zilmar
ef2cd98db9
Clean up <OutDir>
2018-11-25 18:34:16 +07:00
zilmar
fd00a7a5dc
Add x64 build to GlideNUI
2018-11-25 18:34:16 +07:00
zilmar
1a1296851b
missed a file for OS_WINDOWS
2018-11-25 18:34:16 +07:00
zilmar
d50aabaa10
Stop using OS_WINDOWS
2018-11-25 18:34:16 +07:00
zilmar
af1e15b658
Fix PostBuildEvent
2018-11-25 18:34:16 +07:00
zilmar
b032656919
Change <IntDir>
2018-11-25 18:34:16 +07:00
zilmar
3435f976b3
Remove RelWithDebInfo
2018-11-25 18:34:16 +07:00
zilmar
28ed6971da
Remove Release_with_debug_mupen64plus
2018-11-25 18:34:16 +07:00
zilmar
c9cd15489d
Remove MinSizeRel configuration
2018-11-25 18:34:16 +07:00
zilmar
7f696bd068
Remove Release_dll
2018-11-25 18:34:16 +07:00
zilmar
5f8d1a6edf
More removal of Debug_mupenplus_uniformset
2018-11-25 18:34:16 +07:00
zilmar
7fcb23269f
Remove Debug_mupenplus_uniformset configuration
2018-11-25 18:34:16 +07:00
zilmar
acc3252b8a
Add GLideNUI to the solution
2018-11-25 18:34:16 +07:00
zilmar
fb7bdb8f12
Clean up osal.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
5f008e4c92
Clean up libGlideNHQ.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
5470e1e775
Have other projects use $(DefaultPlatformToolset)
2018-11-25 18:34:16 +07:00
zilmar
35e036fa9e
Finish Cleaning up GLideN64.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
29462c9bad
More project clean up
2018-11-25 18:34:16 +07:00
zilmar
fa04220065
Start to unify ItemDefinitionGroup
2018-11-25 18:34:16 +07:00
zilmar
54cadb9ec0
Uniform PropertyGroup
2018-11-25 18:34:16 +07:00
zilmar
a2129834b3
Unify <TargetName>mupen64plus-video-GLideN64</TargetName>
2018-11-25 18:34:16 +07:00
zilmar
1f11d4814a
Unify <ImportGroup Label="PropertySheets">
2018-11-25 18:34:16 +07:00
zilmar
b343b4c43c
unify PropertyGroup Label="Configuration"
2018-11-25 18:34:16 +07:00
zilmar
2d30e12528
Rename msvc2015 to msvc
2018-11-25 18:34:16 +07:00
zilmar
b7bbd19317
Remove msvc12 project
2018-11-25 18:34:16 +07:00
Sergey Lipskiy
9705f5d520
Implement FXAA
2018-09-09 16:36:09 +07:00
Sergey Lipskiy
b0a575313a
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
hissingshark
d84e11e10f
Added Vero4k build flags to detect libGLESv2.so path.
2018-03-31 01:18:53 +01:00
Sergey Lipskiy
136a4004ba
Cleanup projects/cmake/Readme.txt.
2018-03-30 10:34:01 +07:00
Sergey Lipskiy
06746ac26c
Enable GL_DEBUG for debug configurations.
2018-02-27 20:34:17 +07:00
Gillou68310
592c732ef3
Implement BOSS ZSort ucode (WDC, Stunt Racer)
2018-02-12 12:28:58 +01:00
Sergey Lipskiy
a5bf8458a4
Rename msvc15 project folder to msvc2015 (QT style)
2017-11-08 11:15:43 +07:00
Sergey Lipskiy
f75dd4ea9d
Correct project for MSVS 2013
2017-11-05 22:26:06 +07:00
Sergey Lipskiy
1d624c4e7e
Correct "Debug" configuration for GLideNUI project: add DEBUG_DUMP to PreprocessorDefinitions
2017-11-02 11:10:18 +07:00
Sergey Lipskiy
f94216cf02
MSVS project for mupen64plus x64
...
Result will be copied to folder pointed by "Mupen64PluginsDir_x64" environment variable.
2017-11-02 11:05:55 +07:00
Sergey Lipskiy
7e4271d991
Display save/load progress for combiners shaders
...
Display "init noise texture" message. Progress is hard to display because noise textures generated in threads.
2017-10-26 00:37:26 +07:00
Francisco Zurita
762def7dae
Fix issues reported by Valgrind
2017-10-09 23:51:16 -04:00
Sergey Lipskiy
c75985b9d8
Code refactor: rewrite HLE vertices loading.
...
Enable __VEC4_OPT for Windows release builds.
2017-10-06 17:03:11 +07:00
Sergey Lipskiy
e4f29a1eb8
Correct post build step: create target dir if it does not exists.
2017-10-01 19:19:13 +07:00
Sergey Lipskiy
7810a729aa
Correct path in port build step.
2017-10-01 19:05:21 +07:00
Sergey Lipskiy
e6ff470fe6
Add freetype headers to project.
2017-10-01 18:37:11 +07:00
Sergey Lipskiy
b20090c06c
Add getRevision.bat
...
Add pre-build step in Visual Studio projects to generate Revision.h
2017-10-01 17:52:27 +07:00
Sergey Lipskiy
221484bad2
Switch VisialStudio 2013 projects to new versions of libs and QT.
2017-10-01 14:05:20 +07:00
Sergey Lipskiy
1479354d90
Add VisualStudio2015 project files.
...
Note: two environment variables must be set:
* N64PluginsDir points to Plugin folder for zilmar-spec emulators
* Mupen64PluginsDir points to folder with plugins for mupen64plus
Post build step will copy results of building to these folders.
2017-09-30 19:06:19 +07:00
Sergey Lipskiy
2e71226b71
Update VisualStudio project files.
...
Note: two environment variables must be set:
* N64PluginsDir points to Plugin folder for zilmar-spec emulators
* Mupen64PluginsDir points to folder with plugins for mupen64plus
Post build step will copy results of building to these folders.
2017-09-30 19:00:11 +07:00
Sergey Lipskiy
21af2d8ea7
Rename F3DEX2MM ucode to F3DZEX2. Zelda games use modifications of this ucode.
...
Fixed Zelda: OoT missing fences #1575
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
41aa06523e
Move ucodes source files to uCodes folder.
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
47d718f287
Add F3DFLX2 ucode for F-Zero. Implement F3DFLX2 lighting method.
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
1035a0d432
Enable WPO for windows release build.
2017-09-08 20:55:14 +07:00
Sergey Lipskiy
a9248c5a26
Port of Lemmy's implementation of SWRS ucode.
2017-08-11 12:23:39 +07:00