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Commit Graph

2904 Commits

Author SHA1 Message Date
Sergey Lipskiy
da5acef3eb Add hack_ModifyVertexXyInShader for Rat Attack.
Fixed projector light in Rat Attack, #600
2019-01-09 18:16:22 +07:00
Sergey Lipskiy
e676384550 Revert "Enable N64DepthCompare by default."
due to regression in Indiana Jones, #1977

This reverts commit d420737d6d.
2019-01-08 16:51:31 +07:00
Sergey Lipskiy
d420737d6d Enable N64DepthCompare by default. 2018-12-18 16:54:02 +07:00
Sergey Lipskiy
13966d7de0 Remove Overscan::init 2018-12-18 16:53:32 +07:00
Sergey Lipskiy
cb0cf5bed9 Fix depth_compare shader:
always write depth to buffer when otherMode.depthCompare flag is off.

Up shader storage version.

Fixed 2 players mode in Extreme-G XG2 (U) with N64 depth compare enabled, #1963
2018-12-18 16:04:37 +07:00
orbea
a5fc0689ac Fix performance with radeonsi.
This takes Donkey Kong 64 from 12 fps to full speed with framebuffer
emulation enabled.
2018-12-11 11:35:56 +07:00
Sergey Lipskiy
f7a4cf0c75 Add custom settings for San Francisco Rush Extreme Racing
Fixed San Francisco Rush Extreme Racing (All) - Massive Flickering #373
2018-12-09 19:01:21 +07:00
Sergey Lipskiy
f899bf57a4 Ignore vi_lowerfield if vi_width <= 320.
It seems that when vi_width <= 320 output uses progressive mode
even if interlaced bit is set in VI_STATUS.

Fixed Bass Rush - ECOGEAR PowerWorm Championship - shakes #1957
2018-12-09 17:39:31 +07:00
Sergey Lipskiy
0d3c3c151d Correct reject box implementation: add special flag for it in gDP.changed flags.
Fixed Rejection process issues #1954
2018-12-09 16:49:23 +07:00
Sergey Lipskiy
29575624b9 Call copyRdram() for cfb buffer to have data for validity check.
Fixed NBA Courtside 2: wrong intro - regression #1956
2018-12-09 16:24:35 +07:00
Sergey Lipskiy
8cd1605933 Add debug message for VI_UpdateScreen 2018-12-09 14:23:08 +07:00
Sergey Lipskiy
362c99c256 Fix specialMicrocodes entry for Pachinko nichi 365
Fixed https://github.com/gonetz/GLideN64/issues/1950
2018-12-09 13:07:58 +07:00
Sergey Lipskiy
bb8c13ccce Implement rejection processing, see 25.3.2 of programming manual
Fixed Mario Party: Coin Block Blitz ground flicker / darkening #1912
2018-12-06 17:31:50 +07:00
Sergey Lipskiy
6e330311e9 Fix PostBuildEvent for 64bit build of mupen64plus. 2018-12-02 19:46:24 +07:00
zilmar
9804fb69dd Add %(AdditionalDependencies) to GLideNUI.vcxproj 2018-11-25 18:34:16 +07:00
zilmar
9e79ea1893 Handle msv12 better 2018-11-25 18:34:16 +07:00
zilmar
f3a6b19686 Add msvc12 libs back in 2018-11-25 18:34:16 +07:00
zilmar
1bef86feac Cleanup GLideNUI.vcxproj 2018-11-25 18:34:16 +07:00
zilmar
459fb32106 Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
zilmar
1c1589212a Some cleanup of GlideNUI 2018-11-25 18:34:16 +07:00
zilmar
ef2cd98db9 Clean up <OutDir> 2018-11-25 18:34:16 +07:00
zilmar
fd00a7a5dc Add x64 build to GlideNUI 2018-11-25 18:34:16 +07:00
zilmar
1a1296851b missed a file for OS_WINDOWS 2018-11-25 18:34:16 +07:00
zilmar
d50aabaa10 Stop using OS_WINDOWS 2018-11-25 18:34:16 +07:00
zilmar
af1e15b658 Fix PostBuildEvent 2018-11-25 18:34:16 +07:00
zilmar
b032656919 Change <IntDir> 2018-11-25 18:34:16 +07:00
zilmar
3435f976b3 Remove RelWithDebInfo 2018-11-25 18:34:16 +07:00
zilmar
28ed6971da Remove Release_with_debug_mupen64plus 2018-11-25 18:34:16 +07:00
zilmar
c9cd15489d Remove MinSizeRel configuration 2018-11-25 18:34:16 +07:00
zilmar
7f696bd068 Remove Release_dll 2018-11-25 18:34:16 +07:00
zilmar
5f8d1a6edf More removal of Debug_mupenplus_uniformset 2018-11-25 18:34:16 +07:00
zilmar
7fcb23269f Remove Debug_mupenplus_uniformset configuration 2018-11-25 18:34:16 +07:00
zilmar
acc3252b8a Add GLideNUI to the solution 2018-11-25 18:34:16 +07:00
zilmar
fb7bdb8f12 Clean up osal.vcxproj 2018-11-25 18:34:16 +07:00
zilmar
5f008e4c92 Clean up libGlideNHQ.vcxproj 2018-11-25 18:34:16 +07:00
zilmar
5470e1e775 Have other projects use $(DefaultPlatformToolset) 2018-11-25 18:34:16 +07:00
zilmar
35e036fa9e Finish Cleaning up GLideN64.vcxproj 2018-11-25 18:34:16 +07:00
zilmar
29462c9bad More project clean up 2018-11-25 18:34:16 +07:00
zilmar
fa04220065 Start to unify ItemDefinitionGroup 2018-11-25 18:34:16 +07:00
zilmar
54cadb9ec0 Uniform PropertyGroup 2018-11-25 18:34:16 +07:00
zilmar
a2129834b3 Unify <TargetName>mupen64plus-video-GLideN64</TargetName> 2018-11-25 18:34:16 +07:00
zilmar
1f11d4814a Unify <ImportGroup Label="PropertySheets"> 2018-11-25 18:34:16 +07:00
zilmar
b343b4c43c unify PropertyGroup Label="Configuration" 2018-11-25 18:34:16 +07:00
zilmar
2d30e12528 Rename msvc2015 to msvc 2018-11-25 18:34:16 +07:00
zilmar
b7bbd19317 Remove msvc12 project 2018-11-25 18:34:16 +07:00
Sergey Lipskiy
cbf5821f8e Clamp arguments for acos when calculating G_TEXTURE_GEN_LINEAR
Fixed (Majora's Mask) Glass in Postman House not rendering #1941

Note: ucode actually works a bit differently because it uses approximated acos calculation.
2018-11-20 22:47:59 +07:00
Sergey Lipskiy
087ac76536 Correct commit e4b6224 for culling in Mortal Kombat 4.
Disable cullboth for F3DLX.Rej version 1 since this ucode does not support cullboth.
2018-11-11 16:06:23 +07:00
Sergey Lipskiy
1ec435d6e7 Correct command S2DEX_Obj_Rectangle_R for ucode version 1.03 2018-11-08 11:58:13 +07:00
Sergey Lipskiy
88aa90d075 Implement NO_XFM mode for Turbo3D ucode.
Fixed Dark Rift: gfx of the fist screen doesn't disappear when it should (HLE issue) #626
Fixed Dark Rift: missing transition effect in menu #649
2018-11-05 13:27:07 +07:00
Sergey Lipskiy
7aa360c900 Clear fog parameters in gSPLoadUcodeEx.
Fixed Zelda OOT wrong fog [HLE] #640
2018-11-03 15:40:41 +07:00