Sergey Lipskiy
eebdd32932
Replace rectAttrib::color by uniform.
2017-02-28 15:48:14 +07:00
Sergey Lipskiy
01cd2a59e9
Revert "Code cleanup: remove unused variable in GraphicsDrawer::updateScissor"
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This reverts commit 87f1ab79a0
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2017-02-28 14:14:05 +07:00